void OpenCVPicture::colorDistortion(RNG &rng, int sigma1, int sigma2,
                                    int sigma3, int sigma4) {
  // Call as a final preprocessing step, after any affine transforms and
  // jiggling.
  assert(mat.type() % 8 == 5); // float
  std::vector<float> delta1(mat.channels());
  std::vector<float> delta2(mat.channels());
  std::vector<float> delta3(mat.channels());
  std::vector<float> delta4(mat.channels());
  for (int j = 0; j < mat.channels(); j++) {
    delta1[j] = rng.normal(0, sigma1);
    delta2[j] = rng.normal(0, sigma2);
    delta3[j] = rng.normal(0, sigma3);
    delta4[j] = rng.normal(0, sigma4);
  }
  float *matData = ((float *)(mat.data));
  for (int y = 0; y < mat.rows; y++) {
    for (int x = 0; x < mat.cols; x++) {
      int j = x * mat.channels() + y * mat.channels() * mat.cols;
      bool interestingPixel = false;
      for (int i = 0; i < mat.channels(); i++)
        if (std::abs(matData[i + j] - backgroundColor) > 2)
          interestingPixel = true;
      if (interestingPixel) {
        for (int i = 0; i < mat.channels(); i++)
          matData[i + j] +=
              delta1[i] + delta2[i] * (matData[i + j] - backgroundColor) +
              delta3[i] * (x - mat.cols / 2) + delta4[i] * (y - mat.rows / 2);
      }
    }
  }
}
Exemplo n.º 2
0
void distortImageColor(cv::Mat& mat, RNG& rng, float sigma1, float sigma2, float sigma3, float sigma4) {
  std::vector<float> delta1(mat.channels());
  std::vector<float> delta2(mat.channels());
  std::vector<float> delta3(mat.channels());
  std::vector<float> delta4(mat.channels());
  for (int j=0;j<mat.channels();j++) {
    delta1[j]=rng.normal(0,sigma1);
    delta2[j]=rng.normal(0,sigma2);
    delta3[j]=rng.normal(0,sigma3);
    delta4[j]=rng.normal(0,sigma4);
  }
  int j=0;
  for (int y=0;y<mat.rows;++y) {
    for (int x=0;x<mat.cols;++x) {
      for (int i=0;i<mat.channels();++i) {
        mat.ptr()[j]=std::max(0,std::min(255,
                                         (int)(mat.ptr()[j]+
                                               delta1[i]+
                                               delta2[i]*cos(mat.ptr()[j]*3.1415926535/255)+
                                               delta3[i]*(x-mat.cols/2)+
                                               delta4[i]*(y-mat.rows/2))));
        ++j;
      }
    }
  }
}