Exemplo n.º 1
0
bool Scene::obstructs(const Point& beginning, const Point& end) const {
  rt::vector vector = end - beginning;
  Ray ray = Ray(beginning, vector, 0);
  for (std::vector<Object*>::const_iterator it = objects.begin(); it != objects.end(); ++it) {
    Option<double> distance = (*it)->get_distance_of_incidence_point_of(ray);
    if (distance.is_defined()) {
      if (distance.get_value() > EPSILON && std::abs(distance.get_value() - vector.norm()) > EPSILON) {
        return true;
      }
    }
  }
  return false;
}
Exemplo n.º 2
0
const Option< std::pair<Object*, Point> > Scene::get_incidence_point_of(const Ray& ray) const {

  double minimal_distance = std::numeric_limits<double>::infinity();
  Object *closest_intersected_object = 0;

  for (std::vector<Object*>::const_iterator it = objects.begin(); it != objects.end(); ++it) {
    Option<double> distance = (*it)->get_distance_of_incidence_point_of(ray);
    if (distance.is_defined()) {
      if (distance.get_value() < minimal_distance && distance.get_value() > EPSILON) {
        minimal_distance = distance.get_value();
        closest_intersected_object = *it;
      }
    }
  }
  if (closest_intersected_object == 0) {
    return Option< std::pair<Object*, Point> >(false, std::pair<Object*, Point>());
  }

  //std::cout << ray.get_origin() + (1/(ray.get_direction() | rt::vector(1,0,0))) * ray.get_direction() << "   " << minimal_distance << "\n";
  return Option< std::pair<Object*, Point> >( std::pair<Object*, Point>(closest_intersected_object, ray.get_origin() + minimal_distance * ray.get_direction()));
}
Exemplo n.º 3
0
Light Scene::determine_light_of(const Ray& ray) const {
  const Option< std::pair<Object*, Point> > result = this->get_incidence_point_of(ray);
  if (! result.is_defined()) {
    return Light(background);
  }
  std::pair<Object*, Point> pair = result.get_value();
  Object *object = pair.first;
  Point point = pair.second;
  Texture texture = object->get_texture();
  unsigned int propagations_left = ray.get_propagations_left();
  //if (propagations_left == 0) {

  //}
  //std::vector< std::pair<Ray,double> > rays;

  //Ray reflection_ray = object.get_reflected_vector(...);
  //rt::color reflection_color = this->determine_color(reflection_ray);
  return (texture.get_color() ^ this->determine_light_from_sources_at(point, object->get_normal_vector_at(point)));
}