Exemplo n.º 1
0
MoonScriptCreatureAI* MoonScriptCreatureAI::SpawnCreature(uint32 pCreatureId, float pX, float pY, float pZ, float pO, bool pForceSameFaction, Unit *pTarget)
{
	Creature *NewCreature = _unit->GetMapMgr()->GetMapScript()->SpawnCreature(pCreatureId, pX, pY, pZ, pO);
	MoonScriptCreatureAI* CreatureScriptAI = ( NewCreature ) ? static_cast<MoonScriptCreatureAI*>(NewCreature->GetScript()) : NULL;
	if( pForceSameFaction && NewCreature )
	{
		uint32 FactionTemplate = _unit->GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE);
		NewCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, FactionTemplate);
	}
	if (pTarget!=NULLUNIT)
		CreatureScriptAI->AttackPlayer(pTarget);
	return CreatureScriptAI;
}