Exemplo n.º 1
0
bool AccessibilityTable::isDataTable() const
{
    if (!m_renderer)
        return false;

    // Do not consider it a data table is it has an ARIA role.
    if (hasARIARole())
        return false;

    // When a section of the document is contentEditable, all tables should be
    // treated as data tables, otherwise users may not be able to work with rich
    // text editors that allow creating and editing tables.
    if (node() && node()->hasEditableStyle())
        return true;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.
    
    RenderTable* table = toRenderTable(m_renderer);
    if (!table->element() || !isHTMLTableElement(table->element()))
        return false;

    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = toHTMLTableElement(table->element());
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    

    // if there's a colgroup or col element, it's probably a data table.
    for (const auto& child : childrenOfType<Element>(*tableElement)) {
        if (child.hasTagName(colTag) || child.hasTagName(colgroupTag))
            return true;
    }
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    table->recalcSectionsIfNeeded();
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // If there's only one cell, it's not a good AXTable candidate.
    if (numRows == 1 && numCols == 1)
        return false;

    // If there are at least 20 rows, we'll call it a data table.
    if (numRows >= 20)
        return true;
    
    // Store the background color of the table to check against cell's background colors.
    const RenderStyle& tableStyle = table->style();
    Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor);
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    unsigned cellsWithTopBorder = 0;
    unsigned cellsWithBottomBorder = 0;
    unsigned cellsWithLeftBorder = 0;
    unsigned cellsWithRightBorder = 0;
    
    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;
    
    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {
    
        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;

            Element* cellElement = cell->element();
            if (!cellElement)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            bool isTHCell = cellElement->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

            // If the first column is comprised of all <th> tags, assume it is a data table.
            if (!col && isTHCell)
                headersInFirstColumnCount++;
            
            // In this case, the developer explicitly assigned a "data" table attribute.
            if (cellElement->hasTagName(tdTag) || cellElement->hasTagName(thTag)) {
                HTMLTableCellElement* tableCellElement = toHTMLTableCellElement(cellElement);
                if (!tableCellElement->headers().isEmpty() || !tableCellElement->abbr().isEmpty()
                    || !tableCellElement->axis().isEmpty() || !tableCellElement->scope().isEmpty())
                    return true;
            }
            const RenderStyle& renderStyle = cell->style();

            // If the empty-cells style is set, we'll call it a data table.
            if (renderStyle.emptyCells() == HIDE)
                return true;

            // If a cell has matching bordered sides, call it a (fully) bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
                || (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;

            // Also keep track of each individual border, so we can catch tables where most
            // cells have a bottom border, for example.
            if (cell->borderTop() > 0)
                cellsWithTopBorder++;
            if (cell->borderBottom() > 0)
                cellsWithBottomBorder++;
            if (cell->borderLeft() > 0)
                cellsWithLeftBorder++;
            if (cell->borderRight() > 0)
                cellsWithRightBorder++;
            
            // If the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders).
            Color cellColor = renderStyle.visitedDependentColor(CSSPropertyBackgroundColor);
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
                && tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;
            
            // If we've found 10 "good" cells, we don't need to keep searching.
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;
            
            // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
            if (row < 5 && row == alternatingRowColorCount) {
                RenderObject* renderRow = cell->parent();
                if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow())
                    continue;
                const RenderStyle& rowRenderStyle = renderRow->style();
                Color rowColor = rowRenderStyle.visitedDependentColor(CSSPropertyBackgroundColor);
                alternatingRowColors[alternatingRowColorCount] = rowColor;
                alternatingRowColorCount++;
            }
        }
        
        if (!row && headersInFirstRowCount == numCols && numCols > 1)
            return true;
    }

    if (headersInFirstColumnCount == numRows && numRows > 1)
        return true;
    
    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;
    
    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount
        || cellsWithTopBorder >= neededCellCount
        || cellsWithBottomBorder >= neededCellCount
        || cellsWithLeftBorder >= neededCellCount
        || cellsWithRightBorder >= neededCellCount)
        return true;
    
    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, its not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, its not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }
    
    return false;
}
CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const
{
    RenderTable* table = this->table();

    // For after border, we need to check, in order of precedence:
    // (1) Our after border.
    int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
    int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL);
    
    RenderTableCell* nextCell = table->cellBelow(this);
    if (nextCell) {
        // (2) An after cell's before border.
        result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL));
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's after border. (FIXME: Deal with rowspan!)
    result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW));
    if (!result.exists())
        return result;
    
    // (4) The next row's before border.
    if (nextCell) {
        result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW));
        if (!result.exists())
            return result;
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (row() + rowSpan() >= currSection->numRows()) {
        // (5) Our row group's after border.
        result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Following row group's before border.
        currSection = table->sectionBelow(currSection);
        if (currSection) {
            result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's after borders.
        RenderTableCol* colElt = table->colElement(col());
        if (colElt) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL));
            if (!result.exists()) return result;
            if (colElt->parent()->isTableCol()) {
                result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's after border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;    
}
Exemplo n.º 3
0
void AccessibilityTable::addChildren()
{
    if (!isDataTable()) {
        AccessibilityRenderObject::addChildren();
        return;
    }
    
    ASSERT(!m_haveChildren); 
    
    m_haveChildren = true;
    if (!m_renderer)
        return;
    
    RenderTable* table = static_cast<RenderTable*>(m_renderer);
    AXObjectCache* axCache = m_renderer->document()->axObjectCache();

    // go through all the available sections to pull out the rows
    // and add them as children
    RenderTableSection* tableSection = table->header();
    if (!tableSection)
        tableSection = table->firstBody();
    
    if (!tableSection)
        return;
    
    RenderTableSection* initialTableSection = tableSection;
    
    while (tableSection) {
        
        HashSet<AccessibilityObject*> appendedRows;

        unsigned numRows = tableSection->numRows();
        unsigned numCols = tableSection->numColumns();
        for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {
            for (unsigned colIndex = 0; colIndex < numCols; ++colIndex) {
                
                RenderTableCell* cell = tableSection->cellAt(rowIndex, colIndex).cell;
                if (!cell)
                    continue;
                
                AccessibilityObject* rowObject = axCache->get(cell->parent());
                if (!rowObject->isTableRow())
                    continue;
                
                AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(rowObject);
                // we need to check every cell for a new row, because cell spans
                // can cause us to mess rows if we just check the first column
                if (appendedRows.contains(row))
                    continue;
                
                row->setRowIndex((int)m_rows.size());        
                m_rows.append(row);
                m_children.append(row);
                appendedRows.add(row);
            }
        }
        
        tableSection = table->sectionBelow(tableSection, true);
    }
    
    // make the columns based on the number of columns in the first body
    unsigned length = initialTableSection->numColumns();
    for (unsigned i = 0; i < length; ++i) {
        AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->get(ColumnRole));
        column->setColumnIndex((int)i);
        column->setParentTable(this);
        m_columns.append(column);
        m_children.append(column);
    }
    
    AccessibilityObject* headerContainerObject = headerContainer();
    if (headerContainerObject)
        m_children.append(headerContainerObject);
}
Exemplo n.º 4
0
bool AccessibilityTable::isDataTable() const
{
    if (!m_renderer)
        return false;

    // Do not consider it a data table is it has an ARIA role.
    if (hasARIARole())
        return false;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.
    
    RenderTable* table = toRenderTable(m_renderer);
    Node* tableNode = table->node();
    if (!tableNode || !tableNode->hasTagName(tableTag))
        return false;

    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode);
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // if there's only one cell, it's not a good AXTable candidate
    if (numRows == 1 && numCols == 1)
        return false;
    
    // store the background color of the table to check against cell's background colors
    RenderStyle* tableStyle = table->style();
    if (!tableStyle)
        return false;
    Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor);
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    
    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;
    
    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {
    
        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;
            Node* cellNode = cell->node();
            if (!cellNode)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode);
            
            bool isTHCell = cellElement->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

            // If the first column is comprised of all <th> tags, assume it is a data table.
            if (!col && isTHCell)
                headersInFirstColumnCount++;
            
            // in this case, the developer explicitly assigned a "data" table attribute
            if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty()
                || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
                return true;
            
            RenderStyle* renderStyle = cell->style();
            if (!renderStyle)
                continue;

            // a cell needs to have matching bordered sides, before it can be considered a bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
                || (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;
            
            // if the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders)
            Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
                && tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;
            
            // if we've found 10 "good" cells, we don't need to keep searching
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;
            
            // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
            if (row < 5 && row == alternatingRowColorCount) {
                RenderObject* renderRow = cell->parent();
                if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow())
                    continue;
                RenderStyle* rowRenderStyle = renderRow->style();
                if (!rowRenderStyle)
                    continue;
                Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
                alternatingRowColors[alternatingRowColorCount] = rowColor;
                alternatingRowColorCount++;
            }
        }
        
        if (!row && headersInFirstRowCount == numCols && numCols > 1)
            return true;
    }

    if (headersInFirstColumnCount == numRows && numRows > 1)
        return true;
    
    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;
    
    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount)
        return true;
    
    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, its not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, its not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }
    
    return false;
}
Exemplo n.º 5
0
void AccessibilityTable::addChildren()
{
    if (!isAccessibilityTable()) {
        AccessibilityRenderObject::addChildren();
        return;
    }
    
    ASSERT(!m_haveChildren); 
    
    m_haveChildren = true;
    if (!m_renderer || !m_renderer->isTable())
        return;
    
    RenderTable* table = toRenderTable(m_renderer);
    AXObjectCache* axCache = m_renderer->document()->axObjectCache();

    // go through all the available sections to pull out the rows
    // and add them as children
    // FIXME: This will skip a table with just a tfoot. Should fix by using RenderTable::topSection.
    RenderTableSection* tableSection = table->header();
    if (!tableSection)
        tableSection = table->firstBody();
    
    if (!tableSection)
        return;
    
    RenderTableSection* initialTableSection = tableSection;
    
    while (tableSection) {
        
        HashSet<AccessibilityObject*> appendedRows;

        unsigned numRows = tableSection->numRows();
        unsigned numCols = tableSection->numColumns();
        for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {
            for (unsigned colIndex = 0; colIndex < numCols; ++colIndex) {
                
                RenderTableCell* cell = tableSection->primaryCellAt(rowIndex, colIndex);
                if (!cell)
                    continue;
                
                AccessibilityObject* rowObject = axCache->getOrCreate(cell->parent());
                if (!rowObject->isTableRow())
                    continue;
                
                AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(rowObject);
                // we need to check every cell for a new row, because cell spans
                // can cause us to mess rows if we just check the first column
                if (appendedRows.contains(row))
                    continue;
                
                row->setRowIndex((int)m_rows.size());        
                m_rows.append(row);
                if (!row->accessibilityIsIgnored())
                    m_children.append(row);
#if PLATFORM(GTK)
                else
                    m_children.append(row->children());
#endif
                appendedRows.add(row);
            }
        }
        
        tableSection = table->sectionBelow(tableSection, SkipEmptySections);
    }
    
    // make the columns based on the number of columns in the first body
    unsigned length = initialTableSection->numColumns();
    for (unsigned i = 0; i < length; ++i) {
        AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->getOrCreate(ColumnRole));
        column->setColumnIndex((int)i);
        column->setParent(this);
        m_columns.append(column);
        if (!column->accessibilityIsIgnored())
            m_children.append(column);
    }
    
    AccessibilityObject* headerContainerObject = headerContainer();
    if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored())
        m_children.append(headerContainerObject);
}
CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
{
    // For border top, we need to check, in order of precedence:
    // (1) Our bottom border.
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
    
    RenderTableCell* nextCell = table()->cellBelow(this);
    if (nextCell) {
        // (2) A following cell's top border.
        result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's bottom border. (FIXME: Deal with rowspan!)
    result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
    if (!result.exists())
        return result;
    
    // (4) The next row's top border.
    if (nextCell) {
        result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
        if (!result.exists())
            return result;
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (row() + rowSpan() >= currSection->numRows()) {
        // (5) Our row group's bottom border.
        result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Following row group's top border.
        currSection = table()->sectionBelow(currSection);
        if (currSection) {
            result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's bottom borders.
        RenderTableCol* colElt = table()->colElement(col());
        if (colElt) {
            result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
            if (!result.exists()) return result;
            if (colElt->parent()->isTableCol()) {
                result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderBottom(), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's bottom border.
        result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;    
}