bool NFCTeamModule::MemberOffline( const NFGUID& self, const NFGUID& xTeam ) { NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeam, NFrame::Team::ThisName()); if (!pRecordManager) { return false; } NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName()); if (!pMemberRecord.get()) { return false; } NFDataList varList; pMemberRecord->FindObject(NFrame::Team::MemberList::GUID, self, varList); if (varList.GetCount() <= 0) { return false; } const int nRow = varList.Int32(0); pMemberRecord->SetInt(nRow, NFrame::Team::MemberList::Online, 0); pMemberRecord->SetInt(nRow, NFrame::Team::MemberList::GameID, 0); return m_pCommonRedisModule->SaveCacheRecordInfo(xTeam, pRecordManager); }
bool NFCPackModule::CreateItemInTempBag(const NFGUID & self, const std::string & strConfigName, const int nCount) { NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, NFrame::Player::TempItemList::ThisName()); if (nullptr == pRecord) { return false; } NFDataList varFindResult; int nFindRowCount = pRecord->FindString(NFrame::Player::TempItemList::ConfigID, strConfigName, varFindResult); if (nFindRowCount <= 0) { NF_SHARE_PTR<NFDataList> xRowData = pRecord->GetInitData(); xRowData->SetString(NFrame::Player::TempItemList::ConfigID, strConfigName); xRowData->SetInt(NFrame::Player::TempItemList::ItemCount, nCount); pRecord->AddRow(-1, *xRowData); } else { int nFindRow = varFindResult.Int32(0); int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::TempItemList::ItemCount); int nNewCount = nOldCount + nCount; pRecord->SetInt(nFindRow, NFrame::Player::TempItemList::ItemCount, nNewCount); } return true; }
bool NFCTeamModule::LeaveTeam( const NFGUID& self, const NFGUID& xTeamID ) { NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeamID, NFrame::Team::ThisName()); if (!pRecordManager) { return false; } NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName()); if (!pMemberRecord.get()) { return false; } NFDataList varList; pMemberRecord->FindObject(NFrame::Team::MemberList::GUID, self, varList); if (varList.GetCount() == 0) { return false; } const int nRow = varList.Int32(0); if (!pMemberRecord->Remove(nRow)) { return false; } return m_pCommonRedisModule->SaveCacheRecordInfo(xTeamID, pRecordManager); }
bool NFCPackModule::DeleteItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount ) { if(nCount <= 0) { return false; } NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self ); if ( NULL == pObject ) { return false; } if (!m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID)) { return false; } NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagItemList::ThisName() ); if (!pRecord) { return false; } NFDataList varFindResult; int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList::ConfigID, strItemConfigID, varFindResult); if (nFindRowCount > 0) { int nNeedDelCount = nCount; for (int i = 0; i < varFindResult.GetCount(); ++i) { int nFindRow = varFindResult.Int32(i); int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::BagItemList::ItemCount); if (nOldCount > nNeedDelCount) { int nNewCount = nOldCount - nNeedDelCount; pRecord->SetInt(nFindRow, NFrame::Player::BagItemList::ItemCount, nNewCount); nNeedDelCount = 0; } else if (nOldCount == nNeedDelCount) { pRecord->Remove(nFindRow); nNeedDelCount = 0; } else if (nOldCount < nNeedDelCount) { pRecord->Remove(nFindRow); nNeedDelCount -= nOldCount; } } if (nNeedDelCount <= 0) { return true; } } return false; }
bool NFCPackModule::DeleteEquip( const NFGUID& self, const NFGUID& id ) { if (id.IsNull()) { return false; } NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self ); if (nullptr == pObject) { return false; } NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagEquipList::ThisName() ); if (nullptr == pRecord) { return false; } NFDataList varFindResult; int nFindRowCount = pRecord->FindObject(NFrame::Player::BagEquipList::GUID, id, varFindResult); if (nFindRowCount > 0) { //int nTotalCount = 0; for (int i = 0; i < varFindResult.GetCount(); ++i) { int nFindRow = varFindResult.Int32(i); pRecord->Remove(nFindRow); } } return true; }
bool NFCHeroModule::AddHeroExp(const NFGUID& self, const NFGUID& xHeroID, const int64_t nExp) { NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName()); if (nullptr == pHeroRecord.get()) { return false; } if (xHeroID.IsNull()) { return false; } if (nExp <= 0) { return false; } int nRow = pHeroRecord->FindObject(NFrame::Player::PlayerHero::GUID, xHeroID); if (nRow < 0) { return false; } NFDataList varRowData; if (!pHeroRecord->QueryRow(nRow, varRowData)) { return false; } const int64_t nCurExp = varRowData.Int(NFrame::Player::PlayerHero::Exp); const int nBeforeLevel = varRowData.Int32(NFrame::Player::PlayerHero::Level); int64_t nLeftExp = nCurExp + nExp; int nAfterLevel = nBeforeLevel; for (int i = nBeforeLevel; i < ECONSTDEFINE_HERO_MAXLEVEL; i++) { const int64_t nNeedExp = (i + 1) * ECONSTDEFINE_HERO_ONCELEVEEXP; if (nLeftExp >= nNeedExp) { nAfterLevel += 1; nLeftExp -= nNeedExp; pHeroRecord->SetInt(nRow, NFrame::Player::PlayerHero::Level, nAfterLevel); } else { break; } } pHeroRecord->SetInt(nRow, NFrame::Player::PlayerHero::Exp, nLeftExp); return true; }
bool NFCPackModule::EnoughItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount ) { if(nCount <= 0) { return false; } NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self ); if ( NULL == pObject ) { return false; } bool bExist = m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID ); if ( !bExist ) { return false; } NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagItemList::ThisName() ); if (!pRecord) { return false; } NFDataList varFindResult; int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList::ConfigID, strItemConfigID, varFindResult); if (nFindRowCount > 0) { int nTotalCount = 0; for (int i = 0; i < varFindResult.GetCount(); ++i) { int nFindRow = varFindResult.Int32(i); int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::BagItemList::ItemCount); nTotalCount += nOldCount; } if (nTotalCount > 0) { return true; } } return false; }
bool NFCEquipPropertyModule::CalEquipRandomProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList) { NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName()); if (nullptr == pBagRecord) { return false; } NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName()); if (nullptr == pCommPropertyValueRecord) { return false; } NFDataList varFind; if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1) { return false; } const int nRow = varFind.Int32(0); xDataList.Clear(); /////////////RandomBase///////////////////////////////////////// const std::string& strConfigID = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::BagEquipList::RandPropertyID); const std::string& strPropertyEffectData = m_pElementModule->GetPropertyString(strConfigID, NFrame::Equip::EffectData()); if (!strPropertyEffectData.empty()) { for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i) { const std::string& strColTag = pCommPropertyValueRecord->GetColTag(i); int64_t nValue = m_pElementModule->GetPropertyInt(strPropertyEffectData, strColTag); xDataList.AddInt(nValue); } } return true; }
bool NFCEquipPropertyModule::CalEquipElementProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList) { NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName()); if (nullptr == pBagRecord) { return false; } NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName()); if (nullptr == pCommPropertyValueRecord) { return false; } NFDataList varFind; if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1) { return false; } const int nRow = varFind.Int32(0); xDataList.Clear(); /////////////element///////////////////////////////////////// const std::string& strEquipConfig = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::ConfigID); //const int nHeroType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::HeroTye()); const int nItemType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemType()); const int nItemSubType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemSubType()); if (nItemType != NFMsg::EItemType::EIT_EQUIP) { return false; } for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i) { xDataList.AddInt(0); } //conditional the item type to define what property to give double dwCoefficientAtk = 2.0; double dwCoefficientDef = 1.0; int nFireLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel1_FIRE); int nLightLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel2_LIGHT); int nWindLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel3_Wind); int nIceLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel4_ICE); int nPoisonLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel5_POISON); int nWindValue = nWindLevel * nWindLevel; int nFireValue = nFireLevel * nFireLevel; int nLightValue = nLightLevel * nLightLevel; int nIceValue = nIceLevel * nIceLevel; int nPoisonValue = nPoisonLevel * nPoisonLevel; if (nItemSubType == NFMsg::EGameEquipSubType::EQUIPTYPE_WEAPON) { xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nWindValue * dwCoefficientAtk); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nFireValue * dwCoefficientAtk); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nLightValue * dwCoefficientAtk); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nIceValue * dwCoefficientAtk); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nPoisonValue * dwCoefficientAtk); } else { xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nWindValue * dwCoefficientDef); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nFireValue * dwCoefficientDef); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nLightValue * dwCoefficientDef); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nIceValue * dwCoefficientDef); xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nPoisonValue * dwCoefficientDef); } return true; return true; }
bool NFCEquipPropertyModule::CalEquipIntensifyProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList) { NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName()); if (nullptr == pBagRecord) { return false; } NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName()); if (nullptr == pCommPropertyValueRecord) { return false; } NFDataList varFind; if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1) { return false; } const int nRow = varFind.Int32(0); xDataList.Clear(); /////////////GemBase///////////////////////////////////////// const int nIntensify = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::IntensifyLevel); if (nIntensify <= 0) { return false; } const std::string& strEquipConfig = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::ConfigID); //const int nHeroType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::HeroTye()); const int nItemType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemType()); const int nItemSubType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemSubType()); if (nItemType != NFMsg::EItemType::EIT_EQUIP) { return false; } for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i) { xDataList.AddInt(0); } //conditional the item type to define what property to give double dwCoefficientAtk = 2.0; double dwCoefficientDef = 1.0; int nMAXHPValue = nIntensify * nIntensify; int nAttackValue = nIntensify * nIntensify; int nDefValue = nIntensify * nIntensify; if (nItemSubType == NFMsg::EGameEquipSubType::EQUIPTYPE_WEAPON) { nAttackValue *= dwCoefficientAtk; } else { nDefValue *= dwCoefficientDef; } xDataList.SetInt(NFrame::Player::CommValue::MAXHP, nMAXHPValue); xDataList.SetInt(NFrame::Player::CommValue::ATK_VALUE, nAttackValue); xDataList.SetInt(NFrame::Player::CommValue::DEF_VALUE, nDefValue); return true; }
bool NFCEquipPropertyModule::CalEquipGemProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList) { NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName()); if (nullptr == pBagRecord) { return false; } NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName()); if (nullptr == pCommPropertyValueRecord) { return false; } NFDataList varFind; if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1) { return false; } const int nRow = varFind.Int32(0); xDataList.Clear(); /////////////GemBase///////////////////////////////////////// int nSlotCount = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::SlotCount); if (nSlotCount <= 0) { return false; } for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i) { xDataList.AddInt(0); } for (int i = NFrame::Player::BagEquipList::InlayStone1; i <= NFrame::Player::BagEquipList::InlayStone10; ++i) { int nIndex = i - NFrame::Player::BagEquipList::InlayStone1; if (nIndex > nSlotCount) { break; } const std::string& strGemID = pBagRecord->GetString(nRow, i); if (strGemID.empty()) { continue; } const std::string& strGemEffectData = m_pElementModule->GetPropertyString(strGemID, NFrame::Item::EffectData()); if (strGemEffectData.empty()) { continue; } //one gem for (int j = 0; j < pCommPropertyValueRecord->GetCols(); ++j) { const std::string& strColTag = pCommPropertyValueRecord->GetColTag(j); int64_t nValue = m_pElementModule->GetPropertyInt(strGemEffectData, strColTag); int64_t nOldValue = xDataList.Int(j); xDataList.SetInt(j, nOldValue + nValue); } } return true; }