void RenderTargetTestScreen::Update(float32 timeElapsed)
{
    ftime += timeElapsed;
    if (ftime > 5.0f) 
    {
        UIHoleTransition *ft = new UIHoleTransition();

        Polygon2 testPoly;
        
        testPoly.AddPoint(Vector2(50, 85));
        testPoly.AddPoint(Vector2(size.x - 50, 50));
        testPoly.AddPoint(Vector2(size.x - 25, size.y - 85));
        testPoly.AddPoint(Vector2(80, size.y - 50));
        
        Matrix3 t, invT, r;
        t.BuildTranslation(size/-2);
        invT.BuildTranslation(size/2);
        r.BuildRotation(DegToRad(10));
        Matrix3 res = t * r * invT;
        testPoly.Transform(res);
        testPoly.Scale(size/2, 2.0f);
        ft->SetDuration(10.f);
        ft->SetPolygon(testPoly);
        
        
        UIScreenManager::Instance()->SetScreen(SCREEN_STATIC_TEXT, ft);
        SafeRelease(ft);
        ftime = 0;
    }
}
Exemplo n.º 2
0
void RenderHelper::DrawPolygonTransformed(const Polygon2 & polygon, bool closed, const Matrix3 & transform)
{
	Polygon2 copyPoly = polygon;
	copyPoly.Transform(transform);
	RenderHelper::Instance()->DrawPolygon(copyPoly, closed);
}