Exemplo n.º 1
0
void importEditorImages(MapTexHashMap& map, ArchiveTreeNode* dir, string path)
{
	SImage image;

	// Go through entries
	for (unsigned a = 0; a < dir->numEntries(); a++)
	{
		ArchiveEntry* entry = dir->getEntry(a);

		// Load entry to image
		if (image.open(entry->getMCData()))
		{
			// Create texture in hashmap
			string name = path + entry->getName(true);
			//wxLogMessage("Loading editor texture %s", CHR(name));
			map_tex_t& mtex = map[name];
			mtex.texture = new GLTexture(false);
			mtex.texture->setFilter(GLTexture::MIPMAP);
			mtex.texture->loadImage(&image);
		}
	}

	// Go through subdirs
	for (unsigned a = 0; a < dir->nChildren(); a++)
	{
		ArchiveTreeNode* subdir = (ArchiveTreeNode*)dir->getChild(a);
		importEditorImages(map, subdir, path + subdir->getName() + "/");
	}
}
Exemplo n.º 2
0
	void updateEntry()
	{
		// Read file
		MemChunk data;
		data.importFile(filename);

		// Read image
		SImage image;
		image.open(data, 0, "png");
		image.convertPaletted(&palette);

		// Convert image to entry gfx format
		SIFormat* format = SIFormat::getFormat(gfx_format);
		if (format)
		{
			MemChunk conv_data;
			if (format->saveImage(image, conv_data, &palette))
			{
				// Update entry data
				entry->importMemChunk(conv_data);
				EntryOperations::setGfxOffsets(entry, offsets.x, offsets.y);
			}
			else
			{
				LOG_MESSAGE(1, "Unable to convert external png to %s", format->getName());
			}
		}
	}
Exemplo n.º 3
0
/* CTexture::parseDefine
 * Parses a HIRESTEX define block
 *******************************************************************/
bool CTexture::parseDefine(Tokenizer& tz)
{
	this->type = "Define";
	this->extended = true;
	this->defined = true;
	name = tz.getToken().Upper();
	def_width = tz.getInteger();
	def_height = tz.getInteger();
	width = def_width;
	height = def_height;
	ArchiveEntry* entry = theResourceManager->getPatchEntry(name);
	if (entry)
	{
		SImage image;
		if (image.open(entry->getMCData()))
		{
			width = image.getWidth();
			height = image.getHeight();
			scale_x = (double)width / (double)def_width;
			scale_y = (double)height / (double)def_height;
		}
	}
	CTPatchEx* patch = new CTPatchEx(name);
	patches.push_back(patch);
	return true;
}
Exemplo n.º 4
0
// -----------------------------------------------------------------------------
// Loads all editor images (thing icons, etc) from the program resource archive
// -----------------------------------------------------------------------------
void MapTextureManager::importEditorImages(MapTexHashMap& map, ArchiveTreeNode* dir, std::string_view path) const
{
	SImage image;

	// Go through entries
	for (unsigned a = 0; a < dir->numEntries(); a++)
	{
		auto entry = dir->entryAt(a);

		// Load entry to image
		if (image.open(entry->data()))
		{
			// Create texture in hashmap
			auto name = fmt::format("{}{}", path, entry->nameNoExt());
			Log::info(4, "Loading editor texture {}", name);
			auto& mtex = map[name];
			mtex.gl_id = OpenGL::Texture::createFromImage(image, nullptr, OpenGL::TexFilter::Mipmap);
		}
	}

	// Go through subdirs
	for (unsigned a = 0; a < dir->nChildren(); a++)
	{
		auto subdir = dynamic_cast<ArchiveTreeNode*>(dir->child(a));
		importEditorImages(map, subdir, fmt::format("{}{}/", path, subdir->name()));
	}
}
Exemplo n.º 5
0
// -----------------------------------------------------------------------------
// Search for errors in texture list, return true if any are found
// -----------------------------------------------------------------------------
bool TextureXList::findErrors()
{
	bool ret = false;

	// Texture errors:
	// 1. A texture without any patch
	// 2. A texture with missing patches
	// 3. A texture with columns not covered by a patch

	for (unsigned a = 0; a < textures_.size(); a++)
	{
		if (textures_[a]->nPatches() == 0)
		{
			ret = true;
			Log::warning("Texture {}: {} does not have any patch", a, textures_[a]->name());
		}
		else
		{
			vector<uint8_t> columns(textures_[a]->width());
			memset(columns.data(), 0, textures_[a]->width());
			for (size_t i = 0; i < textures_[a]->nPatches(); ++i)
			{
				auto patch = textures_[a]->patches_[i]->patchEntry();
				if (patch == nullptr)
				{
					ret = true;
					Log::warning(
						"Texture {}: {}: patch {} cannot be found in any open archive",
						a,
						textures_[a]->name(),
						textures_[a]->patches_[i]->name());
					// Don't list missing columns when we don't know the size of the patch
					memset(columns.data(), 1, textures_[a]->width());
				}
				else
				{
					SImage img;
					img.open(patch->data());
					size_t start = std::max<size_t>(0, textures_[a]->patches_[i]->xOffset());
					size_t end   = std::min<size_t>(textures_[a]->width(), img.width() + start);
					for (size_t c = start; c < end; ++c)
						columns[c] = 1;
				}
			}
			for (size_t c = 0; c < textures_[a]->width(); ++c)
			{
				if (columns[c] == 0)
				{
					ret = true;
					Log::warning("Texture {}: {}: column {} without a patch", a, textures_[a]->name(), c);
					break;
				}
			}
		}
	}
	return ret;
}
Exemplo n.º 6
0
/* MapPreviewCanvas::draw
 * Draws the map
 *******************************************************************/
void MapPreviewCanvas::draw()
{
	// Setup colours
	rgba_t col_view_background = ColourConfiguration::getColour("map_view_background");
	rgba_t col_view_line_1s = ColourConfiguration::getColour("map_view_line_1s");
	rgba_t col_view_line_2s = ColourConfiguration::getColour("map_view_line_2s");
	rgba_t col_view_line_special = ColourConfiguration::getColour("map_view_line_special");
	rgba_t col_view_line_macro = ColourConfiguration::getColour("map_view_line_macro");
	rgba_t col_view_thing = ColourConfiguration::getColour("map_view_thing");

	// Setup the viewport
	glViewport(0, 0, GetSize().x, GetSize().y);

	// Setup the screen projection
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, GetSize().x, 0, GetSize().y, -1, 1);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	// Clear
	glClearColor(((double)col_view_background.r)/255.f, ((double)col_view_background.g)/255.f,
	             ((double)col_view_background.b)/255.f, ((double)col_view_background.a)/255.f);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	// Translate to inside of pixel (otherwise inaccuracies can occur on certain gl implementations)
	if (OpenGL::accuracyTweak())
		glTranslatef(0.375f, 0.375f, 0);

	// Zoom/offset to show full map
	showMap();

	// Translate to middle of canvas
	glTranslated(GetSize().x * 0.5, GetSize().y * 0.5, 0);

	// Zoom
	glScaled(zoom, zoom, 1);

	// Translate to offset
	glTranslated(-offset_x, -offset_y, 0);

	// Setup drawing
	glDisable(GL_TEXTURE_2D);
	glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	glLineWidth(1.5f);
	glEnable(GL_LINE_SMOOTH);

	// Draw lines
	for (unsigned a = 0; a < lines.size(); a++)
	{
		mep_line_t line = lines[a];

		// Check ends
		if (line.v1 >= verts.size() || line.v2 >= verts.size())
			continue;

		// Get vertices
		mep_vertex_t v1 = verts[lines[a].v1];
		mep_vertex_t v2 = verts[lines[a].v2];

		// Set colour
		if (line.special)
			OpenGL::setColour(col_view_line_special);
		else if (line.macro)
			OpenGL::setColour(col_view_line_macro);
		else if (line.twosided)
			OpenGL::setColour(col_view_line_2s);
		else
			OpenGL::setColour(col_view_line_1s);

		// Draw line
		glBegin(GL_LINES);
		glVertex2d(v1.x, v1.y);
		glVertex2d(v2.x, v2.y);
		glEnd();
	}

	// Load thing texture if needed
	if (!tex_loaded)
	{
		// Load thing texture
		SImage image;
		ArchiveEntry* entry = theArchiveManager->programResourceArchive()->entryAtPath("images/thing/normal_n.png");
		if (entry)
		{
			image.open(entry->getMCData());
			tex_thing = new GLTexture(false);
			tex_thing->setFilter(GLTexture::MIPMAP);
			tex_thing->loadImage(&image);
		}
		else
			tex_thing = NULL;

		tex_loaded = true;
	}

	// Draw things
	if (map_view_things)
	{
		OpenGL::setColour(col_view_thing);
		if (tex_thing)
		{
			double radius = 20;
			glEnable(GL_TEXTURE_2D);
			tex_thing->bind();
			for (unsigned a = 0; a < things.size(); a++)
			{
				glPushMatrix();
				glTranslated(things[a].x, things[a].y, 0);
				glBegin(GL_QUADS);
				glTexCoord2f(0.0f, 0.0f);	glVertex2d(-radius, -radius);
				glTexCoord2f(0.0f, 1.0f);	glVertex2d(-radius, radius);
				glTexCoord2f(1.0f, 1.0f);	glVertex2d(radius, radius);
				glTexCoord2f(1.0f, 0.0f);	glVertex2d(radius, -radius);
				glEnd();
				glPopMatrix();
			}
		}
		else
		{
			glEnable(GL_POINT_SMOOTH);
			glPointSize(8.0f);
			glBegin(GL_POINTS);
			for (unsigned a = 0; a < things.size(); a++)
				glVertex2d(things[a].x, things[a].y);
			glEnd();
		}
	}

	glLineWidth(1.0f);
	glDisable(GL_LINE_SMOOTH);

	// Swap buffers (ie show what was drawn)
	SwapBuffers();
}
Exemplo n.º 7
0
// -----------------------------------------------------------------------------
// Draws the map
// -----------------------------------------------------------------------------
void MapPreviewCanvas::draw()
{
	// Setup colours
	auto col_view_background   = ColourConfiguration::colour("map_view_background");
	auto col_view_line_1s      = ColourConfiguration::colour("map_view_line_1s");
	auto col_view_line_2s      = ColourConfiguration::colour("map_view_line_2s");
	auto col_view_line_special = ColourConfiguration::colour("map_view_line_special");
	auto col_view_line_macro   = ColourConfiguration::colour("map_view_line_macro");
	auto col_view_thing        = ColourConfiguration::colour("map_view_thing");

	// Setup the viewport
	glViewport(0, 0, GetSize().x, GetSize().y);

	// Setup the screen projection
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(0, GetSize().x, 0, GetSize().y, -1, 1);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	// Clear
	glClearColor(
		((double)col_view_background.r) / 255.f,
		((double)col_view_background.g) / 255.f,
		((double)col_view_background.b) / 255.f,
		((double)col_view_background.a) / 255.f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	// Translate to inside of pixel (otherwise inaccuracies can occur on certain gl implementations)
	if (OpenGL::accuracyTweak())
		glTranslatef(0.375f, 0.375f, 0);

	// Zoom/offset to show full map
	showMap();

	// Translate to middle of canvas
	glTranslated(GetSize().x * 0.5, GetSize().y * 0.5, 0);

	// Zoom
	glScaled(zoom_, zoom_, 1);

	// Translate to offset
	glTranslated(-offset_.x, -offset_.y, 0);

	// Setup drawing
	glDisable(GL_TEXTURE_2D);
	glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	glLineWidth(1.5f);
	glEnable(GL_LINE_SMOOTH);

	// Draw lines
	for (auto& line : lines_)
	{
		// Check ends
		if (line.v1 >= verts_.size() || line.v2 >= verts_.size())
			continue;

		// Get vertices
		auto v1 = verts_[line.v1];
		auto v2 = verts_[line.v2];

		// Set colour
		if (line.special)
			OpenGL::setColour(col_view_line_special);
		else if (line.macro)
			OpenGL::setColour(col_view_line_macro);
		else if (line.twosided)
			OpenGL::setColour(col_view_line_2s);
		else
			OpenGL::setColour(col_view_line_1s);

		// Draw line
		glBegin(GL_LINES);
		glVertex2d(v1.x, v1.y);
		glVertex2d(v2.x, v2.y);
		glEnd();
	}

	// Load thing texture if needed
	if (!tex_loaded_)
	{
		// Load thing texture
		SImage image;
		auto   entry = App::archiveManager().programResourceArchive()->entryAtPath("images/thing/normal_n.png");
		if (entry)
		{
			image.open(entry->data());
			tex_thing_ = OpenGL::Texture::createFromImage(image, nullptr, OpenGL::TexFilter::Mipmap);
		}
		else
			tex_thing_ = 0;

		tex_loaded_ = true;
	}

	// Draw things
	if (map_view_things)
	{
		OpenGL::setColour(col_view_thing);
		if (tex_thing_)
		{
			double radius = 20;
			glEnable(GL_TEXTURE_2D);
			OpenGL::Texture::bind(tex_thing_);
			for (auto& thing : things_)
			{
				glPushMatrix();
				glTranslated(thing.x, thing.y, 0);
				glBegin(GL_QUADS);
				glTexCoord2f(0.0f, 0.0f);
				glVertex2d(-radius, -radius);
				glTexCoord2f(0.0f, 1.0f);
				glVertex2d(-radius, radius);
				glTexCoord2f(1.0f, 1.0f);
				glVertex2d(radius, radius);
				glTexCoord2f(1.0f, 0.0f);
				glVertex2d(radius, -radius);
				glEnd();
				glPopMatrix();
			}
		}
		else
		{
			glEnable(GL_POINT_SMOOTH);
			glPointSize(8.0f);
			glBegin(GL_POINTS);
			for (auto& thing : things_)
				glVertex2d(thing.x, thing.y);
			glEnd();
		}
	}

	glLineWidth(1.0f);
	glDisable(GL_LINE_SMOOTH);

	// Swap buffers (ie show what was drawn)
	SwapBuffers();
}