void ChangeParameters::undo() {
	NodeItem *item = scene->findItem(id);
	Q_ASSERT(item != 0);
	item->getNode()->deinit();
	item->restoreParameters(before);
	SimulationParameters sp = scene->simulation->getSimulationParameters();
	item->getNode()->init(sp.start + seconds(sp.dt), sp.stop, sp.dt);
	item->updatePorts();
	//scene->update();
	scene->updateConnections(item);
}
Exemplo n.º 2
0
void DeleteNode::undo() {
	Node *node = scene->node_reg->createNode(node_class);
	scene->model->addNode(node_id, node);

	NodeItem *nitem = new NodeItem(node);

	nitem->restoreParameters(parameters);
	SimulationParameters sp = scene->simulation->getSimulationParameters();
	node->init(sp.start + seconds(sp.dt), sp.stop, sp.dt);
	nitem->updatePorts();
	nitem->setPos(pos);
	scene->add(nitem);
	//scene->update();
}
void ChangeParameters::redo() {
	if (first_redo) {
		first_redo = false;
		return;
	}
	NodeItem *item = scene->findItem(id);
	Q_ASSERT(item != 0);
	item->getNode()->deinit();
	item->restoreParameters(after);
	SimulationParameters sp = scene->simulation->getSimulationParameters();
	item->getNode()->init(sp.start + seconds(sp.dt), sp.stop, sp.dt);
	item->updatePorts();
	//scene->update();
	scene->updateConnections(item);
}