Exemplo n.º 1
0
void
RotationMatrixTest::rotVtoU(RealVectorValue v, RealVectorValue u)
{
  RealTensorValue ident(1,0,0,  0,1,0,  0,0,1);
  RealVectorValue vhat = v/v.size();
  RealVectorValue uhat = u/u.size();
  RealTensorValue r = RotationMatrix::rotVec1ToVec2(v, u);
  RealVectorValue rotated_v = r*vhat;
  for (unsigned i = 0 ; i < LIBMESH_DIM ; ++i)
    CPPUNIT_ASSERT_DOUBLES_EQUAL( rotated_v(i), uhat(i), 0.0001);
  CPPUNIT_ASSERT( r*r.transpose() == ident);
  CPPUNIT_ASSERT( r.transpose()*r == ident);
}
Exemplo n.º 2
0
ContactState
FrictionalContactProblem::calculateInteractionSlip(RealVectorValue &slip,
        Real &slip_residual,
        const RealVectorValue &normal,
        const RealVectorValue &residual,
        const RealVectorValue &incremental_slip,
        const RealVectorValue &stiffness,
        const Real friction_coefficient,
        const Real slip_factor,
        const Real slip_too_far_factor,
        const int dim)
{

    ContactState state = STICKING;

    RealVectorValue normal_residual = normal * (normal * residual);
    Real normal_force = normal_residual.size();

//  _console<<"normal="<<info._normal<<std::endl;
//  _console<<"normal_force="<<normal_force<<std::endl;
//  _console<<"residual="<<residual<<std::endl;
//  _console<<"stiffness="<<stiff_vec<<std::endl;

    RealVectorValue tangential_force = normal_residual - residual ; // swap sign to make the code more manageable
    Real tangential_force_magnitude = tangential_force.size();

    Real capacity = normal_force * friction_coefficient;
    if (capacity < 0.0)
        capacity = 0.0;

    Real slip_inc = incremental_slip.size();

    slip(0)=0.0;
    slip(1)=0.0;
    slip(2)=0.0;

    if (slip_inc > 0)
    {
        state = SLIPPING;
        Real slip_dot_tang_force = incremental_slip*tangential_force / slip_inc;
        if (slip_dot_tang_force < capacity)
        {
            state = SLIPPED_TOO_FAR;
//      _console<<"STF slip_dot_force: "<<slip_dot_tang_force<<" capacity: "<<capacity<<std::endl;
        }
    }

    Real excess_force = tangential_force_magnitude - capacity;
    if (excess_force < 0.0)
        excess_force = 0;

    if (state == SLIPPED_TOO_FAR)
    {
        RealVectorValue slip_inc_direction = incremental_slip / slip_inc;
        Real tangential_force_in_slip_dir = slip_inc_direction*tangential_force;
        slip_residual = capacity - tangential_force_in_slip_dir;

        RealVectorValue force_from_unit_slip(0.0,0.0,0.0);
        for (int i=0; i<dim; ++i)
        {
            force_from_unit_slip(i) = stiffness(i) * slip_inc_direction(i);
        }
        Real stiffness_slipdir = force_from_unit_slip * slip_inc_direction; //k=f resolved to slip dir because f=kd and d is a unit vector

        Real slip_distance = slip_too_far_factor*(capacity - tangential_force_in_slip_dir) / stiffness_slipdir;
//    _console<<"STF dist: "<<slip_distance<<" inc: "<<slip_inc<<std::endl;
//    _console<<"STF  cap: "<<capacity<<" tfs: "<<tangential_force_in_slip_dir<<std::endl;
        if (slip_distance < slip_inc)
        {
//      _console<<"STF"<<std::endl;
            slip = slip_inc_direction * -slip_distance;
        }
        else
        {
//      _console<<"STF max"<<std::endl;
            slip = -incremental_slip;
        }
    }
    else if (excess_force > 0)
    {
        state = SLIPPING;
        Real tangential_force_magnitude = tangential_force.size();
        slip_residual = excess_force;

        RealVectorValue tangential_direction = tangential_force / tangential_force_magnitude;
        RealVectorValue excess_force_vector = tangential_direction * excess_force;


        for (int i=0; i<dim; ++i)
        {
            slip(i) = slip_factor * excess_force_vector(i) / stiffness(i);
        }

        //zero out component of slip in normal direction
        RealVectorValue slip_normal_dir = normal * (normal * slip);
        slip = slip - slip_normal_dir;
    }
    return state;
}