IDirect3DSurface9 *Framebuffer::getRenderTarget() { Renderbuffer *colorbuffer = mColorbufferPointer.get(); if (colorbuffer) { return colorbuffer->getRenderTarget(); } return NULL; }
// Increments refcount on surface. // caller must Release() the returned surface egl::Image *Framebuffer::getDepthBuffer() { Renderbuffer *depthbuffer = mDepthbufferPointer; if(depthbuffer) { return depthbuffer->getRenderTarget(); } return nullptr; }
// Increments refcount on surface. // caller must Release() the returned surface egl::Image *Framebuffer::getStencilBuffer() { Renderbuffer *stencilbuffer = mStencilbufferPointer; if(stencilbuffer) { return stencilbuffer->getRenderTarget(); } return nullptr; }
// Increments refcount on surface. // caller must Release() the returned surface egl::Image *Framebuffer::getRenderTarget() { Renderbuffer *colorbuffer = mColorbufferPointer; if(colorbuffer) { return colorbuffer->getRenderTarget(); } return nullptr; }