Exemplo n.º 1
0
AO::AO( Point3f _dir, Mol &m) {
  
  dir=_dir.Normalize();
  
  // orthonormal basis
  Point3f ax,ay,az=dir;
  ax=az^Point3f(1,0,0);
  if (ax.SquaredNorm()<0.1) ax=az^Point3f(0,1,0);
  ax=ax.Normalize();
  ay=(az^ax).Normalize();
  
  // project...
  m.Transform(ax,ay,az);
  
  
  int target=32; // 
  bufx=bufy=target;
  float bufscalex=target/(m.tx1-m.tx0);
  float bufscaley=target/(m.ty1-m.ty0);
  bufscale=(bufscalex<bufscaley)?bufscalex:bufscaley;
                
  m.ScaleTransl(bufscale);
  CubeMapSamp::Transform(ax,ay,az);
  
  printf("Scale=%f\n",bufscale);

  buf.resize(target*target,infty);
  
  for (int i=0; i<m.atom.size()-1; i++) {
    QAtom &a=m.atom[i];
    CheckAtom(a);
    RenderSphere( a.trp[0], a.trp[1], a.trp[2], a.trr );
    PrintBuffer();
  }
  
  
}