//ButtonReleased bool OverlayManager::ButtonReleased( const OIS::JoyStickEvent& e, int button ) { // Get the active element: Overlay* active = GetActiveOverlay(); if ( active ) { return active->PovMoved( e, button ); } return false; }
//PovMoved bool OverlayManager::PovMoved( const OIS::JoyStickEvent& e, int index ) { // Get the active element: Overlay* active = GetActiveOverlay(); if ( active ) { return active->PovMoved( e, index ); } return false; }