void tst_QGraphicsItemAnimation::construction()
{
    QGraphicsItemAnimation animation;
    QVERIFY(!animation.item());
    QVERIFY(!animation.timeLine());
    QCOMPARE(animation.posAt(0), QPointF());
    QCOMPARE(animation.posAt(0.5), QPointF());
    QCOMPARE(animation.posAt(1), QPointF());
    QCOMPARE(animation.matrixAt(0), QMatrix());
    QCOMPARE(animation.matrixAt(0.5), QMatrix());
    QCOMPARE(animation.matrixAt(1), QMatrix());
    QCOMPARE(animation.rotationAt(0), qreal(0.0));
    QCOMPARE(animation.rotationAt(0.5), qreal(0.0));
    QCOMPARE(animation.rotationAt(1), qreal(0.0));
    QCOMPARE(animation.xTranslationAt(0), qreal(0.0));
    QCOMPARE(animation.xTranslationAt(0.5), qreal(0.0));
    QCOMPARE(animation.xTranslationAt(1), qreal(0.0));
    QCOMPARE(animation.yTranslationAt(0), qreal(0.0));
    QCOMPARE(animation.yTranslationAt(0.5), qreal(0.0));
    QCOMPARE(animation.yTranslationAt(1), qreal(0.0));
    QCOMPARE(animation.verticalScaleAt(0), qreal(1.0));
    QCOMPARE(animation.horizontalScaleAt(0), qreal(1.0));
    QCOMPARE(animation.verticalShearAt(0), qreal(0.0));
    QCOMPARE(animation.horizontalShearAt(0), qreal(0.0));
    animation.clear(); // don't crash
}
void tst_QGraphicsItemAnimation::linearMove()
{
    QGraphicsItemAnimation animation;

    for (int i = 0; i <= 10; ++i) {
        QCOMPARE(animation.posAt(i / 10.0).x(), qreal(0));
        QCOMPARE(animation.posAt(i / 10.0).y(), qreal(0));
    }

    animation.setPosAt(1, QPointF(10, -10));

    for (int i = 0; i <= 10; ++i) {
        QCOMPARE(animation.posAt(i / 10.0).x(), qreal(i));
        QCOMPARE(animation.posAt(i / 10.0).y(), qreal(-i));
    }

    animation.setPosAt(2, QPointF(10, -10));

    QCOMPARE(animation.posAt(11).x(), qreal(10));
}