int CHeightMap::Load(const char* filename, float width, float height) { /*m_Model = CResourceHandler::LoadModel(filename, 500, -90, 1, 0, 0); m_NumVertices = m_Model->m_Vertices.size(); m_NumIndices = m_Model->m_VertIndices.size(); m_Vertices = new dVector3[m_NumVertices]; m_Indices = new int[m_NumIndices]; for(int i = 0; i < m_NumVertices; i++) { m_Vertices[i][0] = m_Model->m_Vertices[i].x; m_Vertices[i][1] = m_Model->m_Vertices[i].y; m_Vertices[i][2] = m_Model->m_Vertices[i].z; } for(int i = 0; i < m_NumIndices; i++) { m_Indices[i] = m_Model->m_VertIndices[i] - 1; } SetCollisionHeightmap(m_Vertices, m_Indices, m_NumVertices, m_NumIndices); SetPosition(0.0f, 0.0f, 0.0f);*/ PNG heightmap; int counter = 0; if(!heightmap.open(filename)) { return 0; } m_Samples.x = (float)heightmap.width; m_Samples.y = (float)heightmap.height; m_Size.x = width; m_Size.y = height; m_Scale = 1.0f; m_Heightdata = new float[int(m_Samples.x * m_Samples.y)]; for(int i = 0; i < m_Samples.y; i++) { for(int j = 0; j < m_Samples.x; j++) { m_Heightdata[counter] = heightmap.row_pointers[i][j*3]; counter++; } } // SetCollisionHeightmap(m_Heightdata, m_Size.x, m_Size.y, m_Samples.x, m_Samples.y, m_Scale, 10.0f); // SetPosition(0.0f, 0.0f, 0.0f); m_UseVBO = 1.0f; // GenVBO(); return 1; }