Exemplo n.º 1
0
void _removeGoodFrom( PlayerCityPtr city, objects::Type btype, good::Product what, int& qty )
{
  SmartList<T> bList;	
#ifdef CAESARIA_PLATFORM_HAIKU
  bList << city->overlays();
#else
  city::Helper helper( city );
  bList = helper.find<T>( btype );
#endif
  foreach( it, bList )
  {
    if( qty <= 0 )
      break;

    good::Store& store = (*it)->store();
    int maxQty = std::min( store.getMaxRetrieve( what ), qty );

    if( maxQty > 0 )
    {
      good::Stock stock( what, maxQty );
      store.retrieve( stock, maxQty );
      qty -= maxQty;
    }
  }
}
void _decreaseHousesHealth( object::Type btype, PlayerCityPtr city, int value )
{
  TilePos offset( 2, 2 );

  const OverlayList& buildings = city->overlays();

  foreach( itB, buildings )
  {
    if( (*itB)->type() != btype )
        continue;

    HouseList houses = city::statistic::getObjects<House>( city, object::house, (*itB)->pos() - offset, (*itB)->pos() + offset );

    foreach( itHouse, houses )
    {
      (*itHouse)->updateState( pr::health, value );
    }
  }
Exemplo n.º 3
0
void LoaderHelper::decodeTerrain( Tile &oTile, PlayerCityPtr city, unsigned int forceId )
{
  unsigned int imgId = oTile.originalImgId();
  TileOverlay::Type ovType = construction::unknown;
  if( oTile.getFlag( Tile::tlRoad ) )   // road
  {
    ovType = construction::road;
    Picture pic = Picture::load( ResourceGroup::land1a, 230 + math::random( 59) );
    oTile.setPicture( pic );
    oTile.setOriginalImgId( TileHelper::convPicName2Id( pic.name() ) );
  }
  else if( (imgId >= 372 && imgId <= 427) )
  {
    oTile.setFlag( Tile::tlCoast, true );
    if( imgId >= 388 )
      oTile.setFlag( Tile::tlRubble, true );
  }
  else /*if( oTile.getFlag( Tile::tlBuilding ) )*/
  {
    unsigned id = forceId > 0 ? forceId : oTile.originalImgId();
    ovType = convImgId2ovrType( id );
  }

  if( ovType == construction::unknown )
    return;

  TileOverlayPtr overlay; // This is the overlay object, if any
  overlay = TileOverlayFactory::instance().create( ovType );
  if( ovType == building::elevation )
  {
    std::string elevationPicName = TileHelper::convId2PicName( oTile.originalImgId() );
    overlay->setPicture( Picture::load( elevationPicName ) );
  }

  if( overlay != NULL )
  {
    //Logger::warning( "Building at ( %d, %d ) with ID: %x", oTile.i(), oTile.j(), oTile.originalImgId() );
    if( oTile.overlay().isValid() )
      return;

    overlay->build( city, oTile.pos() );
    city->overlays().push_back( overlay );
  }
}
Exemplo n.º 4
0
static LegionEmblem _findFreeEmblem( PlayerCityPtr city )
{
  FortList forts;
  forts << city->overlays();

  std::vector<LegionEmblem> availableEmblems;
  VariantMap emblemsModel = config::load( SETTINGS_RC_PATH( emblemsModel ) );
  foreach( it, emblemsModel )
  {
    VariantMap vm_emblem = it->second.toMap();
    LegionEmblem newEmblem;

    newEmblem.name = vm_emblem[ lc_name ].toString();
    newEmblem.pic = Picture::load( vm_emblem[ lc_img ].toString() );

    if( !newEmblem.name.empty() && newEmblem.pic.isValid() )
    {
      availableEmblems.push_back( newEmblem );
    }
  }
Exemplo n.º 5
0
static void __createRivers(Game& game )
{
  PlayerCityPtr oCity = game.city();
  Tilemap& oTilemap = oCity->tilemap();

  TerrainGeneratorHelper tgHelper;
  Pathfinder& pathfinder = Pathfinder::instance();
  pathfinder.setCondition( makeDelegate( &tgHelper, &TerrainGeneratorHelper::canBuildRiver ) );

  TilesArray terrainTiles = oTilemap.getArea( TilePos(0,0), Size( oTilemap.size() ) );
  for( TilesArray::iterator it=terrainTiles.begin(); it != terrainTiles.end(); )
  {
    Tile* tile = *it;
    if( tile->isWalkable( true ) || tile->getFlag( Tile::tlTree ) ) { ++it; }
    else { it = terrainTiles.erase( it ); }
  }

  int riverCount = 0;
  for( int tryCount=0; tryCount < 20;  tryCount++ )
  {
    if( riverCount++ > oTilemap.size() / 60 )
      break;

    Tile* centertile = terrainTiles.random();
    Pathway way;
    for( int range=0; range < 99; range++ )
    {
      TilesArray perimeter = oTilemap.getRectangle( range, centertile->pos() );
      foreach( it, perimeter )
      {
        Tile* currentTile = *it;
        if( currentTile->getFlag( Tile::tlWater ) )
        {
          way = pathfinder.getPath( *centertile, *currentTile, Pathfinder::customCondition | Pathfinder::fourDirection );
          if( way.isValid() )
          {
            break;
          }
        }
      }

      if( way.isValid() )
        break;
    }

    if( way.isValid() )
    {
      TilesArray wayTiles = way.allTiles();

      foreach( it, wayTiles )
      {
        TileOverlayPtr overlay = TileOverlayFactory::instance().create( constants::objects::river );

        //Picture pic = Picture::load( ResourceGroup::land1a, 62 + math::random( 57 ) );
        (*it)->setPicture( Picture::getInvalid() );
        //(*it)->setOriginalImgId( TileHelper::convPicName2Id( pic.name() ) );
        (*it)->setOriginalImgId( 0 );

        bool isWater = (*it)->getFlag( Tile::tlWater );

        CityAreaInfo info = { oCity, (*it)->pos(), TilesArray() };
        overlay->build( info );
        oCity->overlays().push_back( overlay );

        if( isWater )
          break;
      }