Exemplo n.º 1
0
void __UtilityDoState(PointerWrap &p) {
	auto s = p.Section("sceUtility", 1, 2);
	if (!s) {
		return;
	}

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);

	if (s >= 2) {
		p.Do(currentlyLoadedModules);
	} else {
		std::set<int> oldModules;
		p.Do(oldModules);
		for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
			currentlyLoadedModules[*it] = 0;
		}
	}
}
Exemplo n.º 2
0
void __UtilityShutdown()
{
	saveDialog.Shutdown();
	msgDialog.Shutdown();
	oskDialog.Shutdown();
	netDialog.Shutdown();
}
Exemplo n.º 3
0
void __UtilityShutdown() {
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
	gamedataInstallDialog.Shutdown(true);
}
Exemplo n.º 4
0
void __UtilityDoState(PointerWrap &p)
{
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	p.DoMarker("sceUtility");
}
Exemplo n.º 5
0
void __UtilityDoState(PointerWrap &p)
{
	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	p.DoMarker("sceUtility");
}
Exemplo n.º 6
0
int sceUtilityMsgDialogUpdate(int animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
	return msgDialog.Update();
}
Exemplo n.º 7
0
int sceUtilityMsgDialogAbort()
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogActive = false;

	DEBUG_LOG(HLE, "sceUtilityMsgDialogAbort()");
	return msgDialog.Abort();
}
Exemplo n.º 8
0
int sceUtilityMsgDialogGetStatus()
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		DEBUG_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = msgDialog.GetStatus();
	DEBUG_LOG(HLE, "%08x=sceUtilityMsgDialogGetStatus()", status);
	return status;
}
Exemplo n.º 9
0
static int sceUtilityMsgDialogAbort()
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogAbort(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = msgDialog.Abort();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogAbort()", ret);
	return ret;
}
Exemplo n.º 10
0
int sceUtilityMsgDialogUpdate(int animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogUpdate(%i): wrong dialog type", animSpeed);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = msgDialog.Update(animSpeed);
	DEBUG_LOG(SCEUTILITY,"%08x=sceUtilityMsgDialogUpdate(%i)", ret, animSpeed);
	return ret;
}
Exemplo n.º 11
0
int sceUtilityMsgDialogInitStart(u32 structAddr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(HLE, "sceUtilityMsgDialogInitStart(%08x): wrong dialog type", structAddr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	currentDialogType = UTILITY_DIALOG_MSG;
	currentDialogActive = true;

	DEBUG_LOG(HLE, "sceUtilityMsgDialogInitStart(%08x)", structAddr);
	return msgDialog.Init(structAddr);
}
Exemplo n.º 12
0
static int sceUtilityMsgDialogShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret = msgDialog.Shutdown();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogShutdownStart()", ret);
	return ret;
}
Exemplo n.º 13
0
int sceUtilityMsgDialogInitStart(u32 paramAddr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogInitStart(%08x): wrong dialog type", paramAddr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogType = UTILITY_DIALOG_MSG;
	currentDialogActive = true;
	int ret = msgDialog.Init(paramAddr);
	INFO_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogInitStart(%08x)", ret, paramAddr);
	return ret;
}
Exemplo n.º 14
0
void __UtilityDoState(PointerWrap &p)
{
	auto s = p.Section("sceUtility", 1);
	if (!s)
		return;

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);
	p.Do(currentlyLoadedModules);
}
Exemplo n.º 15
0
int sceUtilityMsgDialogInitStart(u32 structAddr)
{
	DEBUG_LOG(HLE,"sceUtilityMsgDialogInitStart(%i)", structAddr);
	return msgDialog.Init(structAddr);
}
Exemplo n.º 16
0
int sceUtilityMsgDialogShutdownStart(u32 unknown)
{
	DEBUG_LOG(HLE,"sceUtilityMsgDialogShutdownStart(%i)", unknown);
	return msgDialog.Shutdown();
}
Exemplo n.º 17
0
int sceUtilityMsgDialogUpdate(int animSpeed)
{
	DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
	return msgDialog.Update();
}
Exemplo n.º 18
0
int sceUtilityMsgDialogGetStatus()
{
	DEBUG_LOG(HLE,"sceUtilityMsgDialogGetStatus()");
	return msgDialog.GetStatus();
}