/*! \internal Catch signal connections. */ void QDBusAbstractInterface::connectNotify(const char *signal) { // we end up recursing here, so optimise away if (qstrcmp(signal, SIGNAL(destroyed(QObject*))) == 0) return; // someone connecting to one of our signals Q_D(QDBusAbstractInterface); QDBusConnectionPrivate *conn = d->connectionPrivate(); if (conn) conn->connectRelay(d->service, d->currentOwner, d->path, d->interface, this, signal); }
/*! \internal Catch signal connections. */ void QDBusAbstractInterface::connectNotify(const char *signal) { // someone connecting to one of our signals Q_D(QDBusAbstractInterface); if (!d->isValid) return; // we end up recursing here, so optimize away if (qstrcmp(signal + 1, "destroyed(QObject*)") == 0) return; QDBusConnectionPrivate *conn = d->connectionPrivate(); if (conn) { conn->connectRelay(d->service, d->path, d->interface, this, signal); } }
/*! \internal Catch signal connections. */ void QDBusAbstractInterface::connectNotify(const QMetaMethod &signal) { // someone connecting to one of our signals Q_D(QDBusAbstractInterface); if (!d->isValid) return; // we end up recursing here, so optimize away static const QMetaMethod destroyedSignal = QMetaMethod::fromSignal(&QDBusAbstractInterface::destroyed); if (signal == destroyedSignal) return; QDBusConnectionPrivate *conn = d->connectionPrivate(); if (conn) { conn->connectRelay(d->service, d->path, d->interface, this, signal); } }