void ClientLobbyRoomProtocol::update(float dt)
{
    switch (m_state)
    {
    case NONE:
        if (STKHost::get()->isConnectedTo(m_server_address))
        {
            m_state = LINKED;
        }
        break;
    case LINKED:
    {
        core::stringw name;
        if(PlayerManager::getCurrentOnlineState()==PlayerProfile::OS_SIGNED_IN)
            name = PlayerManager::getCurrentOnlineUserName();
        else
            name = PlayerManager::getCurrentPlayer()->getName();

        std::string name_u8 = StringUtils::wideToUtf8(name);
        const std::string &password = NetworkConfig::get()->getPassword();
        NetworkString *ns = getNetworkString(6+1+name_u8.size()
                                                 +1+password.size());
        // 4 (size of id), global id
        ns->addUInt8(LE_CONNECTION_REQUESTED).encodeString(name)
          .encodeString(NetworkConfig::get()->getPassword());
        sendToServer(ns);
        delete ns;
        m_state = REQUESTING_CONNECTION;
    }
    break;
    case REQUESTING_CONNECTION:
        break;
    case CONNECTED:
        break;
    case KART_SELECTION:
    {
        NetworkKartSelectionScreen* screen =
                                     NetworkKartSelectionScreen::getInstance();
        screen->push();
        m_state = SELECTING_KARTS;
    }
    break;
    case SELECTING_KARTS:
        break;
    case PLAYING:
        break;
    case RACE_FINISHED:
        break;
    case DONE:
        m_state = EXITING;
        ProtocolManager::getInstance()->requestTerminate(this);
        break;
    case EXITING:
        break;
    }
}   // update
Exemplo n.º 2
0
void ClientLobbyRoomProtocol::update()
{
    switch (m_state)
    {
    case NONE:
        if (NetworkManager::getInstance()->isConnectedTo(m_server_address))
        {
            m_state = LINKED;
        }
        break;
    case LINKED:
    {
        NetworkString ns(6);
        // 1 (connection request), 4 (size of id), global id
        ns.ai8(1).ai8(4).ai32(PlayerManager::getCurrentOnlineId());
        m_listener->sendMessage(this, ns);
        m_state = REQUESTING_CONNECTION;
    }
    break;
    case REQUESTING_CONNECTION:
        break;
    case CONNECTED:
        break;
    case KART_SELECTION:
    {
        NetworkKartSelectionScreen* screen = NetworkKartSelectionScreen::getInstance();
        screen->push();
        m_state = SELECTING_KARTS;
    }
    break;
    case SELECTING_KARTS:
        break;
    case PLAYING:
    {
        if (NetworkWorld::getInstance<NetworkWorld>()->isRaceOver()) // race is now over, kill race protocols and return to connected state
        {
            Log::info("ClientLobbyRoomProtocol", "Game finished.");
            m_state = RACE_FINISHED;
        }
    }
    break;
    case RACE_FINISHED:
        break;
    case DONE:
        m_state = EXITING;
        m_listener->requestTerminate(this);
        break;
    case EXITING:
        break;
    }
}   // update