Exemplo n.º 1
0
VECTOR2I PNS_LINE::snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP,
                                            int aIndex, int aThreshold ) const
{
    VECTOR2I snap_p[2];
    DIRECTION_45 dragDir( aPath.CSegment( aIndex ) );
    int snap_d[2] = { -1, -1 };

    if( aThreshold == 0 )
        return aP;

    if( aIndex >= 2 )
    {
        SEG s = aPath.CSegment( aIndex - 2 );

        if( DIRECTION_45( s ) == dragDir )
            snap_d[0] = s.LineDistance( aP );

        snap_p[0] = s.A;
    }

    if( aIndex < aPath.SegmentCount() - 2 )
    {
        SEG s = aPath.CSegment( aIndex + 2 );

        if( DIRECTION_45( s ) == dragDir )
            snap_d[1] = s.LineDistance(aP);

        snap_p[1] = s.A;
    }

    VECTOR2I best = aP;
    int minDist = INT_MAX;

    for( int i = 0; i < 2; i++ )
    {
        if( snap_d[i] >= 0 && snap_d[i] < minDist && snap_d[i] <= aThreshold )
        {
            minDist = snap_d[i];
            best = snap_p[i];
        }
    }

    return best;
}
const VECTOR2I SHAPE_LINE_CHAIN::NearestPoint( const SEG& aSeg, int& dist ) const
{
    int nearest = 0;

    dist = INT_MAX;
    for( int i = 0; i < PointCount(); i++ )
    {
        int d = aSeg.LineDistance( CPoint( i ) );

        if( d < dist )
        {
            dist = d;
            nearest = i;
        }
    }

    return CPoint( nearest );
}