void PUScriptTranslator::processNode( PUScriptCompiler *compiler, PUAbstractNode *node )
{
    if(node->type != ANT_OBJECT)
        return;

    // Abstract objects are completely skipped
    if((reinterpret_cast<PUObjectAbstractNode*>(node))->abstract)
        return;

    // Retrieve the translator to use
    PUScriptTranslator *translator = PUParticle3DTranslateManager::Instance()->getTranslator(node);

    if(translator)
        translator->translate(compiler, node);
}
//-------------------------------------------------------------------------
void PUAffectorTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
    PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
    PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
    
    // The name of the obj is the type of the affector
    // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
    std::string type;
    if(!obj->name.empty())
    {
        type = obj->name;
    }
    
    //// Get the factory
    //ParticleAffectorFactory* particleAffectorFactory = ParticleSystemManager::getSingletonPtr()->getAffectorFactory(type);
    //if (!particleAffectorFactory)
    //{
    //    compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //    return;
    //}
    PUScriptTranslator *particleAffectorTranlator = PUAffectorManager::Instance()->getTranslator(type);
    if (!particleAffectorTranlator) return;
    //// Create the affector
    //mAffector = ParticleSystemManager::getSingletonPtr()->createAffector(type);
    //if (!mAffector)
    //{
    //    compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //    return;
    //}
    _affector = PUAffectorManager::Instance()->createAffector(type);
    if (!_affector) return;
    _affector->setAffectorType(type);

    if (parent && parent->context)
    {
        PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
        system->addAffector(_affector);
    }
    
    // The first value is the (optional) name
    std::string name;
    if(!obj->values.empty())
    {
        getString(*obj->values.front(), &name);
        _affector->setName(name);
    }
    
    // Set it in the context
    obj->context = _affector;
    
    // Run through properties
    for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
    {
        if((*i)->type == ANT_PROPERTY)
        {
            PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            if (prop->name == token[TOKEN_ENABLED])
            {
                // Property: enabled
                if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _affector->setEnabled(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_POSITION])
            {
                // Property: position
                if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
                {
                    Vec3 val;
                    if(getVector3(prop->values.begin(), prop->values.end(), &val))
                    {
                        //mAffector->position = val;
                        //mAffector->originalPosition = val;
                        _affector->setLocalPosition(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_AFFECTOR_MASS])
            {
                if (passValidateProperty(compiler, prop, token[TOKEN_AFFECTOR_MASS], VAL_REAL))
                {
                    float val = 0.0f;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _affector->setMass(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_AFFECTOR_SPECIALISATION])
            {
                if (passValidateProperty(compiler, prop, token[TOKEN_AFFECTOR_SPECIALISATION], VAL_STRING))
                {
                    std::string val;
                    if(getString(*prop->values.front(), &val))
                    {
                        if (val == token[TOKEN_AFFECTOR_SPEC_DEFAULT])
                        {
                            _affector->setAffectSpecialisation(PUAffector::AFSP_DEFAULT);
                        }
                        else if (val == token[TOKEN_AFFECTOR_SPEC_TTL_INCREASE])
                        {
                            _affector->setAffectSpecialisation(PUAffector::AFSP_TTL_INCREASE);
                        }
                        else if (val == token[TOKEN_AFFECTOR_SPEC_TTL_DECREASE])
                        {
                            _affector->setAffectSpecialisation(PUAffector::AFSP_TTL_DECREASE);
                        }
                    }
                }
            }
            else if (prop->name == token[TOKEN_AFFECTOR_EXCLUDE_EMITTER])
            {
                if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_AFFECTOR_EXCLUDE_EMITTER]))
                {
                    for(PUAbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
                    {
                        std::string val;
                        if(getString(**j, &val))
                        {
                            _affector->addEmitterToExclude(val);
                        }
                    }
                }
            }
            else if (particleAffectorTranlator->translateChildProperty(compiler, *i))
            {
                // Parsed the property by another translator; do nothing
            }
            else
            {
                errorUnexpectedProperty(compiler, prop);
            }
        }
        else if((*i)->type == ANT_OBJECT)
        {
            if (particleAffectorTranlator->translateChildObject(compiler, *i))
            {
                // Parsed the object by another translator; do nothing
            }
            else
            {
                processNode(compiler, *i);
            }
        }
        else
        {
            errorUnexpectedToken(compiler, *i);
        }
    }
}
Exemplo n.º 3
0
//-------------------------------------------------------------------------
void PUBehaviourTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
    PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
    PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;

    // The name of the obj is the type of the Behaviour
    std::string type;
    if(!obj->name.empty())
    {
        type = obj->name;
    }
    else
    {
        //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
        return;
    }

    //// Get the factory
    //ParticleBehaviourFactory* behaviourFactory = ParticleSystemManager::getSingletonPtr()->getBehaviourFactory(type);
    //if (!behaviourFactory)
    //{
    //	//compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //	return;
    //}

    PUScriptTranslator *particleBehaviourTranlator = PUBehaviourManager::Instance()->getTranslator(type);
    if (!particleBehaviourTranlator) return;

    // Create the Behaviour
    _behaviour = PUBehaviourManager::Instance()->createBehaviour(type);
    if (!_behaviour)
    {
        //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
        return;
    }

    _behaviour->setBehaviourType(type);
    if (parent && parent->context)
    {
        PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
        system->addBehaviourTemplate(_behaviour);
    }
    else
    {
        //// It is an alias
        //_behaviour->setAliasName(parent->name);
        //ParticleSystemManager::getSingletonPtr()->addAlias(mBehaviour);
    }

    // Set it in the context
    obj->context = _behaviour;

    // Run through properties
    for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
    {
        // No properties of its own
        if((*i)->type == ANT_PROPERTY)
        {
            PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            if (particleBehaviourTranlator->translateChildProperty(compiler, *i))
            {
                // Parsed the property by another translator; do nothing
            }
            else
            {
                errorUnexpectedProperty(compiler, prop);
            }
        }
        else if((*i)->type == ANT_OBJECT)
        {
            if (particleBehaviourTranlator->translateChildObject(compiler, *i))
            {
                // Parsed the object by another translator; do nothing
            }
            else
            {
                processNode(compiler, *i);
            }
        }
        else
        {
            errorUnexpectedToken(compiler, *i);
        }
    }
}
Exemplo n.º 4
0
//-------------------------------------------------------------------------
void PUObserverTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
    PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
    PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;

    // The name of the obj is the type of the Observer
    // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
    std::string type;
    if(!obj->name.empty())
    {
        type = obj->name;
    }
    else
    {
        //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
        return;
    }

    // Get the factory
    //ParticleObserverFactory* particleObserverFactory = ParticleSystemManager::getSingletonPtr()->getObserverFactory(type);
    //if (!particleObserverFactory)
    //{
    //	//compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //	return;
    //}

    PUScriptTranslator *particleObserverTranlator = PUObserverManager::Instance()->getTranslator(type);
    if (!particleObserverTranlator) return;

    // Create the Observer
    _observer = PUObserverManager::Instance()->createObserver(type);
    if (!_observer)
    {
        //compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
        return;
    }
    _observer->setObserverType(type);

    if (parent && parent->context)
    {
        PUParticleSystem3D* system = static_cast<PUParticleSystem3D *>(parent->context);
        system->addObserver(_observer);
    }
    else
    {
        //// It is an alias
        //mObserver->setAliasName(parent->name);
        //ParticleSystemManager::getSingletonPtr()->addAlias(mObserver);
    }

    // The first value is the (optional) name
    std::string name;
    if(!obj->values.empty())
    {
        getString(*obj->values.front(), &name);
        _observer->setName(name);
    }

    // Set it in the context
    obj->context = _observer;

    // Run through properties
    for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
    {
        if((*i)->type == ANT_PROPERTY)
        {
            PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            if (prop->name == token[TOKEN_ENABLED])
            {
                // Property: enabled
                if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _observer->setEnabled(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_OBSERVE_PARTICLE_TYPE])
            {
                // Property: observe_particle_type
                if (passValidateProperty(compiler, prop, token[TOKEN_OBSERVE_PARTICLE_TYPE], VAL_STRING))
                {
                    std::string val;
                    if(getString(*prop->values.front(), &val))
                    {
                        if (val == token[TOKEN_VISUAL_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_VISUAL);
                        }
                        else if (val == token[TOKEN_EMITTER_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_EMITTER);
                        }
                        else if (val == token[TOKEN_AFFECTOR_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_AFFECTOR);
                        }
                        else if (val == token[TOKEN_TECHNIQUE_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_TECHNIQUE);
                        }
                        else if (val == token[TOKEN_SYSTEM_PARTICLE])
                        {
                            _observer->setParticleTypeToObserve(PUParticle3D::PT_SYSTEM);
                        }
                    }
                }
            }
            else if (prop->name == token[TOKEN_OBSERVE_INTERVAL])
            {
                // Property: observe_interval
                if (passValidateProperty(compiler, prop, token[TOKEN_OBSERVE_INTERVAL], VAL_REAL))
                {
                    float val;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _observer->setObserverInterval(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_OBSERVE_UNTIL_EVENT])
            {
                // Property: observe_until_event
                if (passValidateProperty(compiler, prop, token[TOKEN_OBSERVE_UNTIL_EVENT], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _observer->setObserveUntilEvent(val);
                    }
                }
            }
            else if (particleObserverTranlator->translateChildProperty(compiler, *i))
            {
                // Parsed the property by another translator; do nothing
            }
            else
            {
                errorUnexpectedProperty(compiler, prop);
            }
        }
        else if((*i)->type == ANT_OBJECT)
        {
            if (particleObserverTranlator->translateChildObject(compiler, *i))
            {
                // Parsed the object by another translator; do nothing
            }
            else
            {
                processNode(compiler, *i);
            }
        }
        else
        {
            errorUnexpectedToken(compiler, *i);
        }
    }
}