Exemplo n.º 1
0
void tst_QMenu::activeSubMenuPosition()
{
    QPushButton lab("subMenuPosition test");

    QMenu *sub = new QMenu("Submenu", &lab);
    sub->addAction("Sub-Item1");
    QAction *subAction = sub->addAction("Sub-Item2");

    QMenu *main = new QMenu("Menu-Title", &lab);
    (void)main->addAction("Item 1");
    QAction *menuAction = main->addMenu(sub);
    (void)main->addAction("Item 3");
    (void)main->addAction("Item 4");

    main->setActiveAction(menuAction);
    sub->setActiveAction(subAction);
    main->popup(QPoint(200,200));

    QVERIFY(main->isVisible());
    QCOMPARE(main->activeAction(), menuAction);
    QVERIFY(sub->isVisible());
    QVERIFY(sub->pos() != QPoint(0,0));
    // well, it's enough to check the pos is not (0,0) but it's more safe
    // to check that submenu is to the right of the main menu too.
#ifndef Q_OS_WINCE_WM
    QVERIFY(sub->pos().x() > main->pos().x());
    QCOMPARE(sub->activeAction(), subAction);
#endif
}
Exemplo n.º 2
0
QAction *QMenuProto::activeAction() const
{
  QMenu *item = qscriptvalue_cast<QMenu*>(thisObject());
  if (item)
    return item->activeAction();
  return 0;
}
Exemplo n.º 3
0
void tst_QMenu::widgetActionFocus()
{
    //test if the focus is correctly handled with a QWidgetAction
    QMenu m;
    QListWidget *l = new QListWidget(&m);
    for (int i = 1; i<3 ; i++)
        l->addItem(QString("item%1").arg(i));
    QWidgetAction *wa = new QWidgetAction(&m);
    wa->setDefaultWidget(l);
    m.addAction(wa);
    m.setActiveAction(wa);
    l->setFocus(); //to ensure it has primarily the focus
    QAction *menuitem1=m.addAction("menuitem1");
    QAction *menuitem2=m.addAction("menuitem2");

    m.popup(QPoint());

    QVERIFY(m.isVisible());
    QVERIFY(l->hasFocus());
    QVERIFY(l->currentItem());
    QCOMPARE(l->currentItem()->text(), QString("item1"));

    QTest::keyClick(QApplication::focusWidget(), Qt::Key_Down);
    QVERIFY(l->currentItem());
    QCOMPARE(l->currentItem()->text(), QString("item2"));

    QTest::keyClick(QApplication::focusWidget(), Qt::Key_Down);
    QVERIFY(m.hasFocus());
    QCOMPARE(m.activeAction(), menuitem1);

    QTest::keyClick(QApplication::focusWidget(), Qt::Key_Down);
    QVERIFY(m.hasFocus());
    QCOMPARE(m.activeAction(), menuitem2);

    QTest::keyClick(QApplication::focusWidget(), Qt::Key_Up);
    QVERIFY(m.hasFocus());
    QCOMPARE(m.activeAction(), menuitem1);

    QTest::keyClick(QApplication::focusWidget(), Qt::Key_Up);
    QVERIFY(l->hasFocus());
    QCOMPARE(m.activeAction(), (QAction *)wa);
}
Exemplo n.º 4
0
void tst_QMenu::activeSubMenuPosition()
{
    QPushButton lab("subMenuPosition test");

    QMenu *sub = new QMenu("Submenu", &lab);
    sub->addAction("Sub-Item1");
    QAction *subAction = sub->addAction("Sub-Item2");

    QMenu *main = new QMenu("Menu-Title", &lab);
    (void)main->addAction("Item 1");
    QAction *menuAction = main->addMenu(sub);
    (void)main->addAction("Item 3");
    (void)main->addAction("Item 4");

    main->setActiveAction(menuAction);
    sub->setActiveAction(subAction);
#ifdef Q_OS_SYMBIAN
    main->popup(QPoint(50,200));
#else
    main->popup(QPoint(200,200));
#endif

    QVERIFY(main->isVisible());
    QCOMPARE(main->activeAction(), menuAction);
    QVERIFY(sub->isVisible());
    QVERIFY(sub->pos() != QPoint(0,0));
    // well, it's enough to check the pos is not (0,0) but it's more safe
    // to check that submenu is to the right of the main menu too.
#ifdef Q_OS_WINCE_WM
    QSKIP("Not true for Windows Mobile Soft Keys", SkipSingle);
#endif

#ifdef Q_OS_SYMBIAN
    // On Symbian, QS60Style::pixelMetric(QStyle::PM_SubMenuOverlap) is different with other styles.
    QVERIFY(sub->pos().x() < main->pos().x());
#else
    QVERIFY(sub->pos().x() > main->pos().x());
#endif
    QCOMPARE(sub->activeAction(), subAction);
}
Exemplo n.º 5
0
QMenu *VerticalMenu::leafMenu()
{
    QMenu *leaf = this;
    while (true) {
        QAction *act = leaf->activeAction();
        if (act && act->menu() && act->menu()->isVisible()) {
            leaf = act->menu();
            continue;
        }
        return leaf == this ? 0 : leaf;
    }
    return 0; // make gcc happy
}
Exemplo n.º 6
0
QStyleOptionMenuItem KxMenuItemWidget::getStyleOption() const
{
    QWidget *q = parentWidget();
    QMenu *menu = (QMenu *)q;
    KxMenuItem *action = fMenuItem;
    QStyleOptionMenuItem opt;

    opt.initFrom(this);
    opt.palette = q->palette();
    opt.state = QStyle::State_None;

    if (q->window()->isActiveWindow())
        opt.state |= QStyle::State_Active;
    if (q->isEnabled() && action->isEnabled()
        && (!action->menu() || action->menu()->isEnabled()))
        opt.state |= QStyle::State_Enabled;
    else
        opt.palette.setCurrentColorGroup(QPalette::Disabled);

    opt.font = action->font();

    if (menu->activeAction() == action && !action->isSeparator()) {
        opt.state |= QStyle::State_Selected;
        // 					 | (mouseDown ? QStyle::State_Sunken : QStyle::State_None);
    }

    if (!action->isCheckable()) {
        opt.checkType = QStyleOptionMenuItem::NotCheckable;
    } else {
        opt.checkType = (action->actionGroup() && action->actionGroup()->isExclusive())
            ? QStyleOptionMenuItem::Exclusive : QStyleOptionMenuItem::NonExclusive;
        opt.checked = action->isChecked();
    }
    if (action->menu())
        opt.menuItemType = QStyleOptionMenuItem::SubMenu;
    else if (action->isSeparator())
        opt.menuItemType = QStyleOptionMenuItem::Separator;
    else if (menu->defaultAction() == action)
        opt.menuItemType = QStyleOptionMenuItem::DefaultItem;
    else
        opt.menuItemType = QStyleOptionMenuItem::Normal;
    opt.icon = action->icon();
    opt.text = action->text();
    opt.menuRect = q->rect();
    return opt;
}
// ----------------------------------------------------------------------------
bool qMRMLTreeViewEventTranslator::translateEvent(QObject *Object,
                                             QEvent *Event,
                                             int EventType,
                                             bool &Error)
{
  Q_UNUSED(Error);
  
  qMRMLTreeView* treeView = NULL;
  for(QObject* test = Object; treeView == NULL && test != NULL; test = test->parent())
    {
    treeView = qobject_cast<qMRMLTreeView*>(test);
    }
//  qMRMLTreeView* treeView = qobject_cast<qMRMLTreeView*>(Object);
  if(!treeView)
    {
    return false;
    }

  // For the custom action when we have a right click
  QMenu* menu = NULL;
  for(QObject* test = Object; menu == NULL && test != NULL ; test = test->parent())
    {
    menu = qobject_cast<QMenu*>(test);
    }
  if (menu)
    {
    if(Event->type() == QEvent::KeyPress)
      {
      QKeyEvent* e = static_cast<QKeyEvent*>(Event);
      if(e->key() == Qt::Key_Enter)
        {
        QAction* action = menu->activeAction();
        if(action)
          {
          QString which = action->objectName();
          if(which == QString::null)
            {
            which = action->text();
            }
          if (which != "Rename" && which != "Delete" )
            {
            emit recordEvent(menu, "activate", which);
            }
          }
        }
      }
    if(Event->type() == QEvent::MouseButtonRelease)
      {
      QMouseEvent* e = static_cast<QMouseEvent*>(Event);
      if(e->button() == Qt::LeftButton)
        {
        QAction* action = menu->actionAt(e->pos());
        if (action && !action->menu())
          {
          QString which = action->objectName();
          if(which == QString::null)
            {
            which = action->text();
            }
          if (which != "Rename" && which != "Delete" )
            {
            emit recordEvent(menu, "activate", which);
            }
          }
        }
      }
    return true;
    }

  // We want to stop the action on the QDialog when we are renaming
  // and let passed the action for the "set_current".
  QInputDialog* dialog = NULL;
  for(QObject* test = Object; dialog == NULL && test != NULL; test = test->parent())
    {
    dialog = qobject_cast<QInputDialog*>(test);
    if(dialog)
      {
      // block actions on the QInputDialog
      return true;
      }
    }

  if(Event->type() == QEvent::Enter && Object == treeView)
    {
    if(this->CurrentObject != Object)
      {
      if(this->CurrentObject)
        {
        disconnect(this->CurrentObject, 0, this, 0);
        }
      this->CurrentObject = Object;

      connect(treeView, SIGNAL(destroyed(QObject*)),
              this, SLOT(onDestroyed(QObject*)));
      connect(treeView, SIGNAL(currentNodeRenamed(QString)),
              this, SLOT(onCurrentNodeRenamed(QString)));

      // Can be better to do it on the model to recover the QModelIndex
      connect(treeView, SIGNAL(currentNodeDeleted(const QModelIndex&)),
              this, SLOT(onCurrentNodeDeleted(const QModelIndex&)));
      connect(treeView, SIGNAL(decorationClicked(QModelIndex)),
              this, SLOT(onDecorationClicked(QModelIndex)));

      connect(treeView->sceneModel(), SIGNAL(aboutToReparentByDragAndDrop(vtkMRMLNode*,vtkMRMLNode*)),
              this, SLOT(onAboutToReparentByDnD(vtkMRMLNode*,vtkMRMLNode*)));
      }
    return this->Superclass::translateEvent(Object, Event, EventType, Error);
    }

  return this->Superclass::translateEvent(Object, Event, EventType, Error);
}