Exemplo n.º 1
0
void PaintLayerPainter::paintForegroundForFragments(const PaintLayerFragments& layerFragments,
    GraphicsContext& context, const LayoutRect& transparencyPaintDirtyRect,
    const PaintLayerPaintingInfo& localPaintingInfo, bool selectionOnly, PaintLayerFlags paintFlags)
{
    // Optimize clipping for the single fragment case.
    bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && !layerFragments[0].foregroundRect.isEmpty();
    ClipState clipState = HasNotClipped;
    Optional<LayerClipRecorder> clipRecorder;
    if (shouldClip && needsToClip(localPaintingInfo, layerFragments[0].foregroundRect)) {
        clipRecorder.emplace(context, *m_paintLayer.layoutObject(), DisplayItem::ClipLayerForeground, layerFragments[0].foregroundRect, &localPaintingInfo, layerFragments[0].paginationOffset, paintFlags);
        clipState = HasClipped;
    }

    // We have to loop through every fragment multiple times, since we have to issue paint invalidations in each specific phase in order for
    // interleaving of the fragments to work properly.
    paintForegroundForFragmentsWithPhase(selectionOnly ? PaintPhaseSelection : PaintPhaseDescendantBlockBackgroundsOnly,
        layerFragments, context, localPaintingInfo, paintFlags, clipState);

    if (!selectionOnly) {
        if (m_paintLayer.needsPaintPhaseFloat())
            paintForegroundForFragmentsWithPhase(PaintPhaseFloat, layerFragments, context, localPaintingInfo, paintFlags, clipState);
        paintForegroundForFragmentsWithPhase(PaintPhaseForeground, layerFragments, context, localPaintingInfo, paintFlags, clipState);
        if (m_paintLayer.needsPaintPhaseDescendantOutlines())
            paintForegroundForFragmentsWithPhase(PaintPhaseDescendantOutlinesOnly, layerFragments, context, localPaintingInfo, paintFlags, clipState);
    }
}
Exemplo n.º 2
0
void PaintLayerPainter::paintChildClippingMaskForFragments(const PaintLayerFragments& layerFragments, GraphicsContext* context, const PaintLayerPaintingInfo& localPaintingInfo,
    LayoutObject* paintingRootForLayoutObject, PaintLayerFlags paintFlags)
{
    bool needsScope = layerFragments.size() > 1;
    for (auto& fragment: layerFragments) {
        Optional<ScopeRecorder> scopeRecorder;
        if (needsScope)
            scopeRecorder.emplace(*context);
        paintFragmentWithPhase(PaintPhaseClippingMask, fragment, context, fragment.foregroundRect, localPaintingInfo, paintingRootForLayoutObject, paintFlags, HasNotClipped);
    }
}
Exemplo n.º 3
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void PaintLayerPainter::paintMaskForFragments(const PaintLayerFragments& layerFragments,
    GraphicsContext& context, const PaintLayerPaintingInfo& localPaintingInfo, PaintLayerFlags paintFlags)
{
    bool needsScope = layerFragments.size() > 1;
    for (auto& fragment : layerFragments) {
        Optional<ScopeRecorder> scopeRecorder;
        if (needsScope)
            scopeRecorder.emplace(context);
        paintFragmentWithPhase(PaintPhaseMask, fragment, context, fragment.backgroundRect, localPaintingInfo, paintFlags, HasNotClipped);
    }
}
Exemplo n.º 4
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void PaintLayerPainter::paintBackgroundForFragments(const PaintLayerFragments& layerFragments, GraphicsContext* context,
    const LayoutRect& transparencyPaintDirtyRect, const PaintLayerPaintingInfo& localPaintingInfo,
    LayoutObject* paintingRootForLayoutObject, PaintLayerFlags paintFlags)
{
    bool needsScope = layerFragments.size() > 1;
    for (auto& fragment : layerFragments) {
        Optional<ScopeRecorder> scopeRecorder;
        if (needsScope)
            scopeRecorder.emplace(*context);
        paintFragmentWithPhase(PaintPhaseBlockBackground, fragment, context, fragment.backgroundRect, localPaintingInfo, paintingRootForLayoutObject, paintFlags, HasNotClipped);
    }
}
Exemplo n.º 5
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void PaintLayerPainter::paintOutlineForFragments(const PaintLayerFragments& layerFragments, GraphicsContext* context, const PaintLayerPaintingInfo& localPaintingInfo,
    LayoutObject* paintingRootForLayoutObject, PaintLayerFlags paintFlags)
{
    bool needsScope = layerFragments.size() > 1;
    for (auto& fragment : layerFragments) {
        if (!fragment.backgroundRect.isEmpty()) {
            Optional<ScopeRecorder> scopeRecorder;
            if (needsScope)
                scopeRecorder.emplace(*context);
            paintFragmentWithPhase(PaintPhaseSelfOutline, fragment, context, fragment.backgroundRect, localPaintingInfo, paintingRootForLayoutObject, paintFlags, HasNotClipped);
        }
    }
}
Exemplo n.º 6
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void PaintLayerPainter::paintForegroundForFragmentsWithPhase(PaintPhase phase, const PaintLayerFragments& layerFragments, GraphicsContext* context,
    const PaintLayerPaintingInfo& localPaintingInfo, LayoutObject* paintingRootForLayoutObject, PaintLayerFlags paintFlags, ClipState clipState)
{
    bool needsScope = layerFragments.size() > 1;
    for (auto& fragment : layerFragments) {
        if (!fragment.foregroundRect.isEmpty()) {
            Optional<ScopeRecorder> scopeRecorder;
            if (needsScope)
                scopeRecorder.emplace(*context);
            paintFragmentWithPhase(phase, fragment, context, fragment.foregroundRect, localPaintingInfo, paintingRootForLayoutObject, paintFlags, clipState);
        }
    }
}
Exemplo n.º 7
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void PaintLayerPainter::paintOverflowControlsForFragments(const PaintLayerFragments& layerFragments, GraphicsContext* context, const PaintLayerPaintingInfo& localPaintingInfo, PaintLayerFlags paintFlags)
{
    bool needsScope = layerFragments.size() > 1;
    for (auto& fragment : layerFragments) {
        Optional<ScopeRecorder> scopeRecorder;
        if (needsScope)
            scopeRecorder.emplace(*context);

        Optional<LayerClipRecorder> clipRecorder;

        if (needsToClip(localPaintingInfo, fragment.backgroundRect))
            clipRecorder.emplace(*context, *m_paintLayer.layoutObject(), DisplayItem::ClipLayerOverflowControls, fragment.backgroundRect, &localPaintingInfo, fragment.paginationOffset, paintFlags);
        if (PaintLayerScrollableArea* scrollableArea = m_paintLayer.scrollableArea())
            ScrollableAreaPainter(*scrollableArea).paintOverflowControls(context, roundedIntPoint(toPoint(fragment.layerBounds.location() - m_paintLayer.layoutBoxLocation())), pixelSnappedIntRect(fragment.backgroundRect.rect()), true);
    }
}
void MultiColumnFragmentainerGroup::collectLayerFragments(PaintLayerFragments& fragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) const
{
    // |layerBoundingBox| is in the flow thread coordinate space, relative to the top/left edge of
    // the flow thread, but note that it has been converted with respect to writing mode (so that
    // it's visual/physical in that sense).
    //
    // |dirtyRect| is visual, relative to the multicol container.
    //
    // Then there's the output from this method - the stuff we put into the list of fragments. The
    // fragment.paginationOffset point is the actual visual translation required to get from a
    // location in the flow thread to a location in a given column. The fragment.paginationClip
    // rectangle, on the other hand, is in flow thread coordinates, but otherwise completely
    // physical in terms of writing mode.

    LayoutMultiColumnFlowThread* flowThread = m_columnSet.multiColumnFlowThread();
    bool isHorizontalWritingMode = m_columnSet.isHorizontalWritingMode();

    // Put the layer bounds into flow thread-local coordinates by flipping it first. Since we're in
    // a layoutObject, most rectangles are represented this way.
    LayoutRect layerBoundsInFlowThread(layerBoundingBox);
    flowThread->flipForWritingMode(layerBoundsInFlowThread);

    // Now we can compare with the flow thread portions owned by each column. First let's
    // see if the rect intersects our flow thread portion at all.
    LayoutRect clippedRect(layerBoundsInFlowThread);
    clippedRect.intersect(m_columnSet.flowThreadPortionOverflowRect());
    if (clippedRect.isEmpty())
        return;

    // Now we know we intersect at least one column. Let's figure out the logical top and logical
    // bottom of the area we're checking.
    LayoutUnit layerLogicalTop = isHorizontalWritingMode ? layerBoundsInFlowThread.y() : layerBoundsInFlowThread.x();
    LayoutUnit layerLogicalBottom = (isHorizontalWritingMode ? layerBoundsInFlowThread.maxY() : layerBoundsInFlowThread.maxX());

    // Figure out the start and end columns for the layer and only check within that range so that
    // we don't walk the entire column row.
    unsigned startColumn;
    unsigned endColumn;
    columnIntervalForBlockRangeInFlowThread(layerLogicalTop, layerLogicalBottom, startColumn, endColumn);

    // Now intersect with the columns actually occupied by the dirty rect, to narrow it down even further.
    unsigned firstColumnInDirtyRect, lastColumnInDirtyRect;
    columnIntervalForVisualRect(dirtyRect, firstColumnInDirtyRect, lastColumnInDirtyRect);
    if (firstColumnInDirtyRect > endColumn || lastColumnInDirtyRect < startColumn)
        return; // The two column intervals are disjoint. There's nothing to collect.
    if (startColumn < firstColumnInDirtyRect)
        startColumn = firstColumnInDirtyRect;
    if (endColumn > lastColumnInDirtyRect)
        endColumn = lastColumnInDirtyRect;
    ASSERT(endColumn >= startColumn);

    for (unsigned i = startColumn; i <= endColumn; i++) {
        PaintLayerFragment fragment;

        // Set the physical translation offset.
        fragment.paginationOffset = toLayoutPoint(flowThreadTranslationAtOffset(logicalTopInFlowThreadAt(i)));

        // Set the overflow clip rect that corresponds to the column.
        fragment.paginationClip = flowThreadPortionOverflowRectAt(i);
        // Flip it into more a physical (PaintLayer-style) rectangle.
        flowThread->flipForWritingMode(fragment.paginationClip);

        fragments.append(fragment);
    }
}
Exemplo n.º 9
0
PaintLayerPainter::PaintResult PaintLayerPainter::paintLayerWithTransform(GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    TransformationMatrix layerTransform = m_paintLayer.renderableTransform(paintingInfo.globalPaintFlags());
    // If the transform can't be inverted, then don't paint anything.
    if (!layerTransform.isInvertible())
        return FullyPainted;

    // FIXME: We should make sure that we don't walk past paintingInfo.rootLayer here.
    // m_paintLayer may be the "root", and then we should avoid looking at its parent.
    PaintLayer* parentLayer = m_paintLayer.parent();

    ClipRect ancestorBackgroundClipRect;
    if (parentLayer) {
        // Calculate the clip rectangle that the ancestors establish.
        ClipRectsContext clipRectsContext(paintingInfo.rootLayer, (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects, IgnoreOverlayScrollbarSize);
        if (shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject()) == IgnoreOverflowClip)
            clipRectsContext.setIgnoreOverflowClip();
        ancestorBackgroundClipRect = m_paintLayer.clipper().backgroundClipRect(clipRectsContext);
    }

    PaintLayer* paginationLayer = m_paintLayer.enclosingPaginationLayer();
    PaintLayerFragments fragments;
    if (paginationLayer) {
        // FIXME: This is a mess. Look closely at this code and the code in Layer and fix any
        // issues in it & refactor to make it obvious from code structure what it does and that it's
        // correct.
        ClipRectsCacheSlot cacheSlot = (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects;
        ShouldRespectOverflowClip respectOverflowClip = shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject());
        // Calculate the transformed bounding box in the current coordinate space, to figure out
        // which fragmentainers (e.g. columns) we need to visit.
        LayoutRect transformedExtent = PaintLayer::transparencyClipBox(&m_paintLayer, paginationLayer, PaintLayer::PaintingTransparencyClipBox, PaintLayer::RootOfTransparencyClipBox, paintingInfo.subPixelAccumulation, paintingInfo.globalPaintFlags());
        // FIXME: we don't check if paginationLayer is within paintingInfo.rootLayer here.
        paginationLayer->collectFragments(fragments, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, 0, paintingInfo.subPixelAccumulation, &transformedExtent);
    } else {
        // We don't need to collect any fragments in the regular way here. We have already
        // calculated a clip rectangle for the ancestry if it was needed, and clipping this
        // layer is something that can be done further down the path, when the transform has
        // been applied.
        PaintLayerFragment fragment;
        fragment.backgroundRect = paintingInfo.paintDirtyRect;
        fragments.append(fragment);
    }

    bool needsScope = fragments.size() > 1;
    PaintResult result = FullyPainted;
    for (const auto& fragment : fragments) {
        Optional<ScopeRecorder> scopeRecorder;
        if (needsScope)
            scopeRecorder.emplace(*context);
        Optional<LayerClipRecorder> clipRecorder;
        if (parentLayer) {
            ClipRect clipRectForFragment(ancestorBackgroundClipRect);
            clipRectForFragment.moveBy(fragment.paginationOffset);
            clipRectForFragment.intersect(fragment.backgroundRect);
            if (clipRectForFragment.isEmpty())
                continue;
            if (needsToClip(paintingInfo, clipRectForFragment)) {
                if (m_paintLayer.layoutObject()->style()->position() != StaticPosition && clipRectForFragment.isClippedByClipCss())
                    UseCounter::count(m_paintLayer.layoutObject()->document(), UseCounter::ClipCssOfPositionedElement);
                clipRecorder.emplace(*context, *parentLayer->layoutObject(), DisplayItem::ClipLayerParent, clipRectForFragment, &paintingInfo, fragment.paginationOffset, paintFlags);
            }
        }
        if (paintFragmentByApplyingTransform(context, paintingInfo, paintFlags, fragment.paginationOffset) == MaybeNotFullyPainted)
            result = MaybeNotFullyPainted;
    }
    return result;
}
Exemplo n.º 10
0
PaintLayerPainter::PaintResult PaintLayerPainter::paintLayerContentsInternal(GraphicsContext* context, const PaintLayerPaintingInfo& paintingInfoArg, PaintLayerFlags paintFlags, FragmentPolicy fragmentPolicy)
{
    ASSERT(m_paintLayer.isSelfPaintingLayer() || m_paintLayer.hasSelfPaintingLayerDescendant());
    ASSERT(!(paintFlags & PaintLayerAppliedTransform));

    bool isSelfPaintingLayer = m_paintLayer.isSelfPaintingLayer();
    bool isPaintingOverlayScrollbars = paintFlags & PaintLayerPaintingOverlayScrollbars;
    bool isPaintingScrollingContent = paintFlags & PaintLayerPaintingCompositingScrollingPhase;
    bool isPaintingCompositedForeground = paintFlags & PaintLayerPaintingCompositingForegroundPhase;
    bool isPaintingCompositedBackground = paintFlags & PaintLayerPaintingCompositingBackgroundPhase;
    bool isPaintingOverflowContents = paintFlags & PaintLayerPaintingOverflowContents;
    // Outline always needs to be painted even if we have no visible content. Also,
    // the outline is painted in the background phase during composited scrolling.
    // If it were painted in the foreground phase, it would move with the scrolled
    // content. When not composited scrolling, the outline is painted in the
    // foreground phase. Since scrolled contents are moved by paint invalidation in this
    // case, the outline won't get 'dragged along'.
    bool shouldPaintOutline = isSelfPaintingLayer && !isPaintingOverlayScrollbars
        && ((isPaintingScrollingContent && isPaintingCompositedBackground)
        || (!isPaintingScrollingContent && isPaintingCompositedForeground));
    bool shouldPaintContent = m_paintLayer.hasVisibleContent() && isSelfPaintingLayer && !isPaintingOverlayScrollbars;

    PaintResult result = FullyPainted;

    if (paintFlags & PaintLayerPaintingRootBackgroundOnly && !m_paintLayer.layoutObject()->isLayoutView() && !m_paintLayer.layoutObject()->isDocumentElement())
        return result;

    PaintLayerPaintingInfo paintingInfo = paintingInfoArg;

    // Ensure our lists are up-to-date.
    m_paintLayer.stackingNode()->updateLayerListsIfNeeded();

    LayoutPoint offsetFromRoot;
    m_paintLayer.convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);

    if (m_paintLayer.compositingState() == PaintsIntoOwnBacking)
        offsetFromRoot.move(m_paintLayer.subpixelAccumulation());
    else
        offsetFromRoot.move(paintingInfo.subPixelAccumulation);

    LayoutRect bounds = m_paintLayer.physicalBoundingBox(offsetFromRoot);
    if (!paintingInfo.paintDirtyRect.contains(bounds))
        result = MaybeNotFullyPainted;

    LayoutRect rootRelativeBounds;
    bool rootRelativeBoundsComputed = false;

    if (paintingInfo.ancestorHasClipPathClipping && m_paintLayer.layoutObject()->style()->position() != StaticPosition)
        UseCounter::count(m_paintLayer.layoutObject()->document(), UseCounter::ClipPathOfPositionedElement);

    // These helpers output clip and compositing operations using a RAII pattern. Stack-allocated-varibles are destructed in the reverse order of construction,
    // so they are nested properly.
    ClipPathHelper clipPathHelper(context, m_paintLayer, paintingInfo, rootRelativeBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags);

    Optional<CompositingRecorder> compositingRecorder;
    // Blending operations must be performed only with the nearest ancestor stacking context.
    // Note that there is no need to composite if we're painting the root.
    // FIXME: this should be unified further into PaintLayer::paintsWithTransparency().
    bool shouldCompositeForBlendMode = (!m_paintLayer.layoutObject()->isDocumentElement() || m_paintLayer.layoutObject()->isSVGRoot()) && m_paintLayer.stackingNode()->isStackingContext() && m_paintLayer.hasNonIsolatedDescendantWithBlendMode();
    if (shouldCompositeForBlendMode || m_paintLayer.paintsWithTransparency(paintingInfo.globalPaintFlags())) {
        FloatRect compositingBounds = FloatRect(m_paintLayer.paintingExtent(paintingInfo.rootLayer, paintingInfo.subPixelAccumulation, paintingInfo.globalPaintFlags()));
        compositingRecorder.emplace(*context, *m_paintLayer.layoutObject(),
            WebCoreCompositeToSkiaComposite(CompositeSourceOver, m_paintLayer.layoutObject()->style()->blendMode()),
            m_paintLayer.layoutObject()->opacity(), &compositingBounds);
    }

    PaintLayerPaintingInfo localPaintingInfo(paintingInfo);
    if (m_paintLayer.compositingState() == PaintsIntoOwnBacking)
        localPaintingInfo.subPixelAccumulation = m_paintLayer.subpixelAccumulation();

    PaintLayerFragments layerFragments;
    if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) {
        // Collect the fragments. This will compute the clip rectangles and paint offsets for each layer fragment.
        ClipRectsCacheSlot cacheSlot = (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : PaintingClipRects;
        ShouldRespectOverflowClip respectOverflowClip = shouldRespectOverflowClip(paintFlags, m_paintLayer.layoutObject());
        if (fragmentPolicy == ForceSingleFragment)
            m_paintLayer.appendSingleFragmentIgnoringPagination(layerFragments, localPaintingInfo.rootLayer, localPaintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, &offsetFromRoot, localPaintingInfo.subPixelAccumulation);
        else
            m_paintLayer.collectFragments(layerFragments, localPaintingInfo.rootLayer, localPaintingInfo.paintDirtyRect, cacheSlot, IgnoreOverlayScrollbarSize, respectOverflowClip, &offsetFromRoot, localPaintingInfo.subPixelAccumulation);
        if (shouldPaintContent) {
            // TODO(wangxianzhu): This is for old slow scrolling. Implement similar optimization for slimming paint v2.
            shouldPaintContent = atLeastOneFragmentIntersectsDamageRect(layerFragments, localPaintingInfo, paintFlags, offsetFromRoot);
            if (!shouldPaintContent)
                result = MaybeNotFullyPainted;
        }
    }

    bool selectionOnly = localPaintingInfo.globalPaintFlags() & GlobalPaintSelectionOnly;
    // If this layer's layoutObject is a child of the paintingRoot, we paint unconditionally, which
    // is done by passing a nil paintingRoot down to our layoutObject (as if no paintingRoot was ever set).
    // Else, our layout tree may or may not contain the painting root, so we pass that root along
    // so it will be tested against as we descend through the layoutObjects.
    LayoutObject* paintingRootForLayoutObject = 0;
    if (localPaintingInfo.paintingRoot && !m_paintLayer.layoutObject()->isDescendantOf(localPaintingInfo.paintingRoot))
        paintingRootForLayoutObject = localPaintingInfo.paintingRoot;

    { // Begin block for the lifetime of any filter.
        FilterPainter filterPainter(m_paintLayer, context, offsetFromRoot, layerFragments.isEmpty() ? ClipRect() : layerFragments[0].backgroundRect, localPaintingInfo, paintFlags,
            rootRelativeBounds, rootRelativeBoundsComputed);

        bool shouldPaintBackground = isPaintingCompositedBackground && shouldPaintContent && !selectionOnly;
        bool shouldPaintNegZOrderList = (isPaintingScrollingContent && isPaintingOverflowContents) || (!isPaintingScrollingContent && isPaintingCompositedBackground);
        bool shouldPaintOwnContents = isPaintingCompositedForeground && shouldPaintContent;
        bool shouldPaintNormalFlowAndPosZOrderLists = isPaintingCompositedForeground;
        bool shouldPaintOverlayScrollbars = isPaintingOverlayScrollbars;

        if (shouldPaintBackground) {
            paintBackgroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect,
                localPaintingInfo, paintingRootForLayoutObject, paintFlags);
        }

        if (shouldPaintNegZOrderList) {
            if (paintChildren(NegativeZOrderChildren, context, paintingInfo, paintFlags) == MaybeNotFullyPainted)
                result = MaybeNotFullyPainted;
        }

        if (shouldPaintOwnContents) {
            paintForegroundForFragments(layerFragments, context, paintingInfo.paintDirtyRect,
                localPaintingInfo, paintingRootForLayoutObject, selectionOnly, paintFlags);
        }

        if (shouldPaintOutline)
            paintOutlineForFragments(layerFragments, context, localPaintingInfo, paintingRootForLayoutObject, paintFlags);

        if (shouldPaintNormalFlowAndPosZOrderLists) {
            if (paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, paintingInfo, paintFlags) == MaybeNotFullyPainted)
                result = MaybeNotFullyPainted;
        }

        if (shouldPaintOverlayScrollbars)
            paintOverflowControlsForFragments(layerFragments, context, localPaintingInfo, paintFlags);
    } // FilterPainter block

    bool shouldPaintMask = (paintFlags & PaintLayerPaintingCompositingMaskPhase) && shouldPaintContent && m_paintLayer.layoutObject()->hasMask() && !selectionOnly;
    bool shouldPaintClippingMask = (paintFlags & PaintLayerPaintingChildClippingMaskPhase) && shouldPaintContent && !selectionOnly;

    if (shouldPaintMask)
        paintMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForLayoutObject, paintFlags);
    if (shouldPaintClippingMask) {
        // Paint the border radius mask for the fragments.
        paintChildClippingMaskForFragments(layerFragments, context, localPaintingInfo, paintingRootForLayoutObject, paintFlags);
    }

    m_paintLayer.setPreviousScrollOffsetAccumulationForPainting(paintingInfoArg.scrollOffsetAccumulation);

    return result;
}