Exemplo n.º 1
0
void StructureManager::promptMaintenanceDroid(StructureObject* structure, CreatureObject* creature) {
	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost == NULL)
		return;

	Vector<DroidObject*> droids;
	ManagedReference<SceneObject*> datapad = creature->getSlottedObject("datapad");
	if(datapad == NULL) {
		return;
	}
	for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
		ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

		if (object != NULL && object->isPetControlDevice()) {
			PetControlDevice* device = cast<PetControlDevice*>( object.get());

			if (device->getPetType() == PetManager::DROIDPET) {
				DroidObject* pet = cast<DroidObject*>(device->getControlledObject());
				if (pet->isMaintenanceDroid()) {
					droids.add(pet);
				}
			}
		}
	}
	if (droids.size() == 0) {
		creature->sendSystemMessage("@player_structure:no_droids");
		return;
	}

	ManagedReference<SuiListBox*> box = new SuiListBox(creature,SuiWindowType::STRUCTURE_ASSIGN_DROID);
	box->setCallback(new StructureAssignDroidSuiCallback(creature->getZoneServer()));

	box->setPromptText("@sui:assign_droid_prompt");
	box->setPromptTitle("@sui:assign_droid_title"); // Configure Effects
	box->setOkButton(true, "@ok");

	// Check if player has a droid called with a maintenance module installed
	for (int i = 0; i < droids.size(); ++i) {
		DroidObject* droidObject = droids.elementAt(i);
		box->addMenuItem(droidObject->getDisplayedName(),droidObject->getObjectID());
	}
	box->setUsingObject(structure);
	ghost->addSuiBox(box);
	creature->sendMessage(box->generateMessage());

}
void InstallationObjectMenuComponent::fillObjectMenuResponse(SceneObject* sceneObject, ObjectMenuResponse* menuResponse, CreatureObject* player) {
	if (!sceneObject->isInstallationObject())
		return;

	InstallationObject* installation = cast<InstallationObject*>(sceneObject);

	if (!installation->isOnAdminList(player))
		return;

	menuResponse->addRadialMenuItem(118, 3, "@player_structure:management");
	menuResponse->addRadialMenuItemToRadialID(118, 128, 3, "@player_structure:permission_destroy"); //Destroy Structure
	menuResponse->addRadialMenuItemToRadialID(118, 124, 3, "@player_structure:management_status"); //Status
	menuResponse->addRadialMenuItemToRadialID(118, 129, 3, "@player_structure:management_pay"); //Pay Maintenance
	ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad");
	if(datapad != NULL) {
		for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
			ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

			if (object != NULL && object->isPetControlDevice()) {
				PetControlDevice* device = cast<PetControlDevice*>( object.get());

				if (device->getPetType() == PetManager::DROIDPET) {
					menuResponse->addRadialMenuItemToRadialID(118, 131, 3, "@player_structure:assign_droid"); //Assign Droid
					break;
				}
			}
		}
	}
	menuResponse->addRadialMenuItemToRadialID(118, 50, 3, "@base_player:set_name"); //Set Name

	if (!installation->isGeneratorObject()) {
		menuResponse->addRadialMenuItemToRadialID(118, 51, 3, "@player_structure:management_power"); //Deposit Power
	}

	menuResponse->addRadialMenuItem(117, 3, "@player_structure:permissions"); //Structure Permissions
	menuResponse->addRadialMenuItemToRadialID(117, 121, 3, "@player_structure:permission_admin"); //Administrator List
	menuResponse->addRadialMenuItemToRadialID(117, 123, 3, "@player_structure:permission_hopper"); //Hopper List

}
int PetDeedImplementation::handleObjectMenuSelect(CreatureObject* player, byte selectedID) {
	if (selectedID == 21) {
		if(generated || !player->hasSkill("outdoors_bio_engineer_novice") || !isASubChildOf(player))
			return 1;
		if (player->isRidingMount()) {
			player->sendSystemMessage("You cannot sample DNA while mounted");
			return 1;
		}

		if(player->getPendingTask("sampledeed") != NULL) {
			player->sendSystemMessage("@bio_engineer:harvest_dna_already_harvesting");
			return 1;
		}
		int skillMod = player->getSkillMod("dna_harvesting");
		if (skillMod < 1 || level > skillMod + 15) {
			player->sendSystemMessage("@bio_engineer:harvest_dna_skill_too_low");
			return 1;
		}

		Locker clocker(_this.get());

		ManagedReference<SampleDeedTask*> task = new SampleDeedTask(_this.get(), player);
		player->addPendingTask("sampledeed",task,0);
		return 0;
	}
	if (selectedID == 20) {

		if (generated || !isASubChildOf(player))
			return 1;

		if (player->isInCombat() || player->getParentRecursively(SceneObjectType::BUILDING) != NULL) {
			player->sendSystemMessage("@pet/pet_menu:cant_call"); //You can only unpack vehicles while Outside and not in Combat.
			return 1;
		}

		ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad");

		if (datapad == NULL) {
			player->sendSystemMessage("Datapad doesn't exist when trying to call pet");
			return 1;
		}
		if (datapad->getContainerObjectsSize() >= datapad->getContainerVolumeLimit()) {
			player->sendSystemMessage("@faction_recruiter:datapad_full"); // Your datapad is full. You must first free some space.
			return 1;
		}
		// Does the player have room
		ManagedReference<PlayerManager*> playerManager = player->getZoneServer()->getPlayerManager();

		int numberStored = 0;
		int maxStoredPets = playerManager->getBaseStoredCreaturePets() + player->getSkillMod("stored_pets");

		for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
			ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

			if (object != NULL && object->isPetControlDevice()) {
				PetControlDevice* device = cast<PetControlDevice*>( object.get());

				if (device->getPetType() == PetManager::CREATUREPET) {
					if (++numberStored >= maxStoredPets) {
						player->sendSystemMessage("@pet/pet_menu:sys_too_many_stored"); // There are too many pets stored in this container. Release some of them to make room for more.
						return 1;
					}

				}
			}
		}
		// Can the player control it
		ManagedReference<PlayerObject*> ghost = player->getPlayerObject();

		int currentlySpawned = 0;
		int spawnedLevel = 0;
		int cLevel = level;
		int maxPets = player->getSkillMod("keep_creature");
		int maxLevelofPets = player->getSkillMod("tame_level");

		for (int i = 0; i < ghost->getActivePetsSize(); ++i) {
			ManagedReference<AiAgent*> object = ghost->getActivePet(i);

			if (object != NULL && object->isCreature()) {
				if (++currentlySpawned >= maxPets) {
					player->sendSystemMessage("@pet/pet_menu:too_many"); // You can't control any more pets. Store one first
					return 1;
				}

				spawnedLevel += object->getLevel();

				if ((spawnedLevel + cLevel) > maxLevelofPets) {
					player->sendSystemMessage("Taming this pet would exceed your control level ability.");
					return 1;
				}
			}
		}

		Reference<CreatureManager*> creatureManager = player->getZone()->getCreatureManager();
		if( creatureManager == NULL ){
			player->sendSystemMessage("Internal Pet Deed Error #307");
			return 1;
		}

		CreatureTemplateManager* creatureTemplateManager = CreatureTemplateManager::instance();
		ManagedReference<CreatureTemplate*> petTemplate = creatureTemplateManager->getTemplate( mobileTemplate.hashCode() );

		if (petTemplate == NULL) {
			player->sendSystemMessage("wrong pet template;mobileTemplate=[" + mobileTemplate + "]" );
			return 1;
		}

		bool isVicious = petTemplate->getPvpBitmask() & CreatureFlag::AGGRESSIVE;

		if (level > 10 || isVicious) {
			if (!player->hasSkill("outdoors_creaturehandler_novice") || (level > maxLevelofPets)) {
				player->sendSystemMessage("@pet/pet_menu:sys_lack_skill"); // You lack the skill to be able to tame that creature.
				return 1;
			}

			if (isVicious && player->getSkillMod("tame_aggro") < 1) {
				player->sendSystemMessage("@pet/pet_menu:sys_lack_skill"); // You lack the skill to be able to tame that creature.
				return 1;
			}
		}

		// All checks complete, lets setup the control device and do it.
		ManagedReference<PetControlDevice*> controlDevice = (server->getZoneServer()->createObject(controlDeviceObjectTemplate.hashCode(), 1)).castTo<PetControlDevice*>();

		if (controlDevice == NULL) {
			player->sendSystemMessage("wrong pet control device;controlDevice=[" + controlDeviceObjectTemplate + "]" );
			return 1;
		}

		Locker locker(controlDevice);

		String templateToSpawn = creatureManager->getTemplateToSpawn(mobileTemplate.hashCode());
		ManagedReference<CreatureObject*> creatureObject = creatureManager->createCreature(templateToSpawn.hashCode(), true, 0 );
		if( creatureObject == NULL ) {
			controlDevice->destroyObjectFromDatabase(true);
			player->sendSystemMessage("wrong pet template;mobileTemplate=[" + mobileTemplate + "]" );
			return 1;
		}

		Locker clocker(creatureObject, player);

		ManagedReference<Creature*> pet = creatureObject.castTo<Creature*>();
		if( pet == NULL ) {
			controlDevice->destroyObjectFromDatabase(true);
			creatureObject->destroyObjectFromDatabase(true);
			player->sendSystemMessage("Internal Pet Deed Error #348" );
			return 1;
		}

		ObjectManager* objectManager = server->getZoneServer()->getObjectManager();
		pet->setPetDeed(_this.get());
		pet->loadTemplateData( petTemplate );
		pet->setCustomObjectName(StringIdManager::instance()->getStringId(*pet->getObjectName()), true);
		pet->createChildObjects();
		pet->setBaby(false);
		// update base stats on the pet now
		// We will store the deed pointer to the aiagent before serialization

		// Copy color customization from deed to pet
		CustomizationVariables* customVars = getCustomizationVariables();
		if( customVars != NULL ){
			for (int i = 0; i < customVars->size(); ++i) {
				uint8 id = customVars->elementAt(i).getKey();
				int16 val = customVars->elementAt(i).getValue();

				String name = CustomizationIdManager::instance()->getCustomizationVariable(id);
				pet->setCustomizationVariable( name, val, true );
			}
		}
		// then this is complete
		StringId s;
		s.setStringId(pet->getObjectName()->getFullPath());
		controlDevice->setControlledObject(pet);
		controlDevice->setObjectName(s);
		controlDevice->setPetType(PetManager::CREATUREPET);
		controlDevice->setMaxVitality(100);
		controlDevice->setVitality(100);
		controlDevice->setGrowthStage(1);
		controlDevice->updateStatus(1);

		if (!datapad->transferObject(controlDevice, -1)) {
			controlDevice->destroyObjectFromDatabase(true);
			return 1;
		}

		datapad->broadcastObject(controlDevice, true);
		controlDevice->growPet(player,true);
		controlDevice->callObject(player);

		//Remove the deed from it's container.
		ManagedReference<SceneObject*> deedContainer = getParent().get();

		if (deedContainer != NULL) {
			destroyObjectFromWorld(true);
		}

		generated = true;
		player->sendSystemMessage("@pet/pet_menu:device_added"); // "A control device has been added to your datapad."
		return 0;
	}

	return DeedImplementation::handleObjectMenuSelect(player, selectedID);
}
void CreatureManagerImplementation::tame(Creature* creature, CreatureObject* player, bool force) {
	Zone* zone = creature->getZone();

	if (zone == NULL || !creature->isCreature())
		return;

	if(player->getPendingTask("tame_pet") != NULL) {
		player->sendSystemMessage("You are already taming a pet");
		return;
	}

	if(player->getPendingTask("call_pet") != NULL) {
		player->sendSystemMessage("You cannot tame a pet while another is being called");
		return;
	}

	if (!creature->canTameMe(player) || !creature->isAttackableBy(player)) {
		player->sendSystemMessage("@pet/pet_menu:sys_cant_tame"); // You can't tame that
		return;
	}

	CreatureTemplate* creatureTemplate = creature->getCreatureTemplate();

	if (creatureTemplate == NULL)
		return;

	int templateLevel = creatureTemplate->getLevel();
	int maxLevelofPets = player->getSkillMod("tame_level");

	if (!player->hasSkill("outdoors_creaturehandler_novice") || (templateLevel > maxLevelofPets)) {
		player->sendSystemMessage("@pet/pet_menu:sys_lack_skill"); // You lack the skill to be able to tame that creature.
		return;
	}

	if ((creature->isVicious() && player->getSkillMod("tame_aggro") < 1) || creature->getChanceToTame(player) <= 0) {
		player->sendSystemMessage("@pet/pet_menu:sys_lack_skill"); // You lack the skill to be able to tame that creature.
		return;
	}

	ManagedReference<SceneObject*> datapad = player->getSlottedObject("datapad");

	if (datapad == NULL)
		return;

	if (datapad->getContainerObjectsSize() >= datapad->getContainerVolumeLimit()) {
		player->sendSystemMessage("@faction_recruiter:datapad_full"); // Your datapad is full. You must first free some space.
		return;
	}

	ManagedReference<PlayerManager*> playerManager = zoneServer->getPlayerManager();

	int numberStored = 0;
	int maxStoredPets = playerManager->getBaseStoredCreaturePets() + player->getSkillMod("stored_pets");

	for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
		ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

		if (object != NULL && object->isPetControlDevice()) {
			PetControlDevice* device = cast<PetControlDevice*>( object.get());

			if (device->getPetType() == PetManager::CREATUREPET) {
				if (++numberStored >= maxStoredPets) {
					player->sendSystemMessage("@pet/pet_menu:sys_too_many_stored"); // There are too many pets stored in this container. Release some of them to make room for more.
					return;
				}

			}
		}
	}

	ManagedReference<PlayerObject*> ghost = player->getPlayerObject();

	int currentlySpawned = 0;
	int spawnedLevel = 0;
	int level = creature->getLevel();
	int maxPets = player->getSkillMod("keep_creature");

	for (int i = 0; i < ghost->getActivePetsSize(); ++i) {
		ManagedReference<AiAgent*> object = ghost->getActivePet(i);

		if (object != NULL) {
			ManagedReference<PetControlDevice*> pcd = object->getControlDevice().get().castTo<PetControlDevice*>();

			if (pcd == NULL || pcd->getPetType() != PetManager::CREATUREPET) {
				continue;
			}

			if (++currentlySpawned >= maxPets) {
				player->sendSystemMessage("@pet/pet_menu:too_many"); // You can't control any more pets. Store one first
				return;
			}

			spawnedLevel += object->getLevel();

			if ((spawnedLevel + level) >= maxLevelofPets) {
				player->sendSystemMessage("Taming this pet would exceed your control level ability.");
				return;
			}
		}
	}

	if (force && !ghost->isPrivileged())
		force = false;

	ChatManager* chatManager = player->getZoneServer()->getChatManager();

	chatManager->broadcastMessage(player, "@hireling/hireling:taming_1"); // Easy.

	Locker clocker(creature);

	int mask = creature->getPvpStatusBitmask();
	creature->setPvpStatusBitmask(0, true);

	if (creature->isAiAgent()) {
		AiAgent* agent = cast<AiAgent*>(creature);
		agent->activateLoad("wait");
	}

	ManagedReference<TameCreatureTask*> task = new TameCreatureTask(creature, player, mask, force);

	player->addPendingTask("tame_pet", task, 8000);
}
bool PetControlDeviceImplementation::canBeTradedTo(CreatureObject* player, CreatureObject* receiver, int numberInTrade) {
	ManagedReference<SceneObject*> datapad = receiver->getSlottedObject("datapad");

	if (datapad == NULL)
		return false;

	if (petType == PetManager::FACTIONPET) {
		player->sendSystemMessage("@pet/pet_menu:bad_type"); // You cannot trade a pet of that type. Transfer failed.
		return false;
	} else if (petType == PetManager::DROIDPET) {
		ManagedReference<PlayerManager*> playerManager = player->getZoneServer()->getPlayerManager();

		int droidsInDatapad = numberInTrade;
		int maxStoredDroids = playerManager->getBaseStoredDroids();

		for (int i = 0; i < datapad->getContainerObjectsSize(); i++) {
			Reference<SceneObject*> obj =  datapad->getContainerObject(i).castTo<SceneObject*>();

			if (obj != NULL && obj->isPetControlDevice() ){
				Reference<PetControlDevice*> petDevice = cast<PetControlDevice*>(obj.get());
				if( petDevice != NULL && petDevice->getPetType() == PetManager::DROIDPET){
					droidsInDatapad++;
				}
			}
		}

		if( droidsInDatapad >= maxStoredDroids){
			player->sendSystemMessage("That person has too many droids in their datapad");
			return false;
		}

		return true;

	} else if (petType == PetManager::CREATUREPET) {
		ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();

		if (controlledObject == NULL || !controlledObject->isCreature())
			return false;

		ManagedReference<Creature*> pet = cast<Creature*>(controlledObject.get());

		ManagedReference<PlayerManager*> playerManager = player->getZoneServer()->getPlayerManager();

		int numberStored = numberInTrade;
		int maxStoredPets = playerManager->getBaseStoredCreaturePets();
		int maxLevelofPets = 10;
		int level = pet->getAdultLevel();
		bool ch = receiver->hasSkill("outdoors_creaturehandler_novice");

		if (ch) {
			maxStoredPets += receiver->getSkillMod("stored_pets");
			maxLevelofPets = receiver->getSkillMod("tame_level");
		}

		if (level > maxLevelofPets) {
			player->sendSystemMessage("@pet/pet_menu:no_chance"); // That person has no chance of controlling this creature. Transfer failed.
			receiver->sendSystemMessage("@pet/pet_menu:cannot_control"); // You have no chance of controlling that creature.
			return false;
		}

		if (pet->isVicious() && (receiver->getSkillMod("tame_aggro") <= 0 || !ch)) {
			player->sendSystemMessage("@pet/pet_menu:no_chance"); // That person has no chance of controlling this creature. Transfer failed.
			receiver->sendSystemMessage("@pet/pet_menu:cannot_control"); // You have no chance of controlling that creature.
			return false;
		}

		if (numberStored >= maxStoredPets) {
			player->sendSystemMessage("@pet/pet_menu:targ_too_many_stored"); // That person has too many stored pets. Transfer failed.
			receiver->sendSystemMessage("@pet/pet_menu:sys_too_many_stored"); // There are too many pets stored in this container. Release some of them to make room for more.
			return false;
		}

		for (int i = 0; i < datapad->getContainerObjectsSize(); ++i) {
			ManagedReference<SceneObject*> object = datapad->getContainerObject(i);

			if (object != NULL && object->isPetControlDevice()) {
				PetControlDevice* device = cast<PetControlDevice*>( object.get());

				if (device->getPetType() == PetManager::CREATUREPET) {
					if (++numberStored >= maxStoredPets) {
						player->sendSystemMessage("@pet/pet_menu:targ_too_many_stored"); // That person has too many stored pets. Transfer failed.
						receiver->sendSystemMessage("@pet/pet_menu:sys_too_many_stored"); // There are too many pets stored in this container. Release some of them to make room for more.
						return false;
					}

				}
			}
		}

		return true;
	}

	return false;
}