Exemplo n.º 1
0
void PlayerbotDeathKnightAI::DoNonCombatActions()
{
	PlayerbotAI* ai = GetAI();
	Player *m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_DK_UNHOLY;

    // buff master with HORN_OF_WINTER
    if (HORN_OF_WINTER> 0)
        (!GetMaster()->HasAura(HORN_OF_WINTER,0) && ai->CastSpell (HORN_OF_WINTER, *GetMaster()));

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindFood();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, 0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }
} // end DoNonCombatActions
Exemplo n.º 2
0
void PlayerbotMageAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_FROST;
	PlayerbotAI* ai = GetAI();

    // buff myself
    if (DALARAN_INTELLECT > 0)
        (!m_bot->HasAura(DALARAN_INTELLECT, 0) && ai->GetManaPercent() >= 31 && ai->CastSpell (DALARAN_INTELLECT, *m_bot));
    else if (ARCANE_INTELLECT > 0)
        (!m_bot->HasAura(ARCANE_INTELLECT, 0) && !m_bot->HasAura(DALARAN_INTELLECT, 0) && ai->GetManaPercent() >= 37 && ai->CastSpell (ARCANE_INTELLECT, *m_bot));

    if (MAGE_ARMOR > 0)
        (!m_bot->HasAura(MAGE_ARMOR, 0) && ai->GetManaPercent() >= 31 && ai->CastSpell (MAGE_ARMOR, *m_bot));
	else if (ICE_ARMOR > 0)
        (!m_bot->HasAura(ICE_ARMOR, 0) && !m_bot->HasAura(MAGE_ARMOR, 0) && ai->GetManaPercent() >= 34 && ai->CastSpell (ICE_ARMOR, *m_bot));
    else if (FROST_ARMOR > 0)
        (!m_bot->HasAura(FROST_ARMOR, 0) && !m_bot->HasAura(MAGE_ARMOR, 0) && !m_bot->HasAura(ICE_ARMOR, 0) && ai->GetManaPercent() >= 34 && ai->CastSpell (FROST_ARMOR, *m_bot));

	// buff master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer || !tPlayer->isAlive() )
                continue;
			// buff
			(!tPlayer->HasAura(ARCANE_INTELLECT,0) && !tPlayer->HasAura(DALARAN_INTELLECT,0) && ai->GetManaPercent() >= 37 && ai->CastSpell (ARCANE_INTELLECT, *tPlayer));
			(!tPlayer->HasAura(DALARAN_INTELLECT,0) && ai->GetManaPercent() >= 31 && ai->CastSpell (DALARAN_INTELLECT, *tPlayer));
			(!tPlayer->HasAura(DAMPEN_MAGIC,0) && !tPlayer->HasAura(AMPLIFY_MAGIC,0) && ai->GetManaPercent() >= 32 && ai->CastSpell (DAMPEN_MAGIC, *tPlayer));
			(!tPlayer->HasAura(AMPLIFY_MAGIC,0) && !tPlayer->HasAura(DAMPEN_MAGIC,0) && ai->GetManaPercent() >= 32 && ai->CastSpell (AMPLIFY_MAGIC, *tPlayer));
        }
    }

    // conjure food & water
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();

    if (pItem == NULL && CONJURE_WATER && ai->GetBaseManaPercent() >= 48)
    {
        ai->TellMaster("I'm conjuring some water.");
        ai->CastSpell(CONJURE_WATER, *m_bot);
		ai->SetIgnoreUpdateTime(3);
        return;
    }
    else if (pItem != NULL && ai->GetManaPercent() < 15)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    pItem = ai->FindFood();

    if (pItem == NULL && CONJURE_FOOD && ai->GetBaseManaPercent() >= 48)
    {
        ai->TellMaster("I'm conjuring some food.");
        ai->CastSpell(CONJURE_FOOD, *m_bot);
		ai->SetIgnoreUpdateTime(3);
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 15)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
} // end DoNonCombatActions
Exemplo n.º 3
0
void PlayerbotMageAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    Player * master = GetMaster();

    if (!m_bot || !master)
        return;

    SpellSequence = SPELL_FROST;
    PlayerbotAI* ai = GetAI();

    // Buff armor
    if (MOLTEN_ARMOR)
    {
        if (ai->SelfBuff(MOLTEN_ARMOR))
            return;
    }
    else if (MAGE_ARMOR)
    {
        if (ai->SelfBuff(MAGE_ARMOR))
            return;
    }
    else if (ICE_ARMOR)
    {
        if (ai->SelfBuff(ICE_ARMOR))
            return;
    }
    else if (FROST_ARMOR)
        if (ai->SelfBuff(FROST_ARMOR))
            return;

    // buff master's group
    if (master->GetGroup())
    {
        // Buff master with group buff...
        if (ARCANE_BRILLIANCE && ai->HasSpellReagents(ARCANE_BRILLIANCE))
            if (ai->Buff(ARCANE_BRILLIANCE, master))
                return;

        // ...and check group for new members joined or resurrected, or just buff everyone if no group buff available
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || !tPlayer->isAlive() || tPlayer == m_bot)
                continue;
            // buff
            if (BuffPlayer(tPlayer))
                return;
        }

    }
    // There is no group, buff master
    else if (master->isAlive() && BuffPlayer(master))
        return;

    // Buff self finally
    if (BuffPlayer(m_bot))
        return;

    // conjure food & water
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem == NULL && CONJURE_WATER && ai->GetBaseManaPercent() >= 48)
    {
        ai->TellMaster("I'm conjuring some water.");
        ai->CastSpell(CONJURE_WATER, *m_bot);
        ai->SetIgnoreUpdateTime(3);
        return;
    }
    else if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(pItem);
        return;
    }

    pItem = ai->FindFood();

    if (pItem == NULL && CONJURE_FOOD && ai->GetBaseManaPercent() >= 48)
    {
        ai->TellMaster("I'm conjuring some food.");
        ai->CastSpell(CONJURE_FOOD, *m_bot);
        ai->SetIgnoreUpdateTime(3);
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

} // end DoNonCombatActions
Exemplo n.º 4
0
void PlayerbotDruidAI::_DoNextPVECombatManeuverSpellDPS(Unit* pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    //uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();

    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
        ai->CastSpell (MOONKIN_FORM);

    // NOTE: Tree of Life is beneficial to armor and Wrath - leave on if not in Moonkin (not talented or OutOfMana)
    if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(CAT_FORM_1);
        //ai->TellMaster("FormClearCat");
        return;
    }
    if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(BEAR_FORM_1);
        //ai->TellMaster("FormClearBear");
        return;
    }
    if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(DIRE_BEAR_FORM_1);
        //ai->TellMaster("FormClearDireBear");
        return;
    }

    if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
    {
        ai->CastSpell(FAERIE_FIRE, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
    {
        ai->CastSpell(MOONFIRE, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
    {
        ai->CastSpell(ROOTS, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (HURRICANE > 0 && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
    {
        ai->CastSpell(HURRICANE, *pTarget);
        ai->SetIgnoreUpdateTime(10);
        return;
    }

    DruidSpellCombat++;
    if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
    {
        ai->CastSpell(WRATH, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
    {
        ai->CastSpell(INSECT_SWARM, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
    {
        ai->CastSpell(STARFIRE, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
    {
        ai->CastSpell(FORCE_OF_NATURE);
        return;
    }

    DruidSpellCombat++;
    if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
    {
        ai->CastSpell(STARFALL, *pTarget);
        return;
    }

    DruidSpellCombat++;
    if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
    {
        ai->CastSpell(BARKSKIN, *m_bot);
        return;
    }

    DruidSpellCombat++;
    if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
    {
        ai->CastSpell(INNERVATE, *m_bot);
        return;
    }

    DruidSpellCombat = 0;
}
Exemplo n.º 5
0
void PlayerbotPriestAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_HOLY;

    // buff myself
    if (FORTITUDE > 0)
        (!m_bot->HasAura(FORTITUDE, EFFECT_INDEX_0) && ai->CastSpell (FORTITUDE, *m_bot));

    if (INNER_FIRE > 0)
        (!m_bot->HasAura(INNER_FIRE, EFFECT_INDEX_0) && ai->CastSpell (INNER_FIRE, *m_bot));

    // buff master
    if (FORTITUDE > 0)
        (!GetMaster()->HasAura(FORTITUDE, EFFECT_INDEX_0) && ai->CastSpell(FORTITUDE,*(GetMaster())) );

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }

    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if( !tPlayer )
                continue;

            // first rezz em
            if ( !tPlayer->isAlive() && !tPlayer->GetPlayerbotAI() )
            {
                std::string msg = "rezzing ";
                msg += tPlayer->GetName();
                GetPlayerBot()->Say(msg, LANG_UNIVERSAL);
                ai->CastSpell(REZZ, *tPlayer);
                // rez is only 10 sec, but give time for lag
                ai->SetIgnoreUpdateTime(17);
            }
            else if( tPlayer->isAlive() )
            {
                // buff and heal
                (!tPlayer->HasAura(FORTITUDE, EFFECT_INDEX_0) && ai->CastSpell (FORTITUDE, *tPlayer));
                (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
            }
        }
    }
} // end DoNonCombatActions
Exemplo n.º 6
0
void PlayerbotHunterAI::DoNonCombatActions(){
	PlayerbotAI *ai = GetAI();
	if( !ai ) return;

	Player * m_bot = GetPlayerBot();
	if (!m_bot)	return;

	// reset ranged combat state
	if( !m_rangedCombat ) m_rangedCombat = true;

	// buff myself
	(ASPECT_OF_THE_HAWK>0 && !m_bot->HasAura(ASPECT_OF_THE_HAWK, 0) && ai->CastSpell (ASPECT_OF_THE_HAWK, *m_bot));

	// mana check
	if (m_bot->getStandState() != PLAYER_STATE_NONE)
		m_bot->SetStandState(PLAYER_STATE_NONE);

	Item* pItem = ai->FindDrink();

	if (pItem != NULL && ai->GetManaPercent() < 15) {
		ai->TellMaster("I could use a drink.");
		ai->UseItem(*pItem);
		ai->SetIgnoreUpdateTime(30);
		return;
	}

	// hp check
	if (m_bot->getStandState() != PLAYER_STATE_NONE)
		m_bot->SetStandState(PLAYER_STATE_NONE);

	pItem = ai->FindFood();

	if (pItem != NULL && ai->GetHealthPercent() < 15) {
		ai->TellMaster("I could use some food.");
		ai->UseItem(*pItem);
		ai->SetIgnoreUpdateTime(30);
		return;
	}

	// check for pet
	if( PET_SUMMON>0 && !m_petSummonFailed ) {
		// we can summon pet, and no critical summon errors before
		Pet *pet = m_bot->GetPet();
		if( !pet ) {
			// summon pet
			if( PET_SUMMON>0 && ai->CastSpell(PET_SUMMON,*m_bot) )
				ai->TellMaster( "summoning pet" );
			else {
				m_petSummonFailed = true;
				ai->TellMaster( "SUMMON PET FAILED!" );
			}
		} else if( pet->getDeathState() != ALIVE ) {
			// revive pet
			if( PET_REVIVE>0 && ai->CastSpell(PET_REVIVE,*m_bot) )
				ai->TellMaster( "reviving pet" );
		} else if( ((float)pet->GetHealth()/(float)pet->GetMaxHealth()) < 0.5f ) {
			// heal pet when health lower 50%
			if( PET_MEND>0 && ai->CastSpell(PET_MEND,*m_bot) )
				ai->TellMaster( "healing pet" );
		}
	}

} // end DoNonCombatActions
Exemplo n.º 7
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            ai->CastSpell(MOONFIRE);
            return;
        default:
            break;
    }

    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();

    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (ai->GetCombatOrder() == PlayerbotAI::ORDERS_HEAL) // && ai->GetMovementOrder() == PlayerbotAI::MOVEMENT_STAY)
        SpellSequence = DruidHeal;
    else if (IsFeral() && ai->GetCombatOrder() == PlayerbotAI::ORDERS_ASSIST) // && ai->GetMovementOrder() == PlayerbotAI::MOVEMENT_STAY)
        SpellSequence = DruidCombat;
    else if (IsFeral() && ai->GetCombatOrder() == PlayerbotAI::ORDERS_TANK)
        SpellSequence = DruidTank;
    else
        SpellSequence = DruidSpell;

    switch (SpellSequence)
    {
        case DruidTank: // Its now a tank druid!
            //ai->TellMaster("DruidTank");

            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetFacingTo(m_bot->GetAngle(pTarget));
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);
            //ai->TellMaster("FormClearCat");
            if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                ai->CastSpell (MOONKIN_FORM);
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (DIRE_BEAR_FORM);
            else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (BEAR_FORM);
            else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10)
                ai->CastSpell(DEMORALIZING_ROAR, *pTarget);
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                //ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                //ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
            {
                ai->CastSpell(ENRAGE, *m_bot);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20)
            {
                ai->CastSpell(SWIPE, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(MAUL, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(BASH, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(CHALLENGING_ROAR, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0))
            {
                ai->CastSpell(GROWL, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            //ai->TellMaster("DruidSpell");
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                //ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                //ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:
            //ai->TellMaster("DruidHeal");
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (ai->GetHealthPercent() <= 40)
            {
                HealTarget (m_bot);
                break;
            }
            if (masterHP <= 40)
            {
                HealTarget (GetMaster());
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:
            //ai->TellMaster("DruidCombat");
            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetFacingTo(m_bot->GetAngle(pTarget));
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                ai->CastSpell (CAT_FORM);
/*
            if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20)
            {
                ai->CastSpell(COWER);
                //ai->TellMaster("Cower");
            }*/
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("SpellPreventing Maim");
                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, *pTarget);
                //ai->TellMaster("Rake");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw");
                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, *pTarget);
                //ai->TellMaster("Mangle");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw2");
                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                    ai->CastSpell(RIP, *pTarget);
                //ai->TellMaster("Rogue Rip");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Druid Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Shaman Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Warlock Maim");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Hunter Ferocious Bite");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Warrior Ferocious Bite");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Paladin Ferocious Bite");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Mage Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Priest Maim");
                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Else Maim");
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;
    }
} // end DoNextCombatManeuver
Exemplo n.º 8
0
void PlayerbotWarriorAI::DoNonCombatActions()
{
	PlayerbotAI *ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    // TODO (by Runsttren): check if shout aura bot has is casted by this bot, 
    // otherwise cast other useful shout
    // If the bot is protect talented, she/he needs stamina not attack power.
    // With stance change can the shout change to. 
    // Inserted line to battle shout m_bot->HasAura( COMMANDING_SHOUT, 0 )
    // Natsukawa
    if( ( (COMMANDING_SHOUT>0 && !m_bot->HasAura( COMMANDING_SHOUT, EFFECT_INDEX_0 )) ||
        (BATTLE_SHOUT>0 && !m_bot->HasAura( BATTLE_SHOUT, EFFECT_INDEX_0 )) ) && 
        ai->GetRageAmount()<10 && BLOODRAGE>0 && !m_bot->HasAura( BLOODRAGE, EFFECT_INDEX_0 ) )
    {
        // we do have a useful shout, no rage coming but can cast bloodrage... do it
        ai->CastSpell( BLOODRAGE, *m_bot );
    }
    else if( COMMANDING_SHOUT>0 && !m_bot->HasAura( COMMANDING_SHOUT, EFFECT_INDEX_0 ) )
    {
        // use commanding shout now
        ai->CastSpell( COMMANDING_SHOUT, *m_bot );
    }
    else if( BATTLE_SHOUT>0 && !m_bot->HasAura( BATTLE_SHOUT, EFFECT_INDEX_0 ) && !m_bot->HasAura( COMMANDING_SHOUT, EFFECT_INDEX_0 ) )
    {
        // use battle shout
        ai->CastSpell( BATTLE_SHOUT, *m_bot );
    }

	// buff master with VIGILANCE
	if (VIGILANCE > 0)
		(!GetMaster()->HasAura( VIGILANCE, EFFECT_INDEX_0 ) && ai->CastSpell( VIGILANCE, *GetMaster() ) );

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindFood();
	Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }
    else if (pItem == NULL && fItem == NULL && m_bot->getRace() == RACE_DRAENEI && !m_bot->HasAura(GIFT_OF_THE_NAARU, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I'm casting gift of the naaru.");
        ai->CastSpell(GIFT_OF_THE_NAARU, *m_bot);
        return;
    }
} // end DoNonCombatActions
Exemplo n.º 9
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            ai->CastSpell(MOONFIRE);
            return;
    }

    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();

    ai->SetInFront( pTarget );
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (pVictim && ai->GetHealthPercent() >= 40)
    {
        if (pVictim == m_bot)
            SpellSequence = DruidTank;
    }
    else if (pTarget->GetHealth() > pTarget->GetMaxHealth()*0.8 && pVictim)
    {
        if (pVictim != m_bot)
            SpellSequence = DruidSpell;
    }
    else if (ai->GetHealthPercent() <= 40 || GetMaster()->GetHealth() < GetMaster()->GetMaxHealth()*0.8)
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank: // Its not a tank druid, only self protecting from heavy damage if got aggro.
            ai->TellMaster("DruidTank");

            if( !m_bot->HasInArc(M_PI, pTarget))
            {
                m_bot->SetInFront(pTarget);
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if(m_bot->HasAura(CAT_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
            }
			if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0))
            {
                ai->CastSpell (MOONKIN_FORM);
            }
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0) && !m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                ai->CastSpell (DIRE_BEAR_FORM);
            }
			else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0) && !m_bot->HasAura(DIRE_BEAR_FORM, 0) && !m_bot->HasAura(BEAR_FORM, 0))
            {
                ai->CastSpell (BEAR_FORM);
            }
			else if (DEMORALIZING_ROAR > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && !m_bot->HasAura(MOONKIN_FORM, 0) && !pTarget->HasAura(DEMORALIZING_ROAR, 0) && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(DEMORALIZING_ROAR, *pTarget);
            }
			if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, 0))
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, 0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, 0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetAttackerCount()>=5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
				//ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
				ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, 0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM , *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
				//ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
			else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetAttackerCount()>=3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (BARKSKIN > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetHealthPercent() < 50 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, 0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, 0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (THORNS > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetManaPercent() >= 19 && DruidSpellCombat < 12 && !m_bot->HasAura(THORNS, 0))
            {
                ai->CastSpell(THORNS, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            //ai->TellMaster("DruidSpell");
            if(m_bot->HasAura(CAT_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if(m_bot->HasAura(BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
			if(m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
			if(m_bot->HasAura(MOONKIN_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, 0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && DruidSpellCombat < 2 && (!pTarget->HasAura(MOONFIRE, 0)) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (ROOTS > 0 && DruidSpellCombat < 3 && (!pTarget->HasAura(ROOTS, 0)) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (HURRICANE > 0 && ai->GetAttackerCount()>=5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
				//ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
				ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
			else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 5 && !m_bot->HasAura(INNERVATE, 0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && DruidSpellCombat < 6 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && DruidSpellCombat < 7 && !pTarget->HasAura(INSECT_SWARM, 0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM , *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 12)
            {
				//ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
			else if (STARFALL > 0 && ai->GetAttackerCount()>=3 && DruidSpellCombat < 10 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (BARKSKIN > 0 && ai->GetHealthPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(BARKSKIN, 0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (MANA_REJUVENATION > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 12 && !m_bot->HasAura(MANA_REJUVENATION, 0))
            {
                ai->CastSpell(MANA_REJUVENATION, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:
            //ai->TellMaster("DruidHeal");
            if(m_bot->HasAura(CAT_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if(m_bot->HasAura(BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if(m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
			if(m_bot->HasAura(MOONKIN_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (ai->GetHealthPercent() < 70)
            {
                HealTarget (*GetPlayerBot(), ai->GetHealthPercent());
                break;
            }
            if (masterHP < 70)
            {
                HealTarget (*GetMaster(), masterHP);
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:
            //ai->TellMaster("DruidCombat");
            if( !m_bot->HasInArc(M_PI, pTarget))
            {
                m_bot->SetInFront(pTarget);
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if(m_bot->HasAura(BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
			if(m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
			if(m_bot->HasAura(MOONKIN_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, 0))
                ai->CastSpell (CAT_FORM);
/*
            if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20)
            {
                ai->CastSpell(COWER);
                //ai->TellMaster("Cower");
            }*/
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("SpellPreventing Maim");
                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, *pTarget);
                //ai->TellMaster("Rake");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw");
                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, *pTarget);
                //ai->TellMaster("Mangle");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw2");
                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                {
                    ai->CastSpell(RIP, *pTarget);
                    //ai->TellMaster("Rogue Rip");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Druid Maim");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Shaman Maim");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Warlock Maim");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("Hunter Ferocious Bite");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("Warrior Ferocious Bite");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("Paladin Ferocious Bite");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_DEATH_KNIGHT && ai->GetEnergyAmount() >= 25)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("DK Ferocious Bite");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Mage Maim");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Priest Maim");
                }
                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Else Maim");
                }
                break;
			}
            else
            {
				DruidSpellCombat = 0;
				break;
            }
            break;
    }
} // end DoNextCombatManeuver
Exemplo n.º 10
0
void PlayerbotDruidAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    if(m_bot->GetAura(CAT_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(768);
        ai->TellMaster("FormClearCat");
    }
    if(m_bot->GetAura(BEAR_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(5487);
        ai->TellMaster("FormClearBear");
    }
	if(m_bot->GetAura(DIRE_BEAR_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(9634);
        ai->TellMaster("FormClearDireBear");
    }
	if(m_bot->GetAura(MOONKIN_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(24858);
        ai->TellMaster("FormClearMoonkin");
    }
/*
    // mana myself with MANA_REJUVENATION (*moved to combat: interferes with drinking/eating)
	if (GetAI()->GetManaPercent() < 50 && MANA_REJUVENATION > 0 && !m_bot->HasAura(MANA_REJUVENATION, 0))
	  	GetAI()->CastSpell(MANA_REJUVENATION, *m_bot);
*/
    // buff myself with MARK_OF_THE_WILD
    if (MARK_OF_THE_WILD > 0 && !m_bot->GetAura(MARK_OF_THE_WILD, 0))
        ai->CastSpell (MARK_OF_THE_WILD, *m_bot);

    // Thorns generates aggro for moonkin
    if (THORNS > 0 && !m_bot->GetAura(THORNS, 0))
        ai->CastSpell (THORNS, *m_bot);
/*
    // buff master with THORNS
    if (THORNS > 0 && !GetMaster()->HasAura(THORNS,0))
        ai->CastSpell (THORNS, *(GetMaster()));
*/
    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();

    if (pItem != NULL && ai->GetManaPercent() < 50)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    
    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer )
                continue;

			// first rezz em                                                 
            if ( !tPlayer->isAlive() && !tPlayer->GetPlayerbotAI() )
            {
                std::string msg = "rezzing ";
                msg += tPlayer->GetName();
                GetPlayerBot()->Say(msg, LANG_UNIVERSAL);
                ai->CastSpell(REVIVE, *tPlayer);
                // rez is only 10 sec, but give time for lag
                ai->SetIgnoreUpdateTime(17);
            }
            else if( tPlayer->isAlive() )
            {

             // buff and heal
             (!tPlayer->GetAura(MARK_OF_THE_WILD,0) && ai->CastSpell (MARK_OF_THE_WILD, *tPlayer));
			 //(!tPlayer->HasAura(THORNS,0) && GetAI()->CastSpell (THORNS, *tPlayer));
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
             return;
			}
        }
    }
} // end DoNonCombatActions
Exemplo n.º 11
0
bool PlayerbotDruidAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return false;

    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(768);
    if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(5487);
    if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(9634);
    if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(24858);

    if ((MARK_OF_THE_WILD > 0)
        && (!m_bot->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0))
        && (ai->CastSpell(MARK_OF_THE_WILD, *m_bot)))
        return true;

    if ((THORNS > 0)
        && (!m_bot->HasAura(THORNS, EFFECT_INDEX_0))
        && (ai->CastSpell(THORNS, *m_bot)))
        return true;

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* drinkOrFoodItem = ai->FindDrink();
    Item* bandageItem = ai->FindBandage();

    if (drinkOrFoodItem
        && (ai->GetManaPercent() < 30))
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (!drinkOrFoodItem
        && (INNERVATE > 0)
        && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
        && (ai->GetManaPercent() <= 70)
        && (ai->CastSpell(INNERVATE, *m_bot)))
        return true;

    if (!drinkOrFoodItem
        && (MANA_REJUVENATION > 0)
        && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
        && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0))
        && (ai->GetManaPercent() <= 70)
        && (ai->CastSpell(MANA_REJUVENATION, *m_bot)))
        return true;

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    drinkOrFoodItem = ai->FindFood();

    if (drinkOrFoodItem
        && (ai->GetHealthPercent() < 30))
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (!drinkOrFoodItem
        && bandageItem
        && (!m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0))
        && (ai->GetHealthPercent() < 70))
    {
        ai->UseItem(*bandageItem);
        ai->SetIgnoreUpdateTime(8);
        return true;
    }

    if (pMaster->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = pMaster->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || !tPlayer->isAlive())
                continue;

            if ((!tPlayer->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0))
                && (ai->CastSpell(MARK_OF_THE_WILD, *tPlayer)))
                return true;
            if (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth()))
                return true;
        }
    }

    return false;
}
Exemplo n.º 12
0
bool PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    uint32 masterHP = pMaster->GetHealth() * 100 / pMaster->GetMaxHealth();

    ai->SetInFront(pTarget);
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (pVictim
        && (ai->GetHealthPercent() >= 40)
        && (pMaster->GetHealth() >= pMaster->GetMaxHealth() * 0.4))
    {
        if (pVictim == m_bot)
            SpellSequence = DruidTank;
    }
    else if (pVictim
        && (pTarget->GetHealth() > pTarget->GetMaxHealth() * 0.8))
    {
        if (pVictim != m_bot)
            SpellSequence = DruidSpell;
    }
    else if (ai->GetHealthPercent() <= 40 || pMaster->GetHealth() <= pMaster->GetMaxHealth() * 0.4)
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank:

            m_bot->SetInFront(pTarget);
            if (pVictim)
                pVictim->Attack(pTarget, true);

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);

            if ((MOONKIN_FORM > 0)
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(MOONKIN_FORM)))
                return true;

            if ((DIRE_BEAR_FORM > 0)
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(DIRE_BEAR_FORM)))
                return true;

            if ((BEAR_FORM > 0)
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(BEAR_FORM)))
                return true;

            if ((DEMORALIZING_ROAR > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0))
                && (ai->GetRageAmount() >= 10)
                && (ai->CastSpell(DEMORALIZING_ROAR, *pTarget)))
                return true;

            if ((FAERIE_FIRE > 0)
                && (DruidSpellCombat < 1)
                && (!pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
                && (ai->CastSpell(FAERIE_FIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MOONFIRE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 2)
                && (!pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 24)
                && (ai->CastSpell(MOONFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((ROOTS > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 3)
                && (!pTarget->HasAura(ROOTS, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(ROOTS, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((HURRICANE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetAttackerCount() >= 5)
                && (DruidSpellCombat < 4)
                && (ai->GetManaPercent() >= 91)
                && (ai->CastSpell(HURRICANE, *pTarget)))
            {
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                return true;
            }

            if ((WRATH > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 5)
                && (ai->GetManaPercent() >= 13)
                && (ai->CastSpell(WRATH, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INSECT_SWARM > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 6)
                && (!pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 9)
                && (ai->CastSpell(INSECT_SWARM , *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFIRE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 7)
                && (ai->GetManaPercent() >= 18)
                && (ai->CastSpell(STARFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((FORCE_OF_NATURE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 8)
                && (ai->GetManaPercent() >= 12)
                && (ai->CastSpell(FORCE_OF_NATURE)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFALL > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(STARFALL, EFFECT_INDEX_0))
                && (ai->GetAttackerCount() >= 3)
                && (DruidSpellCombat < 9)
                && (ai->GetManaPercent() >= 39)
                && (ai->CastSpell(STARFALL, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((BARKSKIN > 0)
                && (pVictim == m_bot)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetHealthPercent() < 75)
                && (DruidSpellCombat < 10)
                && (!m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
                && (ai->CastSpell(BARKSKIN, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INNERVATE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() < 50)
                && (DruidSpellCombat < 11)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (ai->CastSpell(INNERVATE, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MANA_REJUVENATION > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() < 50)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (DruidSpellCombat < 12)
                && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0))
                && (ai->CastSpell(MANA_REJUVENATION, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((ENRAGE > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 2)
                && (!m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
                && (ai->CastSpell(ENRAGE, *m_bot)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((SWIPE > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 4)
                && (ai->GetRageAmount() >= 20)
                && (ai->CastSpell(SWIPE, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((MAUL > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 6)
                && (ai->GetRageAmount() >= 15)
                && (ai->CastSpell(MAUL, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((BASH > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (!pTarget->HasAura(BASH, EFFECT_INDEX_0))
                && (DruidSpellCombat < 8)
                && (ai->GetRageAmount() >= 10)
                && (ai->CastSpell(BASH, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((CHALLENGING_ROAR > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (pVictim != m_bot)
                && (DruidSpellCombat < 10)
                && (!pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0))
                && (!pTarget->HasAura(GROWL, EFFECT_INDEX_0))
                && (ai->GetRageAmount() >= 15)
                && (ai->CastSpell(CHALLENGING_ROAR, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((GROWL > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (pVictim != m_bot)
                && (DruidSpellCombat < 12)
                && (!pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0))
                && (!pTarget->HasAura(GROWL, EFFECT_INDEX_0))
                && (ai->CastSpell(GROWL, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            DruidSpellCombat = 0;
            break;

        case DruidSpell:

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);

            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(5487);

            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(9634);

            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(24858);

            if ((FAERIE_FIRE > 0)
                && (DruidSpellCombat < 1)
                && (!pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(FAERIE_FIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MOONFIRE > 0)
                && (DruidSpellCombat < 2)
                && (!pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 24)
                && (ai->CastSpell(MOONFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((ROOTS > 0)
                && (DruidSpellCombat < 3)
                && (!pTarget->HasAura(ROOTS, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(ROOTS, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((HURRICANE > 0)
                && (ai->GetAttackerCount() >= 5)
                && (DruidSpellCombat < 4)
                && (ai->GetManaPercent() >= 91)
                && (ai->CastSpell(HURRICANE, *pTarget)))
            {
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                return true;
            }

            if ((WRATH > 0)
                && (DruidSpellCombat < 5)
                && (ai->GetManaPercent() >= 13)
                && (ai->CastSpell(WRATH, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INSECT_SWARM > 0)
                && (DruidSpellCombat < 6)
                && (!pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 9)
                && (ai->CastSpell(INSECT_SWARM , *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFIRE > 0)
                && (DruidSpellCombat < 7)
                && (ai->GetManaPercent() >= 18)
                && (ai->CastSpell(STARFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((FORCE_OF_NATURE > 0)
                && (DruidSpellCombat < 8)
                && (ai->GetManaPercent() >= 12)
                && (ai->CastSpell(FORCE_OF_NATURE)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFALL > 0)
                && (!m_bot->HasAura(STARFALL, EFFECT_INDEX_0))
                && (ai->GetAttackerCount() >= 3)
                && (DruidSpellCombat < 9)
                && (ai->GetManaPercent() >= 39)
                && (ai->CastSpell(STARFALL, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((BARKSKIN > 0)
                && (pVictim == m_bot)
                && (ai->GetHealthPercent() < 75)
                && (DruidSpellCombat < 10)
                && (!m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
                && (ai->CastSpell(BARKSKIN, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INNERVATE > 0)
                && (ai->GetManaPercent() < 50)
                && (DruidSpellCombat < 11)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (ai->CastSpell(INNERVATE, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MANA_REJUVENATION > 0)
                && (ai->GetManaPercent() < 50)
                && (DruidSpellCombat < 12)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0))
                && (ai->CastSpell(MANA_REJUVENATION, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            DruidSpellCombat = 0;
            break;

        case DruidHeal:

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);

            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(5487);

            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(9634);

            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(24858);

            if ((ai->GetHealthPercent() <= 40)
                && HealTarget(*m_bot, ai->GetHealthPercent()))
                return true;

            if ((masterHP <= 40)
                && HealTarget(*pMaster, masterHP))
                return true;

            DruidSpellCombat = 0;
            break;

        case DruidCombat:

            m_bot->SetInFront(pTarget);
            if (pVictim)
                pVictim->Attack(pTarget, true);

            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(5487);

            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(9634);

            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(24858);

            if ((CAT_FORM > 0)
                && (!m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(CAT_FORM)))
                return true;

            if ((MAIM > 0)
                && (m_bot->GetComboPoints() >= 1)
                && (pTarget->IsNonMeleeSpellCasted(true))
                && (ai->CastSpell(MAIM, *pTarget)))
                return true;

            if ((RAKE > 0)
                && (m_bot->GetComboPoints() <= 1)
                && (ai->GetEnergyAmount() >= 40)
                && (ai->CastSpell(RAKE, *pTarget)))
                return true;

            if ((CLAW > 0)
                && (m_bot->GetComboPoints() <= 2)
                && (ai->GetEnergyAmount() >= 45)
                && (ai->CastSpell(CLAW, *pTarget)))
                return true;

            if ((MANGLE > 0)
                && (m_bot->GetComboPoints() <= 3)
                && (ai->GetEnergyAmount() >= 45)
                && (ai->CastSpell(MANGLE, *pTarget)))
                return true;

            if ((CLAW > 0)
                && (m_bot->GetComboPoints() <= 4)
                && (ai->GetEnergyAmount() >= 45)
                && (ai->CastSpell(CLAW, *pTarget)))
                return true;

            if (m_bot->GetComboPoints() == 5)
            {
                if ((RIP > 0)
                    && (pTarget->getClass() == CLASS_ROGUE)
                    && (ai->GetEnergyAmount() >= 30)
                    && (ai->CastSpell(RIP, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_DRUID)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_SHAMAN)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_WARLOCK)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_HUNTER)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_WARRIOR)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_PALADIN)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_DEATH_KNIGHT)
                    && (ai->GetEnergyAmount() >= 25)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_MAGE)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_PRIEST)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;
            }

            DruidSpellCombat = 0;
            break;
    }

    return false;
}
Exemplo n.º 13
0
void PlayerbotShamanAI::DoNonCombatActions()
{
	PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_ENHANCEMENT;

    // buff master with EARTH_SHIELD
    if (EARTH_SHIELD > 0)
		(!GetMaster()->HasAura(EARTH_SHIELD, 0) && ai->CastSpell(EARTH_SHIELD,*(GetMaster())) );

    // buff myself with WATER_SHIELD, LIGHTNING_SHIELD
    if (WATER_SHIELD > 0)
		(!m_bot->HasAura(WATER_SHIELD, 0) && !m_bot->HasAura(LIGHTNING_SHIELD, 0) && ai->CastSpell(WATER_SHIELD,*m_bot) );
	else if (LIGHTNING_SHIELD > 0)
		(!m_bot->HasAura(LIGHTNING_SHIELD, 0) && !m_bot->HasAura(WATER_SHIELD, 0) && ai->CastSpell(LIGHTNING_SHIELD,*m_bot) );
/*
	// buff myself weapon
	if (ROCKBITER_WEAPON > 0)
		(!m_bot->HasAura(ROCKBITER_WEAPON, 0) && !m_bot->HasAura(EARTHLIVING_WEAPON, 0) && !m_bot->HasAura(WINDFURY_WEAPON, 0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, 0) && !m_bot->HasAura(FROSTBRAND_WEAPON, 0) && ai->CastSpell(ROCKBITER_WEAPON,*m_bot) );
	else if (EARTHLIVING_WEAPON > 0)
		(!m_bot->HasAura(EARTHLIVING_WEAPON, 0) && !m_bot->HasAura(EARTHLIVING_WEAPON, 0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, 0) && !m_bot->HasAura(FROSTBRAND_WEAPON, 0) && !m_bot->HasAura(ROCKBITER_WEAPON, 0) && ai->CastSpell(WINDFURY_WEAPON,*m_bot) );
    else if (WINDFURY_WEAPON > 0)
		(!m_bot->HasAura(WINDFURY_WEAPON, 0) && !m_bot->HasAura(EARTHLIVING_WEAPON, 0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, 0) && !m_bot->HasAura(FROSTBRAND_WEAPON, 0) && !m_bot->HasAura(ROCKBITER_WEAPON, 0) && ai->CastSpell(WINDFURY_WEAPON,*m_bot) );
    else if (FLAMETONGUE_WEAPON > 0)
		(!m_bot->HasAura(FLAMETONGUE_WEAPON, 0) && !m_bot->HasAura(EARTHLIVING_WEAPON, 0) && !m_bot->HasAura(WINDFURY_WEAPON, 0) && !m_bot->HasAura(FROSTBRAND_WEAPON, 0) && !m_bot->HasAura(ROCKBITER_WEAPON, 0) && ai->CastSpell(FLAMETONGUE_WEAPON,*m_bot) );
    else if (FROSTBRAND_WEAPON > 0)
		(!m_bot->HasAura(FROSTBRAND_WEAPON, 0) && !m_bot->HasAura(EARTHLIVING_WEAPON, 0) && !m_bot->HasAura(WINDFURY_WEAPON, 0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, 0) && !m_bot->HasAura(ROCKBITER_WEAPON, 0) && ai->CastSpell(FROSTBRAND_WEAPON,*m_bot) );
*/
    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
	Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, 0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }

    // heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer || !tPlayer->isAlive() )
                continue;

             // heal
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
        }
    }
} // end DoNonCombatActions
Exemplo n.º 14
0
void PlayerbotHunterAI::DoNonCombatActions()
{
    PlayerbotAI *ai = GetAI();
    Player *m_bot = GetPlayerBot();
    if (!m_bot || !ai || m_bot->isDead()) { return; }

    //If Casting or Eating/Drinking return
    if (m_bot->HasUnitState(UNIT_STAT_CASTING)) { return; }
    if (m_bot->getStandState() == UNIT_STAND_STATE_SIT) { return; }

    // buff group
    if (CastSpell(TRUESHOT_AURA, m_bot)) { return; }

    //mana/hp check
    //Don't bother with eating, if low on hp, just let it heal themself
    if (m_bot->getRace() == (uint8) RACE_UNDEAD_PLAYER && ai->GetHealthPercent() < 75 && CastSpell(R_CANNIBALIZE,m_bot)) { return; }
    if (ai->GetManaPercent() < 20 || ai->GetHealthPercent() < 30) { ai->Feast(); }

    #pragma region Check Pet
    // check for pet
    if( PET_SUMMON>0 && !m_petSummonFailed && HasPet(m_bot) )
    {
        // we can summon pet, and no critical summon errors before
        Pet *pet = m_bot->GetPet();
        if( !pet )
        {
            // summon pet
            if( PET_SUMMON>0 && ai->CastSpell(PET_SUMMON,m_bot) )
                ai->TellMaster( "summoning pet." );
            else
            {
                m_petSummonFailed = true;
                ai->TellMaster( "summon pet failed!" );
            }
        }
        else if( pet->getDeathState() != ALIVE )
        {
            // revive pet
            if( PET_REVIVE>0 && ai->GetManaPercent()>=80 && ai->CastSpell(PET_REVIVE,m_bot) )
                ai->TellMaster( "reviving pet." );
        }
        else if( ((float)pet->GetHealth()/(float)pet->GetMaxHealth()) < 0.5f )
        {
            // heal pet when health lower 50%
            if( PET_MEND>0 && !pet->getDeathState() != ALIVE && !pet->HasAura(PET_MEND,0) && ai->GetManaPercent()>=13 && ai->CastSpell(PET_MEND,m_bot) )
                ai->TellMaster( "healing pet." );
        }
        else if(pet->GetHappinessState() != HAPPY) // if pet is hungry
        {
            Unit *caster = (Unit*)m_bot;
            // list out items in main backpack
            for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; slot++)
            {
                Item* const pItem = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
                if (pItem)
                {
                    const ItemTemplate* const pItemProto = pItem->GetTemplate();
                    if (!pItemProto )
                        continue;
                    if(pet->HaveInDiet(pItemProto)) // is pItem in pets diet
                    {
                        //sLog.outDebug("Food for pet: %s",pItemProto->Name1);
                        caster->CastSpell(caster,51284,true); // pet feed visual
                        uint32 count = 1; // number of items used
                        int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food
                        m_bot->DestroyItemCount(pItem,count,true); // remove item from inventory
                        m_bot->CastCustomSpell(m_bot,PET_FEED,&benefit,NULL,NULL,true); // feed pet
                        ai->TellMaster( "feeding pet." );
                        ai->SetIgnoreUpdateTime(10);
                        return;
                    }
                }
            }
            // list out items in other removable backpacks
            for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
            {
                const Bag* const pBag = (Bag*) m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
                if (pBag)
                {
                    for (uint8 slot = 0; slot < pBag->GetBagSize(); ++slot)
                    {
                        Item* const pItem = m_bot->GetItemByPos(bag, slot);
                        if (pItem)
                        {
                            const ItemTemplate* const pItemProto = pItem->GetTemplate();
                            if (!pItemProto )
                                continue;
                            if(pet->HaveInDiet(pItemProto)) // is pItem in pets diet
                            {
                                //sLog.outDebug("Food for pet: %s",pItemProto->Name1);
                                caster->CastSpell(caster,51284,true); // pet feed visual
                                uint32 count = 1; // number of items used
                                int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food
                                m_bot->DestroyItemCount(pItem,count,true); // remove item from inventory
                                m_bot->CastCustomSpell(m_bot,PET_FEED,&benefit,NULL,NULL,true); // feed pet
                                ai->TellMaster( "feeding pet." );
                                ai->SetIgnoreUpdateTime(10);
                                return;
                            }
                        }
                    }
                }
            }
            if( pet->HasAura(PET_MEND, 0) && !pet->HasAura(PET_FEED, 0))

                ai->TellMaster( "..no pet food!" );
                ai->SetIgnoreUpdateTime(7);
        }
    #pragma endregion
    }
} // end DoNonCombatActions
Exemplo n.º 15
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI *ai = GetAI();
    if (!ai)
        return;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    Player* m_master = ai->GetLeader();
    if (!m_master)
        return;

    uint32 masterHP = m_master->GetHealth() * 100 / m_master->GetMaxHealth();

    ai->SetInFront(pTarget);
    Unit* pVictim = pTarget->getVictim();

    if (pVictim && ai->GetHealthPercent() >= 40 && m_master->GetHealth() >= m_master->GetMaxHealth() * 0.4)
    {
        if (pVictim == m_bot)
            SpellSequence = DruidTank;
    }
    else if (pTarget->GetHealth() > pTarget->GetMaxHealth() * 0.8 && pVictim)
    {
        if (pVictim != m_bot)
            SpellSequence = DruidSpell;
    }
    else if (ai->GetHealthPercent() <= 40 || m_master->GetHealth() <= m_master->GetMaxHealth() * 0.4)
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank: // Its now a tank druid!
            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetInFront(pTarget);
            }
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);
            if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                ai->CastSpell (MOONKIN_FORM);
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (DIRE_BEAR_FORM);
            else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (BEAR_FORM);
            else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10)
                ai->CastSpell(DEMORALIZING_ROAR, pTarget);
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
            {
                ai->CastSpell(FAERIE_FIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                ai->CastSpell(HURRICANE, pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
            {
                ai->CastSpell(ENRAGE, m_bot);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20)
            {
                ai->CastSpell(SWIPE, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(MAUL, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(BASH, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(CHALLENGING_ROAR, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0))
            {
                ai->CastSpell(GROWL, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);

                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);

                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);

                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);

                break;
            }
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {

                ai->CastSpell(HURRICANE, pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {

                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);

                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);

                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);

                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);

                break;
            }
            if (ai->GetHealthPercent() <= 40)
            {
                HealTarget (m_bot);
                break;
            }
            if (masterHP <= 40)
            {
                HealTarget (m_master);
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:

            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetInFront(pTarget);
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);

                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);

                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);

                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                ai->CastSpell (CAT_FORM);
/*
            if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20)
            {
                ai->CastSpell(COWER);

            }*/
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, pTarget);

                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, pTarget);

                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, pTarget);

                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, pTarget);

                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, pTarget);

                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                    ai->CastSpell(RIP, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_DEATH_KNIGHT && ai->GetEnergyAmount() >= 25)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;
    }
} // end DoNextCombatManeuver
Exemplo n.º 16
0
void PlayerbotHunterAI::DoNonCombatActions()
{
    PlayerbotAI *ai = GetAI();
    Player * m_bot = GetPlayerBot();
    Player* m_master = ai->GetLeader();

    static const uint32 MinorGlyphs[] = {57903, 57866, 57870};           // feigh death - revive pet - healing pet
    static const uint32 SurvivalMajorGlyphs[] = {56832, 56826, 63066};     // serpent sting - steady shot - explosive shot

    for (uint32 i = 0; i < 3; i++)
    {
        if (!m_bot->HasSpell(MinorGlyphs[i]))
            m_bot->learnSpell(MinorGlyphs[i], true);

        if (!m_bot->HasSpell(SurvivalMajorGlyphs[i]))
            m_bot->learnSpell(SurvivalMajorGlyphs[i], true);
    }

    if (!m_bot->HasAura(TRUESHOT_AURA, EFFECT_INDEX_0))
        ai->CastSpell(TRUESHOT_AURA, m_bot);

    if (!m_bot->HasAura(ASPECT_OF_THE_VIPER, EFFECT_INDEX_0) && ai->GetManaPercent() < 90 && ai->CastSpell(ASPECT_OF_THE_VIPER, m_bot))
        return;
    else if (!m_bot->HasAura(ASPECT_OF_THE_DRAGONHAWK, EFFECT_INDEX_0) && ai->GetManaPercent() >= 90 && ai->CastSpell(ASPECT_OF_THE_DRAGONHAWK, m_bot))
        return;

    // reset ranged combat state
    if (!m_rangedCombat)
        m_rangedCombat = true;

    // check for pet
    if (PET_SUMMON > 0 && !m_petSummonFailed && HasPet(m_bot))
    {
        // we can summon pet, and no critical summon errors before
        Pet *pet = m_bot->GetPet();
        if (!pet)
        {
            // summon pet
            if (PET_SUMMON > 0 && ai->CastSpell(PET_SUMMON, m_bot))
            {
            }
            else
            {
                m_petSummonFailed = true;
            }
        }
        else if (pet->getDeathState() != ALIVE)
        {
            // revive pet
            if (PET_REVIVE > 0 && ai->GetManaPercent() >= 80 && ai->CastSpell(PET_REVIVE, m_bot))
            {
            }
        }
        else if (((float) pet->GetHealth() / (float) pet->GetMaxHealth()) < 0.5f)
        {
            // heal pet when health lower 50%
            if (PET_MEND > 0 && !pet->getDeathState() != ALIVE && !pet->HasAura(PET_MEND, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13 && ai->CastSpell(PET_MEND, m_bot))
            {
            }
        }
        else if (pet->GetHappinessState() != HAPPY) // if pet is hungry
        {
            Unit *caster = (Unit*) m_bot;
            // list out items in main backpack
            for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; slot++)
            {
                Item* const pItem = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
                if (pItem)
                {
                    const ItemPrototype* const pItemProto = pItem->GetProto();
                    if (!pItemProto)
                        continue;

                    if (pet->HaveInDiet(pItemProto)) // is pItem in pets diet
                    {
                        caster->CastSpell(caster, 51284, true); // pet feed visual
                        uint32 count = 1; // number of items used
                        int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food
                        m_bot->DestroyItemCount(pItem, count, true); // remove item from inventory
                        m_bot->CastCustomSpell(m_bot, PET_FEED, &benefit, NULL, NULL, true); // feed pet

                        ai->SetIgnoreUpdateTime(10);
                        return;
                    }
                }
            }
            // list out items in other removable backpacks
            for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
            {
                const Bag* const pBag = (Bag*) m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
                if (pBag)
                    for (uint8 slot = 0; slot < pBag->GetBagSize(); ++slot)
                    {
                        Item* const pItem = m_bot->GetItemByPos(bag, slot);
                        if (pItem)
                        {
                            const ItemPrototype* const pItemProto = pItem->GetProto();
                            if (!pItemProto)
                                continue;

                            if (pet->HaveInDiet(pItemProto)) // is pItem in pets diet
                            {
                                caster->CastSpell(caster, 51284, true); // pet feed visual
                                uint32 count = 1; // number of items used
                                int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food
                                m_bot->DestroyItemCount(pItem, count, true); // remove item from inventory
                                m_bot->CastCustomSpell(m_bot, PET_FEED, &benefit, NULL, NULL, true); // feed pet

                                ai->SetIgnoreUpdateTime(10);
                                return;
                            }
                        }
                    }
            }
            if (pet->HasAura(PET_MEND, EFFECT_INDEX_0) && !pet->HasAura(PET_FEED, EFFECT_INDEX_0))

            ai->SetIgnoreUpdateTime(7);
        }
    }
}
Exemplo n.º 17
0
void PlayerbotDruidAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

	PlayerbotAI* ai = GetAI();

    if(m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(768);
        //ai->TellMaster("FormClearCat");
    }
    if(m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(5487);
        //ai->TellMaster("FormClearBear");
    }
	if(m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(9634);
        //ai->TellMaster("FormClearDireBear");
    }
	if(m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(24858);
        //ai->TellMaster("FormClearMoonkin");
    }
    // buff myself with MARK_OF_THE_WILD
    if (MARK_OF_THE_WILD > 0 && !m_bot->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0))
        ai->CastSpell (MARK_OF_THE_WILD, *m_bot);

    // Thorns generates aggro for moonkin
    if (THORNS > 0 && !m_bot->HasAura(THORNS, EFFECT_INDEX_0))
        ai->CastSpell (THORNS, *m_bot);

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
	Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
	else if(pItem == NULL && INNERVATE>0 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0) && ai->GetManaPercent() <= 70)
    {
		ai->CastSpell(INNERVATE, *m_bot);
		//ai->TellMaster("casting innervate.");
        return;
    }
	else if(pItem == NULL && MANA_REJUVENATION>0 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0) && !m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0) && ai->GetManaPercent() <= 70)
    {
		ai->CastSpell(MANA_REJUVENATION, *m_bot);
		//ai->TellMaster("casting mana rejuvenation.");
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }
    
    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer || !tPlayer->isAlive() )
                continue;

             // buff and heal
             (!tPlayer->HasAura(MARK_OF_THE_WILD,EFFECT_INDEX_0) && ai->CastSpell (MARK_OF_THE_WILD, *tPlayer));
			 //(!tPlayer->HasAura(THORNS,0) && ai->CastSpell (THORNS, *tPlayer));
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
        }
    }
} // end DoNonCombatActions
Exemplo n.º 18
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_PVP_DUEL:
            (ai->HasAura(SCREAM, *pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) ||
            ai->CastSpell(SHADOW_WORD_PAIN) ||
            (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) ||
            (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) ||
            ai->CastSpell(MIND_BLAST) ||
            (ai->GetHealthPercent() < 50 && ai->CastSpell(GREATER_HEAL)) ||
            ai->CastSpell(SMITE);
            return;
        default:
            break;
    }

    // ------- Non Duel combat ----------
    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();
    bool meleeReach = m_bot->CanReachWithMeleeAttack(pTarget);

    if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_RANGED && !meleeReach)
        ai->SetCombatStyle(PlayerbotAI::COMBAT_RANGED);
    // if in melee range OR can't shoot OR have no ranged (wand) equipped
    else if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_MELEE
            && (meleeReach || SHOOT == 0 || !m_bot->GetWeaponForAttack(RANGED_ATTACK, true, true))
            && !ai->IsHealer())
        ai->SetCombatStyle(PlayerbotAI::COMBAT_MELEE);

    if (SHOOT > 0 && ai->GetCombatStyle() == PlayerbotAI::COMBAT_RANGED && !m_bot->FindCurrentSpellBySpellId(SHOOT))
        ai->CastSpell(SHOOT, *pTarget);
    //ai->TellMaster( "started auto shot." );
    else if (SHOOT > 0 && m_bot->FindCurrentSpellBySpellId(SHOOT))
        m_bot->InterruptNonMeleeSpells(true, SHOOT);

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting fade.");
        ai->CastSpell(FADE, *m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting pws on myself.");
        ai->CastSpell(POWER_WORD_SHIELD);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {
        ai->TellMaster("I'm casting desperate prayer.");
        ai->CastSpell(DESPERATE_PRAYER, *m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (m_bot);

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !GetMaster()->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
            ai->CastSpell(POWER_WORD_SHIELD, *(GetMaster()));
        else if (masterHP < 80)
            HealTarget (GetMaster());
    }

    // Heal group
    if (m_group)
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 25)
                HealTarget(m_groupMember);
        }
    }

    // Damage Spells
    switch (SpellSequence)
    {
    case SPELL_HOLY:
            if (SMITE > 0 && ai->In_Reach(pTarget,SMITE) && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
            {
                ai->CastSpell(SMITE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (MANA_BURN > 0 && ai->In_Reach(pTarget,MANA_BURN) && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
            {
                //ai->TellMaster("I'm casting mana burn.");
                ai->CastSpell(MANA_BURN, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (HOLY_NOVA > 0 && ai->In_Reach(pTarget,HOLY_NOVA) && LastSpellHoly < 3 && meleeReach && ai->GetManaPercent() >= 22)
            {
                //ai->TellMaster("I'm casting holy nova.");
                ai->CastSpell(HOLY_NOVA);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (HOLY_FIRE > 0 && ai->In_Reach(pTarget,HOLY_FIRE) && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
            {
                //ai->TellMaster("I'm casting holy fire.");
                ai->CastSpell(HOLY_FIRE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (PRAYER_OF_MENDING > 0 && ai->In_Reach(pTarget,PRAYER_OF_MENDING) && LastSpellHoly < 5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth() * 0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
            {
                //ai->TellMaster("I'm casting prayer of mending on master.");
                ai->CastSpell(PRAYER_OF_MENDING, *GetMaster());
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (LastSpellHoly > 6)
            {
                LastSpellHoly = 0;
                SpellSequence = SPELL_SHADOWMAGIC;
                break;
            }
            LastSpellHoly = LastSpellHoly + 1;
        //SpellSequence = SPELL_SHADOWMAGIC;
        //break;

        case SPELL_SHADOWMAGIC:
            if (SHADOW_WORD_PAIN > 0 && ai->In_Reach(pTarget,SHADOW_WORD_PAIN) && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
            {
                //ai->TellMaster("I'm casting pain.");
                ai->CastSpell(SHADOW_WORD_PAIN, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (MIND_BLAST > 0 && ai->In_Reach(pTarget,MIND_BLAST) && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19)
            {
                //ai->TellMaster("I'm casting mind blast.");
                ai->CastSpell(MIND_BLAST, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SCREAM > 0 && ai->In_Reach(pTarget,SCREAM) && LastSpellShadowMagic < 3 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 15)
            {
                ai->TellMaster("I'm casting scream.");
                ai->CastSpell(SCREAM);
                SpellSequence = SPELL_DISCIPLINE;
                (LastSpellShadowMagic = LastSpellShadowMagic + 1);
                break;
            }

            else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
            {
                //ai->TellMaster("I'm casting mind flay.");
                ai->CastSpell(MIND_FLAY, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (DEVOURING_PLAGUE > 0 && ai->In_Reach(pTarget,DEVOURING_PLAGUE) && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(DEVOURING_PLAGUE, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SHADOW_PROTECTION > 0 && ai->In_Reach(pTarget,SHADOW_PROTECTION) && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(VAMPIRIC_TOUCH, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SHADOWFIEND > 0 && ai->In_Reach(pTarget,SHADOWFIEND) && LastSpellShadowMagic < 8)
            {
                ai->CastSpell(SHADOWFIEND);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (MIND_SEAR > 0 && ai->In_Reach(pTarget,MIND_SEAR) && LastSpellShadowMagic < 9 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(MIND_SEAR, *pTarget);
                ai->SetIgnoreUpdateTime(5);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (LastSpellShadowMagic > 10)
            {
                LastSpellShadowMagic = 0;
                SpellSequence = SPELL_DISCIPLINE;
                break;
            }
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
        //SpellSequence = SPELL_DISCIPLINE;
        //break;

        case SPELL_DISCIPLINE:
            if (FEAR_WARD > 0 && ai->In_Reach(pTarget,FEAR_WARD) && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3)
            {
                //ai->TellMaster("I'm casting fear ward");
                ai->CastSpell(FEAR_WARD, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting power infusion");
                ai->CastSpell(POWER_INFUSION, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (MASS_DISPEL > 0 && ai->In_Reach(pTarget,MASS_DISPEL) && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33)
            {
                //ai->TellMaster("I'm casting mass dispel");
                ai->CastSpell(MASS_DISPEL);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4)
            {
                //ai->TellMaster("I'm casting inner focus");
                ai->CastSpell(INNER_FOCUS, *m_bot);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting PENANCE");
                ai->CastSpell(PENANCE);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (LastSpellDiscipline > 6)
            {
                LastSpellDiscipline = 0;
                SpellSequence = SPELL_HOLY;
                break;
            }
            else
            {
                LastSpellDiscipline = LastSpellDiscipline + 1;
                SpellSequence = SPELL_HOLY;
            }
    }
} // end DoNextCombatManeuver
Exemplo n.º 19
0
void PlayerbotDeathKnightAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            ai->CastSpell(PLAGUE_STRIKE);
            return;
    }

    // ------- Non Duel combat ----------

    //ai->SetMovementOrder( PlayerbotAI::MOVEMENT_FOLLOW, GetMaster() ); // dont want to melee mob 

    // DK Attacks: Unholy, Frost & Blood

    // damage spells
    ai->SetInFront( pTarget );//<---
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();
    Pet *pet = m_bot->GetPet();
    float dist = m_bot->GetDistance( pTarget );
	std::ostringstream out;

    switch (SpellSequence)
    {
        case SPELL_DK_UNHOLY:
	 	    if (UNHOLY_PRESENCE > 0)
			    (!m_bot->HasAura(UNHOLY_PRESENCE, 0) && !m_bot->HasAura(BLOOD_PRESENCE, 0) && !m_bot->HasAura(FROST_PRESENCE, 0) && ai->CastSpell (UNHOLY_PRESENCE, *m_bot));

		    // check for BONE_SHIELD in combat
		    if (BONE_SHIELD > 0)
		 	    (!m_bot->HasAura(BONE_SHIELD, 0) && !m_bot->HasAura(ARMY_OF_THE_DEAD, 0) && ai->CastSpell (BONE_SHIELD, *m_bot));

		    if (ARMY_OF_THE_DEAD > 0 && ai->GetAttackerCount()>=5 && LastSpellUnholyDK < 1)
            {
                ai->CastSpell(ARMY_OF_THE_DEAD);
				out << " summoning Army of the Dead!";
			    if (ARMY_OF_THE_DEAD > 0 && m_bot->HasAura(ARMY_OF_THE_DEAD, 0))
				    ai->SetIgnoreUpdateTime(7);
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (PLAGUE_STRIKE > 0 && !pTarget->HasAura(PLAGUE_STRIKE, 0) && LastSpellUnholyDK < 2)
            {
                ai->CastSpell(PLAGUE_STRIKE, *pTarget);
				out << " Plague Strike";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
		    }
		    else if (DEATH_GRIP > 0 && !pTarget->HasAura(DEATH_GRIP, 0) && LastSpellUnholyDK < 3)
            {
                ai->CastSpell(DEATH_GRIP, *pTarget);
				out << " Death Grip";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (DEATH_COIL > 0 && LastSpellUnholyDK < 4 && ai->GetRunicPower() >= 40)
            {
                ai->CastSpell(DEATH_COIL, *pTarget);
				out << " Death Coil";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (DEATH_STRIKE > 0 && !pTarget->HasAura(DEATH_STRIKE, 0) && LastSpellUnholyDK < 5)
            {
                ai->CastSpell(DEATH_STRIKE, *pTarget);
				out << " Death Strike";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (UNHOLY_BLIGHT > 0 && !pTarget->HasAura(UNHOLY_BLIGHT, 0) && LastSpellUnholyDK < 6)
            {
                ai->CastSpell(UNHOLY_BLIGHT);
				out << " Unholy Blight";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (SCOURGE_STRIKE > 0 && LastSpellUnholyDK < 7)
            {
                ai->CastSpell(SCOURGE_STRIKE, *pTarget);
				out << " Scourge Strike";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
		    else if (DEATH_AND_DECAY > 0 && ai->GetAttackerCount()>=3 && dist <= ATTACK_DISTANCE && !pTarget->HasAura(DEATH_AND_DECAY, 0) && LastSpellUnholyDK < 8)
            {
                ai->CastSpell(DEATH_AND_DECAY);
				out << " Death and Decay";
			    ai->SetIgnoreUpdateTime(1);
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
		    else if (SUMMON_GARGOYLE > 0 && !m_bot->HasAura(ARMY_OF_THE_DEAD, 0) && !pTarget->HasAura(SUMMON_GARGOYLE, 0) && LastSpellUnholyDK < 9 && ai->GetRunicPower() >= 60)
            {
                ai->CastSpell(SUMMON_GARGOYLE, *pTarget);
				out << " summoning Gargoyle";
			    ai->SetIgnoreUpdateTime(2);
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (CORPSE_EXPLOSION > 0 && dist <= ATTACK_DISTANCE && LastSpellUnholyDK < 10)
            {
                ai->CastSpell(CORPSE_EXPLOSION, *pTarget);
				out << " Corpse Explosion";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (ANTI_MAGIC_SHELL > 0 && pTarget->IsNonMeleeSpellCasted(true) && !m_bot->HasAura(ANTI_MAGIC_SHELL, 0) && LastSpellUnholyDK < 11 && ai->GetRunicPower() >= 20)
            {
                ai->CastSpell(ANTI_MAGIC_SHELL, *m_bot);
				out << " Anti-Magic Shell";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (ANTI_MAGIC_ZONE > 0 && pTarget->IsNonMeleeSpellCasted(true) && !m_bot->HasAura(ANTI_MAGIC_SHELL, 0) && LastSpellUnholyDK < 12)
            {
                ai->CastSpell(ANTI_MAGIC_ZONE, *m_bot);
				out << " Anti-Magic Zone";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
			else if(( !pet )
			    && (RAISE_DEAD > 0 && !m_bot->HasAura(ARMY_OF_THE_DEAD, 0) && LastSpellUnholyDK < 13))
            {
                ai->CastSpell(RAISE_DEAD);
				out << " summoning Ghoul";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if(( pet )
			    && (GHOUL_FRENZY > 0 && pVictim == pet && !pet->HasAura(GHOUL_FRENZY, 0) && LastSpellUnholyDK < 14))
            {
                ai->CastSpell(GHOUL_FRENZY, *pet);
				out << " casting Ghoul Frenzy on pet";
                SpellSequence = SPELL_DK_FROST;
                LastSpellUnholyDK = LastSpellUnholyDK +1;
                break;
            }
            else if (LastSpellUnholyDK > 15)
            {
                LastSpellUnholyDK = 0;
                SpellSequence = SPELL_DK_FROST;
                break;
            }

            LastSpellUnholyDK = 0;

        case SPELL_DK_FROST:
            if (FROST_PRESENCE > 0)
                (!m_bot->HasAura(FROST_PRESENCE, 0) && !m_bot->HasAura(BLOOD_PRESENCE, 0) && !m_bot->HasAura(UNHOLY_PRESENCE, 0) && ai->CastSpell (FROST_PRESENCE, *m_bot));

		    if (DEATHCHILL > 0)
			    (!m_bot->HasAura(DEATHCHILL, 0) && !m_bot->HasAura(KILLING_MACHINE, 0) && ai->CastSpell (DEATHCHILL, *m_bot));
		    else if (KILLING_MACHINE > 0)
			    (!m_bot->HasAura(KILLING_MACHINE, 0) && !m_bot->HasAura(DEATHCHILL, 0) && ai->CastSpell (KILLING_MACHINE, *m_bot));

		    if (ICY_TOUCH > 0 && !pTarget->HasAura(ICY_TOUCH, 0) && LastSpellFrostDK < 1)
            {
                ai->CastSpell(ICY_TOUCH, *pTarget);
				out << " Icy Touch";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
            else if (OBLITERATE > 0 && LastSpellFrostDK < 2)
            {
                ai->CastSpell(OBLITERATE, *pTarget);
				out << " Obliterate";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
            else if (FROST_STRIKE > 0 && LastSpellFrostDK < 3 && ai->GetRunicPower() >= 40)
            {
                ai->CastSpell(FROST_STRIKE, *pTarget);
				out << " Frost Strike";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
            else if (HOWLING_BLAST > 0 && ai->GetAttackerCount()>=3 && LastSpellFrostDK < 4)
            {
                ai->CastSpell(HOWLING_BLAST, *pTarget);
				out << " Howling Blast";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
		    else if (CHAINS_OF_ICE > 0 && !pTarget->HasAura(CHAINS_OF_ICE, 0) && LastSpellFrostDK < 5)
            {
                ai->CastSpell(CHAINS_OF_ICE, *pTarget);
				out << " Chains of Ice";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
            else if (RUNE_STRIKE > 0 && LastSpellFrostDK < 6 && ai->GetRunicPower() >= 20)
            {
                ai->CastSpell(RUNE_STRIKE, *pTarget);
				out << " Rune Strike";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
            else if (ICY_CLUTCH > 0 && !pTarget->HasAura(ICY_CLUTCH, 0) && LastSpellFrostDK < 7)
            {
                ai->CastSpell(ICY_CLUTCH, *pTarget);
				out << " Icy Clutch";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
		    else if (ICEBOUND_FORTITUDE > 0 && ai->GetHealthPercent() < 50 && pVictim == m_bot && !m_bot->HasAura(ICEBOUND_FORTITUDE, 0) && LastSpellFrostDK < 8 && ai->GetRunicPower() >= 20)
            {
                ai->CastSpell(ICEBOUND_FORTITUDE, *m_bot);
				out << " Icebound Fortitude";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
		    else if (MIND_FREEZE > 0 && pTarget->IsNonMeleeSpellCasted(true) && dist <= ATTACK_DISTANCE && LastSpellFrostDK < 9 && ai->GetRunicPower() >= 20)
            {
                ai->CastSpell(MIND_FREEZE, *pTarget);
				out << " Mind Freeze";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
		    else if (HUNGERING_COLD > 0 && ai->GetAttackerCount()>=3 && dist <= ATTACK_DISTANCE && LastSpellFrostDK < 10 && ai->GetRunicPower() >= 40)
            {
                ai->CastSpell(HUNGERING_COLD, *pTarget);
				out << " Hungering Cold";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
		    else if (EMPOWER_WEAPON > 0 && ai->GetRunicPower() < 20 && LastSpellFrostDK < 11)
            {
                ai->CastSpell(EMPOWER_WEAPON, *m_bot);
				out << " Empower Rune Weapon";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
		    else if (UNBREAKABLE_ARMOR > 0 && !m_bot->HasAura(UNBREAKABLE_ARMOR, 0) && ai->GetHealthPercent() < 70 && pVictim == m_bot && LastSpellFrostDK < 12)
            {
                ai->CastSpell(UNBREAKABLE_ARMOR, *m_bot);
				out << " Unbreakable Armor";
                SpellSequence = SPELL_DK_BLOOD;
                LastSpellFrostDK = LastSpellFrostDK +1;
                break;
            }
            else if (LastSpellFrostDK > 13)
            {
                LastSpellFrostDK = 0;
                SpellSequence = SPELL_DK_BLOOD;
                break;
            }

            LastSpellFrostDK = 0;

        case SPELL_DK_BLOOD:
            if (BLOOD_PRESENCE > 0)
                (!m_bot->HasAura(BLOOD_PRESENCE, 0) && !m_bot->HasAura(UNHOLY_PRESENCE, 0) && !m_bot->HasAura(FROST_PRESENCE, 0) && ai->CastSpell (BLOOD_PRESENCE, *m_bot));

		    if (MARK_OF_BLOOD > 0 && !pTarget->HasAura(MARK_OF_BLOOD, 0) && LastSpellBloodDK < 1)
            {
                ai->CastSpell(MARK_OF_BLOOD, *pTarget);
				out << " Mark of Blood";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (BLOOD_STRIKE > 0 && LastSpellBloodDK < 2)
            {
                ai->CastSpell(BLOOD_STRIKE, *pTarget);
				out << " Blood Strike";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK =  LastSpellBloodDK +1;
                break;
            }
            else if (PESTILENCE > 0 && dist <= ATTACK_DISTANCE && ai->GetAttackerCount()>=3 && LastSpellBloodDK < 3)
            {
                ai->CastSpell(PESTILENCE, *pTarget);
				out << " Pestilence";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (STRANGULATE > 0 && !pTarget->HasAura(STRANGULATE, 0) && LastSpellBloodDK < 4)
            {
                ai->CastSpell(STRANGULATE, *pTarget);
				out << " Strangulate";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (BLOOD_BOIL > 0 && ai->GetAttackerCount()>=5 && dist <= ATTACK_DISTANCE && LastSpellBloodDK < 5)
            {
                ai->CastSpell(BLOOD_BOIL, *pTarget);
				out << " Blood Boil";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
		    else if (HEART_STRIKE > 0 && LastSpellBloodDK < 6)
            {
                ai->CastSpell(HEART_STRIKE, *pTarget);
				out << " Heart Strike";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
		    else if (VAMPIRIC_BLOOD > 0 && ai->GetHealthPercent() < 70 && !m_bot->HasAura(VAMPIRIC_BLOOD, 0) && LastSpellBloodDK < 7)
            {
			    ai->CastSpell(VAMPIRIC_BLOOD, *m_bot);
				out << " Vampiric Blood";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (RUNE_TAP > 0 && ai->GetHealthPercent() < 70 && !m_bot->HasAura(VAMPIRIC_BLOOD, 0) && LastSpellBloodDK < 8)
            {
			    ai->CastSpell(RUNE_TAP, *m_bot);
				out << " Rune Tap";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (HYSTERIA > 0 && ai->GetHealthPercent() > 25 && !m_bot->HasAura(HYSTERIA, 0) && LastSpellBloodDK < 9)
            {
			    ai->CastSpell(HYSTERIA, *m_bot);
				out << " Hysteria";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (DANCING_WEAPON > 0 && !m_bot->HasAura(DANCING_WEAPON, 0) && ai->GetRunicPower() >= 60 && LastSpellBloodDK < 10)
            {
			    ai->CastSpell(DANCING_WEAPON, *pTarget);
				out << " summoning Dancing Rune Weapon";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (DARK_COMMAND > 0 && ai->GetHealthPercent() > 50 && pVictim != m_bot && !pTarget->HasAura(DARK_COMMAND, 0) && dist <= ATTACK_DISTANCE && LastSpellBloodDK < 11)
            {
			    ai->CastSpell(DARK_COMMAND, *pTarget);
				out << " Dark Command";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if(( pet )
			    && (DEATH_PACT > 0 && ai->GetHealthPercent() < 50 && LastSpellBloodDK < 12 && ai->GetRunicPower() >= 40))
            {
                ai->CastSpell(DEATH_PACT, *pet);
				out << " Death Pact (sacrifice pet)";
                SpellSequence = SPELL_DK_UNHOLY;
                LastSpellBloodDK = LastSpellBloodDK +1;
                break;
            }
            else if (LastSpellBloodDK > 13)
            {
                LastSpellBloodDK = 0;
                SpellSequence = SPELL_DK_UNHOLY;
                break;
            }
			else
			{
                LastSpellBloodDK = 0;
                SpellSequence = SPELL_DK_UNHOLY;
			}
    }
	if( ai->GetManager()->m_confDebugWhisper )
        ai->TellMaster( out.str().c_str() );

} // end DoNextCombatManeuver
Exemplo n.º 20
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    if (!pTarget || pTarget->isDead()) return;
    PlayerbotAI *ai = GetAI();
    if (!ai) return;
    Player *m_bot = GetPlayerBot();
    if (!m_bot || m_bot->isDead()) return;
    Unit *pVictim = pTarget->getVictim();
    Unit *m_tank = FindMainTankInRaid(GetMaster());
    if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); }
    if (!m_tank) { m_tank = m_bot; }
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    float pDist = m_bot->GetDistance(pTarget);
    uint8 pThreat = GetThreatPercent(pTarget);

    uint8 reqHeal = 0;
    uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal);


    #pragma region Select behaviour
    if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank
    {
        if (TALENT_FERAL && BEAR_FORM) { m_role = BOT_ROLE_TANK; } //Just Keep Tanking dont even change forms for healing
        else
        {
            if (TALENT_BALANCE) {
                if ((ai->GetHealthPercent() <= 40 || masterHP <30 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; }
                else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
                else if (ai->GetManaPercent() < 25 ) { m_role = BOT_ROLE_TANK; }
                else { m_role = BOT_ROLE_DPS_RANGED; }
            }
            else //I am both healer and tank?? Hmm
            {
                if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50)) { m_role = BOT_ROLE_SUPPORT; }
                else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
                else if (ai->GetManaPercent() < 15 ) { m_role = BOT_ROLE_TANK; }
                else { m_role = BOT_ROLE_DPS_RANGED; }
            }
        }
    }
    else if (isUnderAttack() && !( ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_TREE)  ) // if i am under attack
    {
        // Keep being in Cat Form if you can reduce threat
        if (ai->GetForm() == FORM_CAT && CastSpell(COWER,pTarget)) {return; }
        else if (TALENT_RESTO && ai->GetManaPercent() > 10 ) { m_role = BOT_ROLE_SUPPORT; }
        else { m_role = BOT_ROLE_OFFTANK; }
    }
    else if (TALENT_FERAL && CAT_FORM) { // If has any feral forms at all
        if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; }
        else if (OwnPartyHP < 30 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
        else{ m_role = BOT_ROLE_DPS_MELEE; }
    }
    else if (TALENT_BALANCE) {
        if ((ai->GetHealthPercent() <= 50 || masterHP <40 ) && (ai->GetManaPercent() >= 10)) { m_role = BOT_ROLE_SUPPORT; }
        else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
        else { m_role = BOT_ROLE_DPS_RANGED; }
    }
    else if (TALENT_RESTO)    { m_role = BOT_ROLE_SUPPORT; }
    else
    {
        // Unknown build or low level : Do not change forms rapidly..
        if ( (ai->GetManaPercent() < 30 && BEAR_FORM) || ( (ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) && ai->GetManaPercent() < 70 )  ) m_role = BOT_ROLE_DPS_MELEE;
        else { m_role = BOT_ROLE_DPS_RANGED; }
    }

    if (!isUnderAttack() && m_tank->GetGUID() != m_bot->GetGUID())
    {
        // Select Attacking target
        if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {} //if my target is attacking me continue
        else
        {
            Unit *curAtt = GetNearestAttackerOf(m_bot);
            if (curAtt && curAtt->GetGUID() != pTarget->GetGUID())
            {
                m_bot->SetSelection(curAtt->GetGUID());
                //ai->AddLootGUID(curAtt->GetGUID());
                DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed..
                return;
            }
        }
        //my target is attacking me
    }
    #pragma endregion

    // If there's a cast stop
    if (m_bot->HasUnitState(UNIT_STAT_CASTING)) return;
    // Return to normal form from non combat forms
    if (ai->GetForm() == FORM_NONE || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_TREE || ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR )  { } //Those are valid incombat auras
    else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //return to caster form

    switch(m_role)
    {
        #pragma region BOT_ROLE_DPS_MELEE
        case BOT_ROLE_DPS_MELEE:
            //ai->TellMaster("DruidCombat");

            // Do caster form stuff
            if (ai->GetForm() == FORM_NONE)
            {
                //We have little mana probably cant change form
                if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; }
                else if(m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) {  return;}
                else if(DoSupportRaid(GetMaster(),false,false,false)) return;
                else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; }
            }

            if (CAT_FORM) { if (ChangeForm(CAT_FORM)) { return; } }
            else if (BEAR_FORM) { if (ChangeForm(BEAR_FORM)) { return; } }
            else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) {  } //Normal Form

            TakePosition(pTarget);
            break;
        #pragma endregion

        #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK
        case BOT_ROLE_OFFTANK:
        case BOT_ROLE_TANK: // It is a tank druid or a defending druid

            // Do what you must before getting attacked...
            if (ai->GetForm() == FORM_NONE)
            {
                // Non tank stuff to avoid
                if (m_tank->GetGUID() != m_bot->GetGUID())
                {
                    if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; }
                    if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; }
                    if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; }
                    //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; }
                }
                // Things to do wheter Tank or not
                if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd
                if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } //We have little mana probably cant change form
            }
            TakePosition(pTarget);

            if (ChangeForm(BEAR_FORM)) { return; }

            // if i am main tank, protect master by taunt
            if(m_tank->GetGUID() == m_bot->GetGUID())
            {
                // Taunt if needed (Only for master)
                Unit *curAtt = GetAttackerOf(GetMaster());
                if (curAtt)
                {
                    if (isUnderAttack(GetMaster(),2) && CastSpell(CHALLENGING_ROAR, curAtt)) { return; }
                    if (CastSpell(GROWL, curAtt))  { return; }
                }
                // My target is not attacking me, taunt..
                if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(GROWL, pTarget) )  { return; }
            }
            break;
        #pragma endregion

        #pragma region BOT_ROLE_DPS_RANGED
        case BOT_ROLE_DPS_RANGED:
            if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot)) { return; }

            // Do caster form stuff
            if (ai->GetForm() == FORM_NONE)
            {
                if(DoSupportRaid(GetMaster())) return;
                else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; }
            }

            if (MOONKIN_FORM) { if (ChangeForm(MOONKIN_FORM)) { return; } }
            else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form

            TakePosition(pTarget);

            // BUFF UP
            if(DoSupportRaid(GetMaster(),false,false,false)) return;
            else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; }

            break;
        #pragma endregion

        #pragma region BOT_ROLE_SUPPORT
        case BOT_ROLE_SUPPORT:
            if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE,m_bot)) { return; }
            //Get to tree form only if you will no longer cast attack spells
            if( TREE_OF_LIFE_FORM && (ai->GetManaPercent() < offensiveSpellThreshold || isUnderAttack()) )
            {
                 if (ChangeForm(TREE_OF_LIFE_FORM)) { return; }
            }
            else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { }  //Normal Form no gcd

            TakePosition(pTarget);

            //RezGroup(REBIRTH, GetMaster());
            if (DoSupportRaid(GetMaster())) { return; }
            if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; }
            //heal pets and bots
            Unit *target = DoSelectLowestHpFriendly(30, 1000);
            if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; }

            break;
        #pragma endregion
    }

    #pragma region DruidCommon
    // Common Dps and protection routine
    if (ai->GetHealthPercent() <= 70 && CastSpell(BARKSKIN,m_bot)) { return; }
    if (isUnderAttack() && CastSpell(NATURES_GRASP,m_bot)) { return; }

    if (ai->GetForm() == FORM_CAT)
    {
        // If at threat limit, use Cower to reduce threat
        if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack())
        {
            if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!!
            {
                m_bot->SetSelection(m_tank->getVictim()->GetGUID());
                return;
            }
            else
            {
                if (CastSpell(COWER,pTarget)) { return; } //Lets see if we can manage
                else { return; } //use no spells and wait threat to be reduced
            }
        }
        if (CastSpell(FERAL_CHARGE_CAT,pTarget)) { return; }
        if (m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(MAIM, pTarget)) { return; }

        if (CastSpell(BERSERK, m_bot)) { return; }
        if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; }
        if (isUnderAttack() && CastSpell(NATURES_GRASP, m_bot)) { return; }
        if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; }

        if (m_bot->GetComboPoints() < 5)
        {
            if (CastSpell(RAKE, pTarget)) { return; }
            if (CastSpell(MANGLE_CAT, pTarget)) { return; }
            if (!pTarget->HasInArc(M_PI,m_bot) && CastSpell(SHRED, pTarget)) { return; }
            if (ai->GetEnergyAmount() > 65 && CastSpell(MANGLE_CAT, pTarget)) { return; } //Spam mangle if cannot cast shred
            if (ai->GetEnergyAmount() > 65 && CastSpell(CLAW, pTarget) ) { return; } //Spam Claw if there is no mangle
            // if (CanCast(COWER, pTarget) && CastSpell(COWER, pTarget)) { return; } //if still nothing, use COWER to reduce threat
        }
        else
        {
            if (CastSpell(SAVAGE_ROAR)) { return; }
            if (CastSpell(RIP, pTarget)) { return; }
            if (ai->GetEnergyAmount() >= 65 && CastSpell(FEROCIOUS_BITE, pTarget)) { return; } //maxhit for feracious bite
        }
        if (CastSpell(TIGERS_FURY, m_bot)) { return; } //if nothing is ready yet, use tigers fury
    }
    else if (ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR)
    {
        // If at threat limit, stop
        if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() )
        {
            //Change to tank's target
            if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); }
            return; //use no spells and wait threat to be reduced
        }
        if (CastSpell(FERAL_CHARGE_BEAR,pTarget)) { return; }
        if (CastSpell(BASH, pTarget,true,true)) { return; } //Need check for immunity
        if (CastSpell(BERSERK, m_bot)) { return; }
        if (CastSpell(DEMORALIZING_ROAR, pTarget)) { return; }
        if (ai->GetHealthPercent() > 90 && ai->GetRageAmount() < 50 && CastSpell(ENRAGE, m_bot)) { return; }
        if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; }
        if ( ( ai->GetHealthPercent() <= 30 || (ai->GetHealthPercent() < 85 && m_tank->GetGUID() != m_bot->GetGUID())  )
            && CastSpell(FRENZIED_REGENERATION)) { return; }
        if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; }
        if (CastSpell(MANGLE_BEAR, pTarget)) { return; }
        if ((ai->GetRageAmount() > 70 || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(SWIPE_BEAR, pTarget)) { return; }
        if (ai->GetRageAmount() > 50 && CastSpell(MAUL, pTarget)) {} // Low Priority, Next Attack effect
        if (ai->GetRageAmount() > 60 && CastSpell(LACERATE, pTarget)) { return; } //Currently applies only 1
    }
    else
    {
        //Defensive stuff
        if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() )
        {
            if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; }
            if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; }
            if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; }
            //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; }
            if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; }
        }

        if (CastSpell(FAERIE_FIRE, pTarget)) { return; }

        // If at threat limit, stop
        if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() )
        {
            //Change to tank's target
            if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); }
            return; //use no spells and wait threat to be reduced
        }
        // Continue attacking if theres excess mana (for healers)
        if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; }
        if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //only balance no gcd

        if (m_bot->HasAura(NATURES_SWIFTNESS) && CastSpell(STARFIRE, pTarget)) { return; }
        if (CastSpell(INSECT_SWARM, pTarget)) { return; }
        if (CastSpell(TYPHOON, pTarget)) { return; }
        if (isUnderAttack(m_tank,4) && CastSpell(HURRICANE, pTarget)) { ai->SetIgnoreUpdateTime(8); return; }
        if (isUnderAttack(m_tank,5) && CastSpell(FORCE_OF_NATURE, m_bot)) { return; }
        if (isUnderAttack(m_tank,4) && CastSpell(STARFALL, pTarget)) { return; }
        if (CastSpell(MOONFIRE, pTarget)) { return; }
        if (CastSpell(WRATH, pTarget)) { return; }
        if (CastSpell(STARFIRE, pTarget)) { return; }
    }

    // If there is nothing else to do buff UP
    if (m_role == BOT_ROLE_DPS_MELEE) //Those already healed and buffed or should never buff in combat
    {
        if (DoSupportRaid(GetMaster(),false,false,false)) { return; }
        if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; }
    }


    // drink potion if support / healer (Other builds simply overuse mana and waste mana pots)
    if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) )
    {
        Item *pItem = ai->FindPotion();
        if(pItem != NULL)
        {
            if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown
            ai->UseItem(*pItem);
        }
    }
    #pragma endregion
} //end DoNextCombatManeuver
Exemplo n.º 21
0
void PlayerbotWarlockAI::DoNonCombatActions()
{
    PlayerbotAI *ai = GetAI();
    if( !ai )
        return;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_CURSES;

    Pet *pet = m_bot->GetPet();

    // buff myself DEMON_SKIN, DEMON_ARMOR, FEL_ARMOR
    if (FEL_ARMOR > 0)
        (!m_bot->HasAura(FEL_ARMOR, EFFECT_INDEX_0) && ai->CastSpell(FEL_ARMOR, *m_bot));
    else if (DEMON_ARMOR > 0)
        (!m_bot->HasAura(DEMON_ARMOR, EFFECT_INDEX_0) && !m_bot->HasAura(FEL_ARMOR, EFFECT_INDEX_0) && ai->CastSpell(DEMON_ARMOR, *m_bot));
    else if (DEMON_SKIN > 0)
        (!m_bot->HasAura(DEMON_SKIN, EFFECT_INDEX_0) && !m_bot->HasAura(FEL_ARMOR, EFFECT_INDEX_0) && !m_bot->HasAura(DEMON_ARMOR, EFFECT_INDEX_0) && ai->CastSpell(DEMON_SKIN, *m_bot));

    // buff myself & master DETECT_INVISIBILITY
    if (DETECT_INVISIBILITY > 0)
        (!m_bot->HasAura(DETECT_INVISIBILITY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 2 && ai->CastSpell(DETECT_INVISIBILITY, *m_bot));
    if (DETECT_INVISIBILITY > 0)
        (!GetMaster()->HasAura(DETECT_INVISIBILITY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 2 && ai->CastSpell(DETECT_INVISIBILITY, *GetMaster()));

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 25)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if(( pet )
        && (pItem == NULL && DARK_PACT>0 && ai->GetManaPercent() <= 50 && pet->GetPower(POWER_MANA) > 0) )
    {
        ai->CastSpell(DARK_PACT, *m_bot);
        //ai->TellMaster("casting dark pact.");
        return;
    }
    else if(( !pet )
        && (pItem == NULL && LIFE_TAP>0 && ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 25) )
    {
        ai->CastSpell(LIFE_TAP, *m_bot);
        //ai->TellMaster("casting life tap.");
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }
    else if(( pet )
        && (pItem == NULL && fItem == NULL && CONSUME_SHADOWS>0 && !m_bot->HasAura(CONSUME_SHADOWS, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75) )
    {
        ai->CastSpell(CONSUME_SHADOWS, *m_bot);
        //ai->TellMaster("casting consume shadows.");
        return;
    }

    // check for demon
    if( SUMMON_FELGUARD>0 || SUMMON_FELHUNTER>0 || SUMMON_SUCCUBUS>0 || SUMMON_VOIDWALKER>0 || SUMMON_IMP>0 && !m_demonSummonFailed )
    {
        if( !pet )
        {
            // summon demon
            if( SUMMON_FELGUARD>0 && ai->CastSpell(SUMMON_FELGUARD,*m_bot) )
                ai->TellMaster( "summoning felguard." );
            else if( SUMMON_FELHUNTER>0 && ai->CastSpell(SUMMON_FELHUNTER,*m_bot) )
                ai->TellMaster( "summoning felhunter." );
            else if( SUMMON_SUCCUBUS>0 && ai->CastSpell(SUMMON_SUCCUBUS,*m_bot) )
                ai->TellMaster( "summoning succubus." );
            else if( SUMMON_VOIDWALKER>0 && ai->CastSpell(SUMMON_VOIDWALKER,*m_bot) )
                ai->TellMaster( "summoning voidwalker." );
            else if( SUMMON_IMP>0 && ai->GetManaPercent() >= 64 && ai->CastSpell(SUMMON_IMP,*m_bot) )
                ai->TellMaster( "summoning imp." );
            else
            {
                m_demonSummonFailed = true;
                //ai->TellMaster( "summon demon failed!" );
            }
        }
    }

    // check for buffs with demon
    if(( pet )
        && ( SOUL_LINK>0 && !m_bot->HasAura(SOUL_LINK, EFFECT_INDEX_0) && ai->GetManaPercent() >= 16 && ai->CastSpell(SOUL_LINK,*m_bot) ))
    {
        //ai->TellMaster( "casting soul link." );
        return;
    }
    else if(( pet )
        && ( BLOOD_PACT>0 && !m_bot->HasAura(BLOOD_PACT, EFFECT_INDEX_0) && ai->CastSpell(BLOOD_PACT,*m_bot) ))
    {
        //ai->TellMaster( "casting blood pact." );
        return;
    }
    else if(( pet )
        && ( FEL_INTELLIGENCE>0 && !m_bot->HasAura(FEL_INTELLIGENCE, EFFECT_INDEX_0) && ai->CastSpell(FEL_INTELLIGENCE,*m_bot) ))
    {
        //ai->TellMaster( "casting fel intelligence." );
        return;
    }
} // end DoNonCombatActions
Exemplo n.º 22
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            (ai->HasAura(SCREAM,*pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) ||
                ai->CastSpell(PAIN) ||
                (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) ||
                (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) ||
                ai->CastSpell(MIND_BLAST) ||
                (ai->GetHealthPercent() < 20 && ai->CastSpell(GREAT_HEAL)) ||
                ai->CastSpell(SMITE);
            return;
    }

    // ------- Non Duel combat ----------

    ai->SetMovementOrder( PlayerbotAI::MOVEMENT_FOLLOW, GetMaster() ); // dont want to melee mob

    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting fade.");
        ai->CastSpell(FADE, *m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && PWS > 0 && !m_bot->HasAura(PWS, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting pws on myself.");
        ai->CastSpell(PWS);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {
        ai->TellMaster("I'm casting desperate prayer.");
        ai->CastSpell(DESPERATE_PRAYER, *m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (*m_bot, ai->GetHealthPercent());

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 25 && PWS > 0 && !GetMaster()->HasAura(PWS, EFFECT_INDEX_0))
                ai->CastSpell(PWS, *(GetMaster()));
        else if (masterHP < 80)
            HealTarget (*GetMaster(), masterHP);
    }

    // Heal group
    if( m_group )
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer( itr->guid );
            if( !m_groupMember || !m_groupMember->isAlive() )
                continue;

            uint32 memberHP = m_groupMember->GetHealth()*100 / m_groupMember->GetMaxHealth();
            if( memberHP < 25 )
                HealTarget( *m_groupMember, memberHP );
        }
    }

    // Damage Spells
    ai->SetInFront( pTarget );
	float dist = m_bot->GetDistance( pTarget );

    switch (SpellSequence)
    {
        case SPELL_HOLY:
            if (SMITE > 0 && LastSpellHoly <1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
            {
                ai->CastSpell(SMITE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
            }
            else if (MANA_BURN > 0 && LastSpellHoly <2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
            {
                //ai->TellMaster("I'm casting mana burn.");
                ai->CastSpell(MANA_BURN, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
            }
            else if (HOLY_NOVA > 0 && LastSpellHoly <3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 22)
            {
                //ai->TellMaster("I'm casting holy nova.");
                ai->CastSpell(HOLY_NOVA);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
             }
             else if (HOLY_FIRE > 0 && LastSpellHoly <4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
             {
                 //ai->TellMaster("I'm casting holy fire.");
                 ai->CastSpell(HOLY_FIRE, *pTarget);
                 SpellSequence = SPELL_SHADOWMAGIC;
                 LastSpellHoly = LastSpellHoly +1;
                 break;
             }
             else if (PRAYER_OF_MENDING > 0 && LastSpellHoly <5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth()*0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
             {
                 //ai->TellMaster("I'm casting prayer of mending on master.");
                 ai->CastSpell(PRAYER_OF_MENDING, *GetMaster());
                 SpellSequence = SPELL_SHADOWMAGIC;
                 LastSpellHoly = LastSpellHoly +1;
                 break;
             }
             else if (LastSpellHoly > 6)
             {
                 LastSpellHoly = 0;
                 SpellSequence = SPELL_SHADOWMAGIC;
                 break;
             }
             LastSpellHoly = LastSpellHoly + 1;
             //SpellSequence = SPELL_SHADOWMAGIC;
             //break;

        case SPELL_SHADOWMAGIC:
            if (PAIN > 0 && LastSpellShadowMagic <1 && !pTarget->HasAura(PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
            {
                //ai->TellMaster("I'm casting pain.");
                ai->CastSpell(PAIN, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (MIND_BLAST > 0 && LastSpellShadowMagic <2 && ai->GetManaPercent() >= 19)
            {
                //ai->TellMaster("I'm casting mind blast.");
                ai->CastSpell(MIND_BLAST, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
           else if (SCREAM > 0 && LastSpellShadowMagic <3 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 15)
            {
                ai->TellMaster("I'm casting scream.");
                ai->CastSpell(SCREAM);
                SpellSequence = SPELL_DISCIPLINE;
                (LastSpellShadowMagic = LastSpellShadowMagic +1);
                break;
            }

            else if (MIND_FLAY > 0 && LastSpellShadowMagic <4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
            {
                //ai->TellMaster("I'm casting mind flay.");
                ai->CastSpell(MIND_FLAY, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic <5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(DEVOURING_PLAGUE, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic <6 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic <7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(VAMPIRIC_TOUCH, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (SHADOWFIEND > 0 && LastSpellShadowMagic <8)
            {
                ai->CastSpell(SHADOWFIEND);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (MIND_SEAR > 0 && LastSpellShadowMagic <9 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(MIND_SEAR, *pTarget);
                ai->SetIgnoreUpdateTime(5);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (LastSpellShadowMagic > 10)
            {
                LastSpellShadowMagic = 0;
                SpellSequence = SPELL_DISCIPLINE;
                break;
            }
            LastSpellShadowMagic = LastSpellShadowMagic +1;
            //SpellSequence = SPELL_DISCIPLINE;
            //break;

        case SPELL_DISCIPLINE:
            if (FEAR_WARD > 0 && LastSpellDiscipline <1 && ai->GetManaPercent() >= 3)
            {
                //ai->TellMaster("I'm casting fear ward");
                ai->CastSpell(FEAR_WARD, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (POWER_INFUSION > 0 && LastSpellDiscipline <2 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting power infusion");
                ai->CastSpell(POWER_INFUSION, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (MASS_DISPEL > 0 && LastSpellDiscipline <3 && ai->GetManaPercent() >= 33)
            {
                //ai->TellMaster("I'm casting mass dispel");
                ai->CastSpell(MASS_DISPEL);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline <4)
            {
                //ai->TellMaster("I'm casting inner focus");
                ai->CastSpell(INNER_FOCUS, *m_bot);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (PENANCE > 0 && LastSpellDiscipline <5 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting PENANCE");
                ai->CastSpell(PENANCE);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (LastSpellDiscipline > 6)
            {
                LastSpellDiscipline = 0;
                SpellSequence = SPELL_HOLY;
                break;
            }
            else
            {
                LastSpellDiscipline = LastSpellDiscipline + 1;
                SpellSequence = SPELL_HOLY;
            }
    }
} // end DoNextCombatManeuver
Exemplo n.º 23
0
void PlayerbotWarlockAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            if (SHADOW_BOLT > 0)
                ai->CastSpell(SHADOW_BOLT);
            return;
    }

    // ------- Non Duel combat ----------

    //ai->SetMovementOrder( PlayerbotAI::MOVEMENT_FOLLOW, GetMaster() ); // dont want to melee mob

    ai->SetInFront( pTarget );
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();
    Pet *pet = m_bot->GetPet();

    // Damage Spells
    ai->SetInFront( pTarget );

    switch (SpellSequence)
    {
        case SPELL_CURSES:
             if (CURSE_OF_AGONY > 0 && !pTarget->HasAura(CURSE_OF_AGONY, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && LastSpellCurse < 1 && ai->GetManaPercent() >= 14)
             {
                 ai->CastSpell(CURSE_OF_AGONY, *pTarget);
                 SpellSequence = SPELL_AFFLICTION;
                 LastSpellCurse = LastSpellCurse +1;
                 break;
             }
             else if (CURSE_OF_THE_ELEMENTS > 0 && !pTarget->HasAura(CURSE_OF_THE_ELEMENTS, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_AGONY, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_WEAKNESS, EFFECT_INDEX_0) && LastSpellCurse < 2 && ai->GetManaPercent() >= 10)
             {
                 ai->CastSpell(CURSE_OF_THE_ELEMENTS, *pTarget);
                 SpellSequence = SPELL_AFFLICTION;
                 LastSpellCurse = LastSpellCurse +1;
                 break;
             }
             else if (CURSE_OF_EXHAUSTION > 0 && !pTarget->HasAura(CURSE_OF_EXHAUSTION, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_WEAKNESS, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_AGONY, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_THE_ELEMENTS, EFFECT_INDEX_0) && LastSpellCurse < 3 && ai->GetManaPercent() >= 6)
             {
                 ai->CastSpell(CURSE_OF_EXHAUSTION, *pTarget);
                 SpellSequence = SPELL_AFFLICTION;
                 LastSpellCurse = LastSpellCurse +1;
                 break;
             }
             else if (CURSE_OF_WEAKNESS > 0 && !pTarget->HasAura(CURSE_OF_WEAKNESS, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_EXHAUSTION, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_AGONY, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_THE_ELEMENTS, EFFECT_INDEX_0) && LastSpellCurse < 4 && ai->GetManaPercent() >= 14)
             {
                 ai->CastSpell(CURSE_OF_WEAKNESS, *pTarget);
                 SpellSequence = SPELL_AFFLICTION;
                 LastSpellCurse = LastSpellCurse +1;
                 break;
             }
             else if (CURSE_OF_TONGUES > 0 && !pTarget->HasAura(CURSE_OF_TONGUES, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_WEAKNESS, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_EXHAUSTION, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_AGONY, EFFECT_INDEX_0) && !pTarget->HasAura(CURSE_OF_THE_ELEMENTS, EFFECT_INDEX_0) && LastSpellCurse < 5 && ai->GetManaPercent() >= 4)
             {
                 ai->CastSpell(CURSE_OF_TONGUES, *pTarget);
                 SpellSequence = SPELL_AFFLICTION;
                 LastSpellCurse = LastSpellCurse +1;
                 break;
             }
             LastSpellCurse = 0;
             //SpellSequence = SPELL_AFFLICTION;
             //break;

        case SPELL_AFFLICTION:
             if (LIFE_TAP > 0 && LastSpellAffliction < 1 && ai->GetManaPercent() <= 50)
             {
                 ai->CastSpell(LIFE_TAP, *m_bot);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (CORRUPTION > 0 && !pTarget->HasAura(CORRUPTION, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && !pTarget->HasAura(SEED_OF_CORRUPTION, EFFECT_INDEX_0) && LastSpellAffliction < 2 && ai->GetManaPercent() >= 19)
             {
                 ai->CastSpell(CORRUPTION, *pTarget);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (DRAIN_SOUL > 0 && pTarget->GetHealth() < pTarget->GetMaxHealth()*0.40 && !pTarget->HasAura(DRAIN_SOUL, EFFECT_INDEX_0) && LastSpellAffliction < 3 && ai->GetManaPercent() >= 19)
             {
                 ai->CastSpell(DRAIN_SOUL, *pTarget);
                 ai->SetIgnoreUpdateTime(15);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (DRAIN_LIFE > 0 && LastSpellAffliction < 4 && !pTarget->HasAura(DRAIN_SOUL, EFFECT_INDEX_0) && !pTarget->HasAura(SEED_OF_CORRUPTION, EFFECT_INDEX_0) && !pTarget->HasAura(DRAIN_LIFE, EFFECT_INDEX_0) && !pTarget->HasAura(DRAIN_MANA, EFFECT_INDEX_0) && ai->GetHealthPercent() <= 70 && ai->GetManaPercent() >= 23)
             {
                 ai->CastSpell(DRAIN_LIFE, *pTarget);
                 ai->SetIgnoreUpdateTime(5);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (DRAIN_MANA > 0 && pTarget->GetPower(POWER_MANA) > 0 && !pTarget->HasAura(DRAIN_SOUL, EFFECT_INDEX_0) && !pTarget->HasAura(DRAIN_MANA, EFFECT_INDEX_0) && !pTarget->HasAura(SEED_OF_CORRUPTION, EFFECT_INDEX_0) && !pTarget->HasAura(DRAIN_LIFE, EFFECT_INDEX_0) && LastSpellAffliction < 5 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 17)
             {
                 ai->CastSpell(DRAIN_MANA, *pTarget);
                 ai->SetIgnoreUpdateTime(5);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (UNSTABLE_AFFLICTION > 0 && LastSpellAffliction < 6 && !pTarget->HasAura(UNSTABLE_AFFLICTION, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && ai->GetManaPercent() >= 20)
             {
                 ai->CastSpell(UNSTABLE_AFFLICTION, *pTarget);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (HAUNT > 0 && LastSpellAffliction < 7 && !pTarget->HasAura(HAUNT, EFFECT_INDEX_0) && ai->GetManaPercent() >= 12)
             {
                 ai->CastSpell(HAUNT, *pTarget);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (ATROCITY > 0 && !pTarget->HasAura(ATROCITY, EFFECT_INDEX_0) && LastSpellAffliction < 8 && ai->GetManaPercent() >= 21)
             {
                 ai->CastSpell(ATROCITY, *pTarget);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (SEED_OF_CORRUPTION > 0 && !pTarget->HasAura(SEED_OF_CORRUPTION, EFFECT_INDEX_0) && LastSpellAffliction < 9 && ai->GetManaPercent() >= 34)
             {
                 ai->CastSpell(SEED_OF_CORRUPTION, *pTarget);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (HOWL_OF_TERROR > 0 && !pTarget->HasAura(HOWL_OF_TERROR, EFFECT_INDEX_0) && ai->GetAttackerCount()>3 && LastSpellAffliction < 10 && ai->GetManaPercent() >= 11)
             {
                 ai->CastSpell(HOWL_OF_TERROR, *pTarget);
                 ai->TellMaster("casting howl of terror!");
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if (FEAR > 0 && !pTarget->HasAura(FEAR, EFFECT_INDEX_0) && pVictim==m_bot && ai->GetAttackerCount()>=2 && LastSpellAffliction < 11 && ai->GetManaPercent() >= 12)
             {
                 ai->CastSpell(FEAR, *pTarget);
                 //ai->TellMaster("casting fear!");
                 ai->SetIgnoreUpdateTime(1.5);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             else if(( pet )
                 && (DARK_PACT > 0 && ai->GetManaPercent() <= 50 && LastSpellAffliction < 12 && pet->GetPower(POWER_MANA) > 0))
             {
                 ai->CastSpell(DARK_PACT, *m_bot);
                 SpellSequence = SPELL_DESTRUCTION;
                 LastSpellAffliction = LastSpellAffliction +1;
                 break;
             }
             LastSpellAffliction = 0;
             //SpellSequence = SPELL_DESTRUCTION;
             //break;

        case SPELL_DESTRUCTION:
             if (SHADOWFURY > 0 && LastSpellDestruction < 1 && !pTarget->HasAura(SHADOWFURY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 37)
             {
                  ai->CastSpell(SHADOWFURY, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (SHADOW_BOLT > 0 && LastSpellDestruction < 2 && ai->GetManaPercent() >= 23)
              {
                  ai->CastSpell(SHADOW_BOLT, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (RAIN_OF_FIRE > 0 && LastSpellDestruction < 3 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 77)
              {
                  ai->CastSpell(RAIN_OF_FIRE, *pTarget);
                  //ai->TellMaster("casting rain of fire!");
                  ai->SetIgnoreUpdateTime(8);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (SHADOWFLAME > 0 && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && LastSpellDestruction < 4 && ai->GetManaPercent() >= 25)
              {
                  ai->CastSpell(SHADOWFLAME, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (IMMOLATE > 0 && !pTarget->HasAura(IMMOLATE, EFFECT_INDEX_0) && !pTarget->HasAura(SHADOWFLAME, EFFECT_INDEX_0) && LastSpellDestruction < 5 && ai->GetManaPercent() >= 23)
              {
                  ai->CastSpell(IMMOLATE, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (CONFLAGRATE > 0 && LastSpellDestruction < 6 && ai->GetManaPercent() >= 16)
              {
                  ai->CastSpell(CONFLAGRATE, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (INCINERATE > 0 && LastSpellDestruction < 7 && ai->GetManaPercent() >= 19)
              {
                  ai->CastSpell(INCINERATE, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (SEARING_PAIN > 0 && LastSpellDestruction < 8 && ai->GetManaPercent() >= 11)
              {
                  ai->CastSpell(SEARING_PAIN, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (SOUL_FIRE > 0 && LastSpellDestruction < 9 && ai->GetManaPercent() >= 13)
              {
                  ai->CastSpell(SOUL_FIRE, *pTarget);
                  ai->SetIgnoreUpdateTime(6);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (CHAOS_BOLT > 0 && LastSpellDestruction < 10 && ai->GetManaPercent() >= 9)
              {
                  ai->CastSpell(CHAOS_BOLT, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (SHADOWBURN > 0 && LastSpellDestruction < 11 && pTarget->GetHealth() < pTarget->GetMaxHealth()*0.20 && !pTarget->HasAura(SHADOWBURN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 27)
              {
                  ai->CastSpell(SHADOWBURN, *pTarget);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else if (HELLFIRE > 0 && LastSpellDestruction < 12 && !m_bot->HasAura(HELLFIRE, EFFECT_INDEX_0) && ai->GetAttackerCount()>=5 && ai->GetHealthPercent() >= 10 && ai->GetManaPercent() >= 87)
              {
                  ai->CastSpell(HELLFIRE);
                  ai->TellMaster("casting hellfire!");
                  ai->SetIgnoreUpdateTime(15);
                  SpellSequence = SPELL_CURSES;
                  LastSpellDestruction = LastSpellDestruction + 1;
                  break;
              }
              else
              {
                  LastSpellDestruction = 0;
                  SpellSequence = SPELL_CURSES;
              }
    }
} // end DoNextCombatManeuver
Exemplo n.º 24
0
void PlayerbotRogueAI::DoNonCombatActions()
{
    PlayerbotAI *ai = GetAI();
    if (!ai)
        return;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    // remove stealth
    if (m_bot->HasAura(STEALTH))
        m_bot->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindFood();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

    // Search and apply poisons to weapons
    // Mainhand ...
    Item * poison, * weapon;
    weapon = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
    if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
    {
        poison = ai->FindConsumable(INSTANT_POISON_DISPLAYID);
        if (!poison)
            poison = ai->FindConsumable(WOUND_POISON_DISPLAYID);
        if (!poison)
            poison = ai->FindConsumable(DEADLY_POISON_DISPLAYID);
        if (poison)
        {
            ai->UseItem(poison, EQUIPMENT_SLOT_MAINHAND);
            ai->SetIgnoreUpdateTime(5);
        }
    }
    //... and offhand
    weapon = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
    if (weapon && weapon->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == 0)
    {
        poison = ai->FindConsumable(DEADLY_POISON_DISPLAYID);
        if (!poison)
            poison = ai->FindConsumable(WOUND_POISON_DISPLAYID);
        if (!poison)
            poison = ai->FindConsumable(INSTANT_POISON_DISPLAYID);
        if (poison)
        {
            ai->UseItem(poison, EQUIPMENT_SLOT_OFFHAND);
            ai->SetIgnoreUpdateTime(5);
        }
    }

} // end DoNonCombatActions
Exemplo n.º 25
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    Player* m_master = ai->GetLeader();
    if (!m_master)
        return;

    //ai->SetMovementTarget(PlayerbotAI::MOVEMENT_FOLLOW, m_master);   // dont want to melee mob

    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {

        ai->CastSpell(FADE, m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
    {

        ai->CastSpell(POWER_WORD_SHIELD);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {

        ai->CastSpell(DESPERATE_PRAYER, m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (m_bot);

    // Heal master
    uint32 masterHP = m_master->GetHealth() * 100 / m_master->GetMaxHealth();
    if (m_master->isAlive())
    {
        if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !m_master->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
            ai->CastSpell(POWER_WORD_SHIELD, m_master);
        else if (masterHP < 80)
            HealTarget (m_master);
    }

    // Heal group
    if (m_group)
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 25)
                HealTarget(m_groupMember);
        }
    }

    // Damage Spells
    ai->SetInFront(pTarget);
    float dist = m_bot->GetDistance(pTarget);

    switch (SpellSequence)
    {
    case SPELL_HOLY:
        if (SMITE > 0 && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
        {
            ai->CastSpell(SMITE, pTarget);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (MANA_BURN > 0 && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
        {

            ai->CastSpell(MANA_BURN, pTarget);
            ai->SetIgnoreUpdateTime(3);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (HOLY_NOVA > 0 && LastSpellHoly < 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 22)
        {

            ai->CastSpell(HOLY_NOVA);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (HOLY_FIRE > 0 && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
        {

            ai->CastSpell(HOLY_FIRE, pTarget);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (PRAYER_OF_MENDING > 0 && LastSpellHoly < 5 && pVictim == m_master && m_master->GetHealth() <= m_master->GetMaxHealth() * 0.7 && !m_master->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
        {

            ai->CastSpell(PRAYER_OF_MENDING, m_master);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (LastSpellHoly > 6)
        {
            LastSpellHoly = 0;
            SpellSequence = SPELL_SHADOWMAGIC;
            break;
        }
        LastSpellHoly = LastSpellHoly + 1;
    //SpellSequence = SPELL_SHADOWMAGIC;
    //break;

    case SPELL_SHADOWMAGIC:
        if (SHADOW_WORD_PAIN > 0 && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
        {

            ai->CastSpell(SHADOW_WORD_PAIN, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (MIND_BLAST > 0 && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19)
        {

            ai->CastSpell(MIND_BLAST, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (SCREAM > 0 && LastSpellShadowMagic < 3 && ai->GetManaPercent() >= 15)
        {

            ai->CastSpell(SCREAM);
            SpellSequence = SPELL_DISCIPLINE;
            (LastSpellShadowMagic = LastSpellShadowMagic + 1);
            break;
        }

        else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
        {

            ai->CastSpell(MIND_FLAY, pTarget);
            ai->SetIgnoreUpdateTime(3);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
        {
            ai->CastSpell(DEVOURING_PLAGUE, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60)
        {
            ai->CastSpell(SHADOW_PROTECTION, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
        {
            ai->CastSpell(VAMPIRIC_TOUCH, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (SHADOWFIEND > 0 && LastSpellShadowMagic < 8)
        {
            ai->CastSpell(SHADOWFIEND);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (MIND_SEAR > 0 && LastSpellShadowMagic < 9 && ai->GetManaPercent() >= 28)
        {
            ai->CastSpell(MIND_SEAR, pTarget);
            ai->SetIgnoreUpdateTime(5);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (LastSpellShadowMagic > 10)
        {
            LastSpellShadowMagic = 0;
            SpellSequence = SPELL_DISCIPLINE;
            break;
        }
        LastSpellShadowMagic = LastSpellShadowMagic + 1;
    //SpellSequence = SPELL_DISCIPLINE;
    //break;

    case SPELL_DISCIPLINE:
        if (FEAR_WARD > 0 && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3)
        {

            ai->CastSpell(FEAR_WARD, m_master);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16)
        {

            ai->CastSpell(POWER_INFUSION, m_master);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (MASS_DISPEL > 0 && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33)
        {

            ai->CastSpell(MASS_DISPEL);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4)
        {

            ai->CastSpell(INNER_FOCUS, m_bot);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16)
        {

            ai->CastSpell(PENANCE);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (LastSpellDiscipline > 6)
        {
            LastSpellDiscipline = 0;
            SpellSequence = SPELL_HOLY;
            break;
        }
        else
        {
            LastSpellDiscipline = LastSpellDiscipline + 1;
            SpellSequence = SPELL_HOLY;
        }
    }
} // end DoNextCombatManeuver
Exemplo n.º 26
0
void PlayerbotHunterAI::DoNonCombatActions()
{
    PlayerbotAI *ai = GetAI();
    if (!ai)
        return;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    // reset ranged combat state
    if (!m_rangedCombat)
        m_rangedCombat = true;

    // buff group
    if (TRUESHOT_AURA > 0)
        (!m_bot->HasAura(TRUESHOT_AURA, EFFECT_INDEX_0) && ai->CastSpell (TRUESHOT_AURA, *m_bot));

    // buff myself
    if (ASPECT_OF_THE_HAWK > 0)
        (!m_bot->HasAura(ASPECT_OF_THE_HAWK, EFFECT_INDEX_0) && ai->CastSpell (ASPECT_OF_THE_HAWK, *m_bot));

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(pItem);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

    // check for pet
    if (PET_SUMMON > 0 && !m_petSummonFailed && HasPet(m_bot))
    {
        // we can summon pet, and no critical summon errors before
        Pet *pet = m_bot->GetPet();
        if (!pet)
        {
            // summon pet
            if (PET_SUMMON > 0 && ai->CastSpell(PET_SUMMON, *m_bot))
                ai->TellMaster("summoning pet.");
            else
            {
                m_petSummonFailed = true;
                ai->TellMaster("summon pet failed!");
            }
        }
        else if (pet->getDeathState() != ALIVE)
        {
            // revive pet
            if (PET_REVIVE > 0 && ai->GetManaPercent() >= 80 && ai->CastSpell(PET_REVIVE, *m_bot))
                ai->TellMaster("reviving pet.");
        }
        else if (((float) pet->GetHealth() / (float) pet->GetMaxHealth()) < 0.5f)
        {
            // heal pet when health lower 50%
            if (PET_MEND > 0 && !pet->getDeathState() != ALIVE && !pet->HasAura(PET_MEND, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13 && ai->CastSpell(PET_MEND, *m_bot))
                ai->TellMaster("healing pet.");
        }
        else if (pet->GetHappinessState() != HAPPY) // if pet is hungry
        {
            Unit *caster = (Unit *) m_bot;
            // list out items in main backpack
            for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; slot++)
            {
                Item* const pItem = m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
                if (pItem)
                {
                    const ItemPrototype* const pItemProto = pItem->GetProto();
                    if (!pItemProto)
                        continue;

                    if (pet->HaveInDiet(pItemProto)) // is pItem in pets diet
                    {
                        // DEBUG_LOG ("[PlayerbotHunterAI]: DoNonCombatActions - Food for pet: %s",pItemProto->Name1);
                        caster->CastSpell(caster, 51284, true); // pet feed visual
                        uint32 count = 1; // number of items used
                        int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food
                        m_bot->DestroyItemCount(pItem, count, true); // remove item from inventory
                        m_bot->CastCustomSpell(m_bot, PET_FEED, &benefit, NULL, NULL, true); // feed pet
                        ai->TellMaster("feeding pet.");
                        ai->SetIgnoreUpdateTime(10);
                        return;
                    }
                }
            }
            // list out items in other removable backpacks
            for (uint8 bag = INVENTORY_SLOT_BAG_START; bag < INVENTORY_SLOT_BAG_END; ++bag)
            {
                const Bag* const pBag = (Bag *) m_bot->GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
                if (pBag)
                    for (uint8 slot = 0; slot < pBag->GetBagSize(); ++slot)
                    {
                        Item* const pItem = m_bot->GetItemByPos(bag, slot);
                        if (pItem)
                        {
                            const ItemPrototype* const pItemProto = pItem->GetProto();
                            if (!pItemProto)
                                continue;

                            if (pet->HaveInDiet(pItemProto)) // is pItem in pets diet
                            {
                                // DEBUG_LOG ("[PlayerbotHunterAI]: DoNonCombatActions - Food for pet: %s",pItemProto->Name1);
                                caster->CastSpell(caster, 51284, true); // pet feed visual
                                uint32 count = 1; // number of items used
                                int32 benefit = pet->GetCurrentFoodBenefitLevel(pItemProto->ItemLevel); // nutritional value of food
                                m_bot->DestroyItemCount(pItem, count, true); // remove item from inventory
                                m_bot->CastCustomSpell(m_bot, PET_FEED, &benefit, NULL, NULL, true); // feed pet
                                ai->TellMaster("feeding pet.");
                                ai->SetIgnoreUpdateTime(10);
                                return;
                            }
                        }
                    }
            }
            if (pet->HasAura(PET_MEND, EFFECT_INDEX_0) && !pet->HasAura(PET_FEED, EFFECT_INDEX_0))
                ai->TellMaster("..no pet food!");
            ai->SetIgnoreUpdateTime(7);
        }
    }
} // end DoNonCombatActions
Exemplo n.º 27
0
void PlayerbotPaladinAI::DoNonCombatActions()
{
	PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    // buff myself
	if (GREATER_BLESSING_OF_MIGHT > 0 && !m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *m_bot);
    else if (BLESSING_OF_MIGHT > 0 && !m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !m_bot->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *m_bot);

	if (DIVINE_FAVOR > 0 && !m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0) && ai->GetManaPercent() >= 3)
        ai->CastSpell(DIVINE_FAVOR , *m_bot);
/*
    if (SEAL_OF_COMMAND > 0)
        ai->CastSpell (SEAL_OF_COMMAND, *m_bot); // interferes with drinking/eating
*/
    //Select Class buff seq.
    ///Process Who is my master --> get the player class --> aura already present if not then proced --> cast the spell
    //Priest
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PRIEST && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PRIEST && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Mage
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_MAGE && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_MAGE && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Paladin
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PALADIN && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PALADIN && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Warlock
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_WARLOCK && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_WARLOCK && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Warrior
    if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster()));

    if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster()));

    if (BLESSING_OF_KINGS > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_KINGS, *(GetMaster()));

    if (GREATER_BLESSING_OF_KINGS > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_KINGS, *(GetMaster()));

    //Rogue
    if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_ROGUE && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster()));

    if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_ROGUE && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster()));

    //Shaman
    if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_SHAMAN && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster()));

    if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_SHAMAN && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster()));

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
	Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 40)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check original
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 40)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }

    // heal group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer || !tPlayer->isAlive() )
                continue;

             // heal player
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
        }
    }
}
Exemplo n.º 28
0
void PlayerbotMageAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            if (FIREBALL > 0)
                ai->CastSpell(FIREBALL);
            return;
    }

    // ------- Non Duel combat ----------

    //ai->SetMovementOrder( PlayerbotAI::MOVEMENT_FOLLOW, GetMaster() ); // dont want to melee mob

    // Damage Spells (primitive example)
    ai->SetInFront(pTarget);
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();
    float dist = m_bot->GetDistance(pTarget);

    switch (SpellSequence)
    {
        case SPELL_FROST:
            if (ICY_VEINS > 0 && !m_bot->HasAura(ICY_VEINS, EFFECT_INDEX_0) && LastSpellFrost < 1 && ai->GetManaPercent() >= 3)
            {
                ai->CastSpell(ICY_VEINS, *m_bot);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (FROSTBOLT > 0 && LastSpellFrost < 2 && !pTarget->HasAura(FROSTBOLT, EFFECT_INDEX_0) && ai->GetManaPercent() >= 16)
            {
                ai->CastSpell(FROSTBOLT, *pTarget);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (FROST_WARD > 0 && LastSpellFrost < 3 && !m_bot->HasAura(FROST_WARD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 19)
            {
                ai->CastSpell(FROST_WARD, *m_bot);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (FROST_NOVA > 0 && LastSpellFrost < 4 && dist <= ATTACK_DISTANCE && !pTarget->HasAura(FROST_NOVA, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(FROST_NOVA, *pTarget);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (ICE_LANCE > 0 && LastSpellFrost < 5 && ai->GetManaPercent() >= 7)
            {
                ai->CastSpell(ICE_LANCE, *pTarget);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (BLIZZARD > 0 && LastSpellFrost < 6 && ai->GetAttackerCount() >= 5 && ai->GetManaPercent() >= 89)
            {
                ai->CastSpell(BLIZZARD, *pTarget);
                ai->SetIgnoreUpdateTime(8);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (CONE_OF_COLD > 0 && LastSpellFrost < 7 && dist <= ATTACK_DISTANCE && !pTarget->HasAura(CONE_OF_COLD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 35)
            {
                ai->CastSpell(CONE_OF_COLD, *pTarget);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (DEEP_FREEZE > 0 && LastSpellFrost < 8 && pTarget->HasAura(AURA_STATE_FROZEN, EFFECT_INDEX_0) && !pTarget->HasAura(DEEP_FREEZE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(DEEP_FREEZE, *pTarget);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (ICE_BARRIER > 0 && LastSpellFrost < 9 && pVictim == m_bot && !m_bot->HasAura(ICE_BARRIER, EFFECT_INDEX_0) && ai->GetHealthPercent() < 50 && ai->GetManaPercent() >= 30)
            {
                ai->CastSpell(ICE_BARRIER, *m_bot);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (SUMMON_WATER_ELEMENTAL > 0 && LastSpellFrost < 10 && ai->GetManaPercent() >= 16)
            {
                ai->CastSpell(SUMMON_WATER_ELEMENTAL);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (ICE_BLOCK > 0 && LastSpellFrost < 11 && pVictim == m_bot && !m_bot->HasAura(ICE_BLOCK, EFFECT_INDEX_0) && ai->GetHealthPercent() < 30)
            {
                ai->CastSpell(ICE_BLOCK, *m_bot);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            else if (COLD_SNAP > 0 && LastSpellFrost < 12)
            {
                ai->CastSpell(COLD_SNAP, *m_bot);
                SpellSequence = SPELL_FIRE;
                LastSpellFrost = LastSpellFrost + 1;
                break;
            }
            LastSpellFrost = 0;
        //SpellSequence = SPELL_FIRE;
        //break;

        case SPELL_FIRE:
            if (FIRE_WARD > 0 && !m_bot->HasAura(FIRE_WARD, EFFECT_INDEX_0) && LastSpellFire < 1 && ai->GetManaPercent() >= 3)
            {
                ai->CastSpell(FIRE_WARD, *m_bot);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (COMBUSTION > 0 && !m_bot->HasAura(COMBUSTION, EFFECT_INDEX_0) && LastSpellFire < 2)
            {
                ai->CastSpell(COMBUSTION, *m_bot);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (FIREBALL > 0 && LastSpellFire < 3 && ai->GetManaPercent() >= 23)
            {
                ai->CastSpell(FIREBALL, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (FIRE_BLAST > 0 && LastSpellFire < 4 && ai->GetManaPercent() >= 25)
            {
                ai->CastSpell(FIRE_BLAST, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (FLAMESTRIKE > 0 && LastSpellFire < 5 && ai->GetManaPercent() >= 35)
            {
                ai->CastSpell(FLAMESTRIKE, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (SCORCH > 0 && LastSpellFire < 6 && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(SCORCH, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (PYROBLAST > 0 && LastSpellFire < 7 && !pTarget->HasAura(PYROBLAST, EFFECT_INDEX_0) && ai->GetManaPercent() >= 27)
            {
                ai->CastSpell(PYROBLAST, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (BLAST_WAVE > 0 && LastSpellFire < 8 && ai->GetAttackerCount() >= 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 34)
            {
                ai->CastSpell(BLAST_WAVE, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (DRAGONS_BREATH > 0 && LastSpellFire < 9 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 37)
            {
                ai->CastSpell(DRAGONS_BREATH, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (LIVING_BOMB > 0 && LastSpellFire < 10 && !pTarget->HasAura(LIVING_BOMB, EFFECT_INDEX_0) && ai->GetManaPercent() >= 27)
            {
                ai->CastSpell(LIVING_BOMB, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            else if (FROSTFIRE_BOLT > 0 && LastSpellFire < 11 && !pTarget->HasAura(FROSTFIRE_BOLT, EFFECT_INDEX_0) && ai->GetManaPercent() >= 14)
            {
                ai->CastSpell(FROSTFIRE_BOLT, *pTarget);
                SpellSequence = SPELL_ARCANE;
                LastSpellFire = LastSpellFire + 1;
                break;
            }
            LastSpellFire = 0;
        //SpellSequence = SPELL_ARCANE;
        //break;

        case SPELL_ARCANE:
            if (ARCANE_POWER > 0 && LastSpellArcane < 1 && ai->GetManaPercent() >= 37)
            {
                ai->CastSpell(ARCANE_POWER, *pTarget);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (ARCANE_MISSILES > 0 && LastSpellArcane < 2 && ai->GetManaPercent() >= 37)
            {
                ai->CastSpell(ARCANE_MISSILES, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (ARCANE_EXPLOSION > 0 && LastSpellArcane < 3 && ai->GetAttackerCount() >= 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 27)
            {
                ai->CastSpell(ARCANE_EXPLOSION, *pTarget);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (COUNTERSPELL > 0 && pTarget->IsNonMeleeSpellCasted(true) && LastSpellArcane < 4 && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(COUNTERSPELL, *pTarget);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (SLOW > 0 && LastSpellArcane < 5 && !pTarget->HasAura(SLOW, EFFECT_INDEX_0) && ai->GetManaPercent() >= 12)
            {
                ai->CastSpell(SLOW, *pTarget);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (ARCANE_BARRAGE > 0 && LastSpellArcane < 6 && ai->GetManaPercent() >= 27)
            {
                ai->CastSpell(ARCANE_BARRAGE, *pTarget);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (ARCANE_BLAST > 0 && LastSpellArcane < 7 && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ARCANE_BLAST, *pTarget);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (MIRROR_IMAGE > 0 && LastSpellArcane < 8 && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(MIRROR_IMAGE);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else if (MANA_SHIELD > 0 && LastSpellArcane < 9 && ai->GetHealthPercent() < 70 && pVictim == m_bot && !m_bot->HasAura(MANA_SHIELD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(MANA_SHIELD, *m_bot);
                SpellSequence = SPELL_FROST;
                LastSpellArcane = LastSpellArcane + 1;
                break;
            }
            else
            {
                LastSpellArcane = 0;
                SpellSequence = SPELL_FROST;
            }
    }
} // end DoNextCombatManeuver
Exemplo n.º 29
0
bool PlayerbotPaladinAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return false;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (!m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, *m_bot)))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (!m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!m_bot->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, *m_bot)))
        return true;

    if ((DIVINE_FAVOR > 0)
        && (!m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0))
        && (ai->GetManaPercent() >= 3)
        && (ai->CastSpell(DIVINE_FAVOR , *m_bot)))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PRIEST)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PRIEST)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_MAGE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_MAGE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PALADIN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PALADIN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_WARLOCK)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_WARLOCK)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((BLESSING_OF_KINGS > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_KINGS, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_KINGS, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_KINGS > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_KINGS, * (pMaster))))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_ROGUE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_ROGUE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_SHAMAN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_SHAMAN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* drinkOrFoodItem = ai->FindDrink();
    Item* bandageItem = ai->FindBandage();

    if (drinkOrFoodItem
        && (ai->GetManaPercent() < 40))
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    drinkOrFoodItem = ai->FindFood();

    if (drinkOrFoodItem
        && ai->GetHealthPercent() < 40)
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (!drinkOrFoodItem
        && bandageItem
        && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0)
        && ai->GetHealthPercent() < 70)
    {
        ai->UseItem(*bandageItem);
        ai->SetIgnoreUpdateTime(8);
        return true;
    }

    if (pMaster->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = pMaster->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || !tPlayer->isAlive())
                continue;

            if (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth()))
                return true;
        }
    }

    return false;
}