Exemplo n.º 1
0
bool HelloWorld3Module::AfterInit()
{
	//初始化完毕
	std::cout << "Hello, world3, AfterInit" << std::endl;

	m_pKernelModule = dynamic_cast<NFIKernelModule*>(pPluginManager->FindModule("NFCKernelModule"));
	m_pEventProcessModule = dynamic_cast<NFIEventProcessModule*>(pPluginManager->FindModule("NFCEventProcessModule"));
	m_pElementInfoModule = dynamic_cast<NFIElementInfoModule*>(pPluginManager->FindModule("NFCElementInfoModule"));

	//创建容器,所有的对象均需在容器中
	m_pKernelModule->CreateContainer(1, "");

	m_pEventProcessModule->AddClassCallBack("Player", this, &HelloWorld3Module::OnClassCallBackEvent);

	//创建对象,挂类回调和属性回调,然后事件处理对象
	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(NFIDENTID(0, 10), 1, 0, "Player", "", NFCDataList());
	if (!pObject.get())
	{
		return false;
	}

	pObject->GetPropertyManager()->AddProperty(pObject->Self(), "Hello", TDATA_STRING, true, true, true, true, 0, "");
	pObject->GetPropertyManager()->AddProperty(pObject->Self(), "World", TDATA_INT, true, true, true, true, 0, "");

	pObject->AddPropertyCallBack("Hello", this, &HelloWorld3Module::OnPropertyStrCallBackEvent);
	pObject->AddPropertyCallBack("World", this, &HelloWorld3Module::OnPropertyCallBackEvent);

	pObject->SetPropertyString("Hello", "hello,World");
	pObject->SetPropertyInt("World", 1111);


	m_pEventProcessModule->DoEvent(pObject->Self(), 11111111, NFCDataList() << int(100) << "200");

	return true;
}
void NFCGSSwichServerModule::OnReqSwichServer(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	CLIENT_MSG_PROCESS_NO_OBJECT(nMsgID, msg, nLen, NFMsg::ReqSwitchServer);
	if (nPlayerID != NFINetModule::PBToNF(xMsg.selfid()))
	{
		return;
	}

	if (xMsg.target_serverid() != pPluginManager->GetAppID())
	{
		m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, nPlayerID, "Target server is not this server", xMsg.target_serverid(), __FUNCTION__, __LINE__);
		return;
	}

	const NFGUID nClientID = NFINetModule::PBToNF(xMsg.client_id());
	const int nGateID = (int)xMsg.gate_serverid(); 
    const int nSceneID = (int)xMsg.sceneid();
    const int nGroup = (int)xMsg.groupid();

	//if (!AddPlayerGateInfo(nPlayerID, nClientID, nGateID))
 //   {
 //       return;
 //   }

    NFDataList var;
    var.AddString(NFrame::Player::GateID());
    var.AddInt(nGateID);

    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nPlayerID, nSceneID, 0, NFrame::Player::ThisName(), "", var);
    if (NULL == pObject.get())
    {
        //mRoleBaseData
        //mRoleFDData
        return;
    }

    pObject->SetPropertyInt(NFrame::Player::GateID(), nGateID);
    pObject->SetPropertyInt(NFrame::Player::GameID(), pPluginManager->GetAppID());

    m_pKernelModule->DoEvent(pObject->Self(), NFrame::Player::ThisName(), CLASS_OBJECT_EVENT::COE_CREATE_FINISH, NFDataList());

	m_pScenemodule->RequestEnterScene(pObject->Self(), nSceneID, nGroup, 0, NFDataList());
	//m_pEventModule->DoEvent(pObject->Self(), NFED_ON_CLIENT_ENTER_SCENE, varEntry);

    if (!m_pGameServerNet_ServerModule->AddPlayerGateInfo(nPlayerID, nClientID, nGateID))
    {
        m_pKernelModule->DestroyObject(nPlayerID);
        return ;
    }

	m_pGameServerNet_ServerModule->SendMsgPBToGate(NFMsg::EGMI_REQSWICHSERVER, xMsg, nPlayerID);
	m_pNetClientModule->SendSuitByPB(NF_SERVER_TYPES::NF_ST_WORLD, nPlayerID.ToString(), NFMsg::EGMI_ACKSWICHSERVER, xMsg);
}
bool HelloWorld6Module::AfterInit()
{
    //初始化完毕
    std::cout << "Hello, world6, AfterInit" << std::endl;

    m_pKernelModule = pPluginManager->FindModule<NFIKernelModule>("NFCKernelModule");
    m_pEventProcessModule = pPluginManager->FindModule<NFIEventProcessModule>("NFCEventProcessModule");
    m_pElementInfoModule = pPluginManager->FindModule<NFIElementInfoModule>("NFCElementInfoModule");
    m_pLuaScriptModule = pPluginManager->FindModule<NFILuaScriptModule>("NFCLuaScriptModule");

    //assert( NULL != m_pLuaScriptModule);

    m_pKernelModule->CreateScene(1, "");
    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(NFGUID(), 1, 0, "Player", "", NFCDataList());
    if ( !pObject.get() )
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement("TaskList");
    if ( pRecord.get() )
    {
        NFCDataList var;
        var << "Task_From_C++";
        var << 0;
        pRecord->AddRow(-1, var);
    }

    pObject->SetPropertyInt("MAXHP",100);


    m_pEventProcessModule->DoEvent(pObject->Self(), 2222, NFCDataList());

    return true;
}
Exemplo n.º 4
0
bool NFCCreateRoleModule::ConvertPBToPropertyManager(const NFMsg::ObjectPropertyList& pPropertyData, NF_SHARE_PTR<NFIPropertyManager> pProps)
{
	if (pProps)
	{
		for (int i = 0; i < pPropertyData.property_int_list_size(); ++i)
		{
			const NFMsg::PropertyInt& xData = pPropertyData.property_int_list(i);

			if (pProps->ExistElement(xData.property_name()))
			{
				pProps->AddProperty(pProps->Self(), xData.property_name(), NFDATA_TYPE::TDATA_INT);
			}

			pProps->SetPropertyInt(xData.property_name(), xData.data());
		}

		for (int i = 0; i < pPropertyData.property_float_list_size(); ++i)
		{
			const NFMsg::PropertyFloat& xData = pPropertyData.property_float_list(i);

			if (pProps->ExistElement(xData.property_name()))
			{
				pProps->AddProperty(pProps->Self(), xData.property_name(), NFDATA_TYPE::TDATA_FLOAT);
			}

			pProps->SetPropertyFloat(xData.property_name(), xData.data());
		}

		for (int i = 0; i < pPropertyData.property_string_list_size(); ++i)
		{
			const NFMsg::PropertyString& xData = pPropertyData.property_string_list(i);

			if (pProps->ExistElement(xData.property_name()))
			{
				pProps->AddProperty(pProps->Self(), xData.property_name(), NFDATA_TYPE::TDATA_STRING);
			}

			pProps->SetPropertyString(xData.property_name(), xData.data());
		}

		for (int i = 0; i < pPropertyData.property_object_list_size(); ++i)
		{
			const NFMsg::PropertyObject& xData = pPropertyData.property_object_list(i);

			if (pProps->ExistElement(xData.property_name()))
			{
				pProps->AddProperty(pProps->Self(), xData.property_name(), NFDATA_TYPE::TDATA_OBJECT);
			}

			pProps->SetPropertyObject(xData.property_name(), NFGUID(xData.data().svrid(), xData.data().index()));
		}

		for (int i = 0; i < pPropertyData.property_vector2_list_size(); ++i)
		{
			const NFMsg::PropertyVector2& xData = pPropertyData.property_vector2_list(i);

			if (pProps->ExistElement(xData.property_name()))
			{
				pProps->AddProperty(pProps->Self(), xData.property_name(), NFDATA_TYPE::TDATA_VECTOR2);
			}

			pProps->SetPropertyVector2(xData.property_name(), NFVector2(xData.data().x(), xData.data().y()));
		}

		for (int i = 0; i < pPropertyData.property_vector3_list_size(); ++i)
		{
			const NFMsg::PropertyVector3& xData = pPropertyData.property_vector3_list(i);

			if (pProps->ExistElement(xData.property_name()))
			{
				pProps->AddProperty(pProps->Self(), xData.property_name(), NFDATA_TYPE::TDATA_VECTOR3);
			}

			pProps->SetPropertyVector3(xData.property_name(), NFVector3(xData.data().x(), xData.data().y(), xData.data().z()));
		}
	}

	return true;
}
Exemplo n.º 5
0
void NFCCreateRoleModule::OnDBLoadRoleDataProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::RoleDataPack xMsg;
	if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nClientID))
	{
		//releasing all the resource that allow when the user login, then kick off the user
		// TODO

		//m_pGameServerNet_ServerModule->RemovePlayerGateInfo();

		//Avtually, the developer may not know the user id in this situation, therefore the developer must record the login-time when the user coming
		//and check the time per min to kick off the user who are not active.

		return;
	}

	NFGUID nRoleID = NFINetModule::PBToNF(xMsg.id());
	if (m_pKernelModule->GetObject(nRoleID))
	{
		//it should be rebind with proxy's netobject
		m_pKernelModule->DestroyObject(nRoleID);
	}

	mxObjectDataCache[nRoleID] = xMsg;

	NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateBaseInfo>  pGateInfo = m_pGameServerNet_ServerModule->GetPlayerGateInfo(nRoleID);
	if (nullptr != pGateInfo)
	{
		if (pGateInfo->eStatus == NFIGameServerNet_ServerModule::GateBaseInfo::E_LOADING)
		{
			pGateInfo->eStatus = NFIGameServerNet_ServerModule::GateBaseInfo::E_LOADED;
		}
	}

	NFDataList var;

	var.AddString(NFrame::Player::GateID());
	var.AddInt(pGateInfo->nGateID);

	var.AddString(NFrame::Player::GameID());
	var.AddInt(pPluginManager->GetAppID());

	var.AddString(NFrame::Player::HomeSceneID());
	var.AddInt(1);

	var.AddString(NFrame::Player::SceneID());
	var.AddInt(1);

	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nRoleID, 1, 0, NFrame::Player::ThisName(), "", var);
	if (nullptr == pObject)
	{
		//mRoleBaseData
		//mRoleFDData
		mxObjectDataCache.erase(nRoleID);
		return;
	}

	//get data first then create player
	m_pSceneProcessModule->RequestEnterScene(pObject->Self(), 1, -1, 0, NFDataList());
}
void NFCCreateRoleModule::OnClienEnterGameProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::ReqEnterGameServer xMsg;
	if (!m_pNetModule->ReceivePB( nMsgID, msg, nLen, xMsg, nClientID))
	{
		return;
	}

	NFGUID nRoleID = NFINetModule::PBToNF(xMsg.id());

	if (m_pKernelModule->GetObject(nRoleID))
	{
		//it should be rebind with proxy's netobject
		m_pKernelModule->DestroyObject(nRoleID);
	}

	//////////////////////////////////////////////////////////////////////////

	NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateBaseInfo>  pGateInfo = m_pGameServerNet_ServerModule->GetPlayerGateInfo(nRoleID);
	if (nullptr != pGateInfo)
	{
		m_pGameServerNet_ServerModule->RemovePlayerGateInfo(nRoleID);
	}

	NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateServerInfo> pGateServerinfo = m_pGameServerNet_ServerModule->GetGateServerInfoBySockIndex(nSockIndex);
	if (nullptr == pGateServerinfo)
	{
		return;
	}

	int nGateID = -1;
	if (pGateServerinfo->xServerData.pData)
	{
		nGateID = pGateServerinfo->xServerData.pData->server_id();
	}

	if (nGateID < 0)
	{
		return;
	}

	if (!m_pGameServerNet_ServerModule->AddPlayerGateInfo(nRoleID, nClientID, nGateID))
	{
		return;
	}

	if (m_pPlayerRedisModule->LoadPlayerData(nRoleID))
	{
		int nHomeSceneID = m_pPlayerRedisModule->GetPlayerHomeSceneID(nRoleID);
		if (nHomeSceneID <= 0)
		{
			nHomeSceneID = m_pPVPModule->RandomTileScene();
		}

		NFDataList var;
		var.AddString(NFrame::Player::Name());
		var.AddString(xMsg.name());

		var.AddString(NFrame::Player::GateID());
		var.AddInt(nGateID);

		var.AddString(NFrame::Player::GameID());
		var.AddInt(pPluginManager->GetAppID());

		var.AddString(NFrame::Player::HomeSceneID());
		var.AddInt(nHomeSceneID);

		var.AddString(NFrame::Player::SceneID());
		var.AddInt(nHomeSceneID);

		var.AddString(NFrame::Player::ViewOppnent());
		var.AddObject(nRoleID);

		NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nRoleID, nHomeSceneID, 0, NFrame::Player::ThisName(), "", var);
		if (nullptr == pObject)
		{
			//mRoleBaseData
			//mRoleFDData
			return;
		}

		//get data first then create player
		m_pSceneProcessModule->RequestEnterScene(pObject->Self(), nHomeSceneID, -1, 0, NFDataList());
	}
}