Exemplo n.º 1
0
///Initializes the image by performing all perlin, mesh, heightmap, and other calls that generate the terrain.
void init(){
    glfwEnable(GLFW_KEY_REPEAT);
    ///--- Initializes the Perlin noise texture
    ///--- Initializes the fBm texture
    ///--- Sets background color
    glClearColor(/*gray*/ .8,.8,.8, /*solid*/1.0 );
    glEnable(GL_DEPTH_TEST);
    ///--- Initlializes the terrain quad mesh (?takes the fBm as an input for displacing the height of vertices?)
    quad.init(perlin.init());
}