ResSound* ResSound::create(const std::string& file, bool streaming) { ResSound* rs = new ResSound; rs->init(file, streaming); rs->setName(file); return rs; }
Resource* ResSound::createResSound(CreateResourceContext& context) { ResSound* rs = new ResSound; rs->init(context, SoundSystem::instance); setNode(rs, context.walker.getNode()); context.resources->add(rs); return rs; }