static PyObject *meth_QSGMaterialShader_updateState(PyObject *sipSelf, PyObject *sipArgs)
{
    PyObject *sipParseErr = NULL;
    bool sipSelfWasArg = (!sipSelf || sipIsDerived((sipSimpleWrapper *)sipSelf));

    {
        const QSGMaterialShader::RenderState* a0;
        QSGMaterial* a1;
        QSGMaterial* a2;
        QSGMaterialShader *sipCpp;

        if (sipParseArgs(&sipParseErr, sipArgs, "BJ9J8J8", &sipSelf, sipType_QSGMaterialShader, &sipCpp, sipType_QSGMaterialShader_RenderState, &a0, sipType_QSGMaterial, &a1, sipType_QSGMaterial, &a2))
        {
            (sipSelfWasArg ? sipCpp->QSGMaterialShader::updateState(*a0,a1,a2) : sipCpp->updateState(*a0,a1,a2));

            Py_INCREF(Py_None);
            return Py_None;
        }
    }

    /* Raise an exception if the arguments couldn't be parsed. */
    sipNoMethod(sipParseErr, sipName_QSGMaterialShader, sipName_updateState, doc_QSGMaterialShader_updateState);

    return NULL;
}
Exemplo n.º 2
0
QSGMaterialShader *QSGContext::prepareMaterial(QSGMaterial *material)
{
    Q_D(QSGContext);
    QSGMaterialType *type = material->type();
    QSGMaterialShader *shader = d->materials.value(type);
    if (shader)
        return shader;

#ifndef QSG_NO_RENDER_TIMING
    if (qsg_render_timing  || QQmlProfilerService::enabled)
        qsg_renderer_timer.start();
#endif

    shader = material->createShader();
    shader->compile();
    shader->initialize();
    d->materials[type] = shader;

#ifndef QSG_NO_RENDER_TIMING
    if (qsg_render_timing)
        printf("   - compiling material: %dms\n", (int) qsg_renderer_timer.elapsed());

    if (QQmlProfilerService::enabled) {
        QQmlProfilerService::sceneGraphFrame(
                    QQmlProfilerService::SceneGraphContextFrame,
                    qsg_renderer_timer.nsecsElapsed());
    }
#endif

    return shader;
}
static PyObject *meth_QSGMaterialShader_program(PyObject *sipSelf, PyObject *sipArgs)
{
    PyObject *sipParseErr = NULL;

    {
        QSGMaterialShader *sipCpp;

        if (sipParseArgs(&sipParseErr, sipArgs, "B", &sipSelf, sipType_QSGMaterialShader, &sipCpp))
        {
            QOpenGLShaderProgram*sipRes;

            sipRes = sipCpp->program();

            return sipConvertFromType(sipRes,sipType_QOpenGLShaderProgram,NULL);
        }
    }

    /* Raise an exception if the arguments couldn't be parsed. */
    sipNoMethod(sipParseErr, sipName_QSGMaterialShader, sipName_program, doc_QSGMaterialShader_program);

    return NULL;
}
static PyObject *meth_QSGMaterialShader_deactivate(PyObject *sipSelf, PyObject *sipArgs)
{
    PyObject *sipParseErr = NULL;
    bool sipSelfWasArg = (!sipSelf || sipIsDerived((sipSimpleWrapper *)sipSelf));

    {
        QSGMaterialShader *sipCpp;

        if (sipParseArgs(&sipParseErr, sipArgs, "B", &sipSelf, sipType_QSGMaterialShader, &sipCpp))
        {
            (sipSelfWasArg ? sipCpp->QSGMaterialShader::deactivate() : sipCpp->deactivate());

            Py_INCREF(Py_None);
            return Py_None;
        }
    }

    /* Raise an exception if the arguments couldn't be parsed. */
    sipNoMethod(sipParseErr, sipName_QSGMaterialShader, sipName_deactivate, doc_QSGMaterialShader_deactivate);

    return NULL;
}
void QSGDefaultRenderer::buildLists(QSGNode *node)
{
    if (node->isSubtreeBlocked())
        return;

    if (node->type() == QSGNode::GeometryNodeType) {
        QSGGeometryNode *geomNode = static_cast<QSGGeometryNode *>(node);
        qreal opacity = geomNode->inheritedOpacity();
        QSGMaterial *m = geomNode->activeMaterial();

#ifdef FORCE_NO_REORDER
        if (true) {
#else
        if ((m->flags() & QSGMaterial::Blending) || opacity < 1) {
#endif
            geomNode->setRenderOrder(m_currentRenderOrder - 1);
            m_transparentNodes.add(geomNode);
        } else {
            geomNode->setRenderOrder(m_currentRenderOrder);
            m_opaqueNodes.add(geomNode);
            m_currentRenderOrder += 2;
        }
    }

    if (!node->firstChild())
        return;

#ifdef FORCE_NO_REORDER
    static bool reorder = false;
#else
    static bool reorder = !qApp->arguments().contains(QLatin1String("--no-reorder"));
#endif

    if (reorder && node->firstChild() != node->lastChild() && (node->flags() & QSGNode::ChildrenDoNotOverlap)) {
        QVarLengthArray<int, 16> beginIndices;
        QVarLengthArray<int, 16> endIndices;
        int baseCount = m_transparentNodes.size();
        int count = 0;
        for (QSGNode *c = node->firstChild(); c; c = c->nextSibling()) {
            beginIndices.append(m_transparentNodes.size());
            buildLists(c);
            endIndices.append(m_transparentNodes.size());
            ++count;
        }

        int childNodeCount = m_transparentNodes.size() - baseCount;
        if (childNodeCount) {
            m_tempNodes.reset();
            m_tempNodes.reserve(childNodeCount);
            while (childNodeCount) {
                for (int i = 0; i < count; ++i) {
                    if (beginIndices[i] != endIndices[i])
                        m_heap.insert(IndexGeometryNodePair(i, m_transparentNodes.at(beginIndices[i]++)));
                }
                while (!m_heap.isEmpty()) {
                    IndexGeometryNodePair pair = m_heap.pop();
                    m_tempNodes.add(pair.second);
                    --childNodeCount;
                    int i = pair.first;
                    if (beginIndices[i] != endIndices[i] && !nodeLessThan(m_transparentNodes.at(beginIndices[i]), pair.second))
                        m_heap.insert(IndexGeometryNodePair(i, m_transparentNodes.at(beginIndices[i]++)));
                }
            }
            Q_ASSERT(m_tempNodes.size() == m_transparentNodes.size() - baseCount);

            qMemCopy(&m_transparentNodes.at(baseCount), &m_tempNodes.at(0), m_tempNodes.size() * sizeof(QSGGeometryNode *));
        }
    } else {
        for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
            buildLists(c);
    }
}

void QSGDefaultRenderer::renderNodes(const QDataBuffer<QSGGeometryNode *> &list)
{
    const float scale = 1.0f / m_currentRenderOrder;
    int count = list.size();
    int currentRenderOrder = 0x80000000;
    m_current_projection_matrix.setColumn(2, scale * projectionMatrix().column(2));

    //int clipChangeCount = 0;
    //int programChangeCount = 0;
    //int materialChangeCount = 0;

    for (int i = 0; i < count; ++i) {
        QSGGeometryNode *geomNode = list.at(i);

        QSGMaterialShader::RenderState::DirtyStates updates;

#if defined (QML_RUNTIME_TESTING)
        static bool dumpTree = qApp->arguments().contains(QLatin1String("--dump-tree"));
        if (dumpTree)
            qDebug() << geomNode;
#endif

        bool changeMatrix = m_currentMatrix != geomNode->matrix();

        if (changeMatrix) {
            m_currentMatrix = geomNode->matrix();
            if (m_currentMatrix)
                m_current_model_view_matrix = *m_currentMatrix;
            else
                m_current_model_view_matrix.setToIdentity();
            updates |= QSGMaterialShader::RenderState::DirtyMatrix;
        }

        bool changeOpacity = m_current_opacity != geomNode->inheritedOpacity();
        if (changeOpacity) {
            updates |= QSGMaterialShader::RenderState::DirtyOpacity;
            m_current_opacity = geomNode->inheritedOpacity();
        }

        Q_ASSERT(geomNode->activeMaterial());

        QSGMaterial *material = geomNode->activeMaterial();
        QSGMaterialShader *program = m_context->prepareMaterial(material);
        Q_ASSERT(program->program()->isLinked());

        bool changeClip = geomNode->clipList() != m_currentClip;
        QSGRenderer::ClipType clipType = QSGRenderer::NoClip;
        if (changeClip) {
            clipType = updateStencilClip(geomNode->clipList());
            m_currentClip = geomNode->clipList();
#ifdef FORCE_NO_REORDER
            glDepthMask(false);
#else
            glDepthMask((material->flags() & QSGMaterial::Blending) == 0 && m_current_opacity == 1);
#endif
            //++clipChangeCount;
        }

        bool changeProgram = (changeClip && clipType == QSGRenderer::StencilClip) || m_currentProgram != program;
        if (changeProgram) {
            if (m_currentProgram)
                m_currentProgram->deactivate();
            m_currentProgram = program;
            m_currentProgram->activate();
            //++programChangeCount;
            updates |= (QSGMaterialShader::RenderState::DirtyMatrix | QSGMaterialShader::RenderState::DirtyOpacity);

#ifdef RENDERER_DEBUG
            materialChanges++;
#endif
        }

        bool changeRenderOrder = currentRenderOrder != geomNode->renderOrder();
        if (changeRenderOrder) {
            currentRenderOrder = geomNode->renderOrder();
            m_current_projection_matrix.setColumn(3, projectionMatrix().column(3)
                                                  + currentRenderOrder
                                                  * m_current_projection_matrix.column(2));
            updates |= QSGMaterialShader::RenderState::DirtyMatrix;
        }

        if (changeProgram || m_currentMaterial != material) {
            program->updateState(state(updates), material, changeProgram ? 0 : m_currentMaterial);
            m_currentMaterial = material;
            //++materialChangeCount;
        }

        //glDepthRange((geomNode->renderOrder() + 0.1) * scale, (geomNode->renderOrder() + 0.9) * scale);

        const QSGGeometry *g = geomNode->geometry();
        bindGeometry(program, g);
        draw(geomNode);

#ifdef RENDERER_DEBUG
        geometryNodesDrawn++;
#endif
    }
    //qDebug("Clip: %i, shader program: %i, material: %i times changed while drawing %s items",
    //    clipChangeCount, programChangeCount, materialChangeCount,
    //    &list == &m_transparentNodes ? "transparent" : "opaque");
}

QT_END_NAMESPACE