Exemplo n.º 1
0
void LevelFifteen::callbackC(Node* sender)
{

	auto visibleSize = Director::getInstance()->getVisibleSize();

	auto pictureName = 1 + rand() % 27;

	auto str = String::createWithFormat("%d.png", pictureName)->getCString();
	auto ballTwo2 = Sprite::createWithSpriteFrameName(str);
	ballTwo2->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 90));

	PhysicsBody* ballBodyTwo = nullptr;
	if (pictureName <= 9)
	{
		ballBodyTwo = PhysicsBody::createBox(ballTwo2->getContentSize(), PHYSICSBODY_MATERIAL_DEFAULT);
	}
	else if (pictureName > 9 && pictureName <= 18)
	{
		ballBodyTwo = PhysicsBody::createCircle(ballTwo2->getContentSize().width / 2.0f, PHYSICSBODY_MATERIAL_DEFAULT);
	}
	else if (pictureName > 18 && pictureName <= 21)
	{
		Vec2 vec[] = {
			Vec2(-22.50000, 22.00000),
			Vec2(24.00000, 10.00000),
			Vec2(-10.00000, -24.00000)
		};
		ballBodyTwo = PhysicsBody::createPolygon(vec, 3);
	}
	else if (pictureName > 21 && pictureName <= 24)
	{
		Vec2 vec[] = {
			Vec2(-15.50000, 15.00000),
			Vec2(15.50000, 6.00000),
			Vec2(-7.00000, -15.50000)
		};
		ballBodyTwo = PhysicsBody::createPolygon(vec, 3);
	}
	else if (pictureName > 24 && pictureName <= 27)
	{
		Vec2 vec[] = {
			Vec2(-8.00000, 8.00000),
			Vec2(7.50000, 3.00000),
			Vec2(-4.00000, -7.50000)
		};
		ballBodyTwo = PhysicsBody::createPolygon(vec, 3);
	}


	//是否设置物体为静态
	//ballBodyTwo->setDynamic(false);
	ballBodyTwo->getShape(0)->setRestitution(1.0f);
	ballBodyTwo->getShape(0)->setFriction(0.0f);
	ballBodyTwo->getShape(0)->setDensity(1.0f);

	ballBodyTwo->setGravityEnable(false);
	ballBodyTwo->setCategoryBitmask(2);// 分类掩码
	ballBodyTwo->setCollisionBitmask(1 | 2 | 4 | 8);// 碰撞掩码
	ballBodyTwo->setContactTestBitmask(1 | 8);// 接触测试掩码
	ballBodyTwo->addMass(1000.0f);


	int flag = CCRANDOM_0_1() * 2;
	auto num = 0;
	switch (flag)
	{
	case 0:
		num = -1;
		break;
	case 1:
		num = 1;
		break;
	default:
		break;
	}
	auto force1 = Vec2(CCRANDOM_0_1()*10000.0f*num, -300000.0f);
	ballBodyTwo->applyImpulse(force1);
	ballTwo2->setPhysicsBody(ballBodyTwo);
	this->addChild(ballTwo2);

}