Exemplo n.º 1
0
void RenderSVGShape::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(this) && selfNeedsLayout());
    SVGGraphicsElement* element = toSVGGraphicsElement(node());

    bool updateCachedBoundariesInParents = false;

    if (m_needsShapeUpdate || m_needsBoundariesUpdate) {
        updateShapeFromElement();
        m_needsShapeUpdate = false;
        updateRepaintBoundingBox();
        m_needsBoundariesUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (m_needsTransformUpdate) {
        m_localTransform = element->animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGModelObject::setNeedsBoundariesUpdate();

    repainter.repaintAfterLayout();
    setNeedsLayout(false);
}
Exemplo n.º 2
0
void LayoutSVGShape::updateLocalTransform() {
  SVGGraphicsElement* graphicsElement = toSVGGraphicsElement(element());
  if (graphicsElement->hasTransform(SVGElement::IncludeMotionTransform)) {
    m_localTransform.setTransform(graphicsElement->calculateTransform(
        SVGElement::IncludeMotionTransform));
  } else {
    m_localTransform = AffineTransform();
  }
}
// FIXME: This does not belong here.
AffineTransform RenderSVGResourceContainer::transformOnNonScalingStroke(RenderObject* object, const AffineTransform& resourceTransform)
{
    if (!object->isSVGShape())
        return resourceTransform;

    SVGGraphicsElement* element = toSVGGraphicsElement(object->node());
    AffineTransform transform = element->getScreenCTM(SVGGraphicsElement::DisallowStyleUpdate);
    transform *= resourceTransform;
    return transform;
}
Exemplo n.º 4
0
bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext* context, const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox)
{
    // If the current clip-path gets clipped itself, we have to fallback to masking.
    if (!style()->svgStyle()->clipperResource().isEmpty())
        return false;
    WindRule clipRule = RULE_NONZERO;
    Path clipPath = Path();

    // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible
    // shapes don't affect the clipping and can be ignored. If clip-path contains more than one
    // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd
    // as well as NonZero can cause self-clipping of the elements.
    // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty
    for (Node* childNode = clipPathElement().firstChild(); childNode; childNode = childNode->nextSibling()) {
        RenderObject* renderer = childNode->renderer();
        if (!renderer)
            continue;
        // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts.
        if (renderer->isSVGText())
            return false;
        if (!childNode->isSVGElement() || !toSVGElement(childNode)->isSVGGraphicsElement())
            continue;
        SVGGraphicsElement* styled = toSVGGraphicsElement(childNode);
        RenderStyle* style = renderer->style();
        if (!style || style->display() == NONE || style->visibility() != VISIBLE)
             continue;
        const SVGRenderStyle* svgStyle = style->svgStyle();
        // Current shape in clip-path gets clipped too. Fallback to masking.
        if (!svgStyle->clipperResource().isEmpty())
            return false;
        // Fallback to masking, if there is more than one clipping path.
        if (clipPath.isEmpty()) {
            styled->toClipPath(clipPath);
            clipRule = svgStyle->clipRule();
        } else
            return false;
    }
    // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary.
    if (clipPathElement().clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        clipPath.transform(transform);
    }

    // Transform path by animatedLocalTransform.
    clipPath.transform(animatedLocalTransform);

    // The SVG specification wants us to clip everything, if clip-path doesn't have a child.
    if (clipPath.isEmpty())
        clipPath.addRect(FloatRect());
    context->clipPath(clipPath, clipRule);
    return true;
}
Exemplo n.º 5
0
void LayoutSVGShape::updateLocalTransform()
{
    SVGGraphicsElement* graphicsElement = toSVGGraphicsElement(element());
    if (graphicsElement->hasAnimatedLocalTransform()) {
        if (m_localTransform)
            m_localTransform->setTransform(graphicsElement->calculateAnimatedLocalTransform());
        else
            m_localTransform = adoptPtr(new AffineTransform(graphicsElement->calculateAnimatedLocalTransform()));
    } else {
        m_localTransform = 0;
    }
}
Exemplo n.º 6
0
gfxMatrix
nsSVGGFrame::GetCanvasTM(uint32_t aFor)
{
  if (!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)) {
    if ((aFor == FOR_PAINTING && NS_SVGDisplayListPaintingEnabled()) ||
        (aFor == FOR_HIT_TESTING && NS_SVGDisplayListHitTestingEnabled())) {
      return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(this);
    }
  }
  if (!mCanvasTM) {
    NS_ASSERTION(mParent, "null parent");

    nsSVGContainerFrame *parent = static_cast<nsSVGContainerFrame*>(mParent);
    SVGGraphicsElement *content = static_cast<SVGGraphicsElement*>(mContent);

    gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM(aFor));

    mCanvasTM = new gfxMatrix(tm);
  }
  return *mCanvasTM;
}
bool RenderSVGTransformableContainer::calculateLocalTransform()
{
    SVGGraphicsElement* element = toSVGGraphicsElement(node());

    // If we're either the renderer for a <use> element, or for any <g> element inside the shadow
    // tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers
    // need to respect the translations induced by their corresponding use elements x/y attributes.
    SVGUseElement* useElement = 0;
    if (element->hasTagName(SVGNames::useTag))
        useElement = toSVGUseElement(element);
    else if (element->isInShadowTree() && element->hasTagName(SVGNames::gTag)) {
        SVGElement* correspondingElement = element->correspondingElement();
        if (correspondingElement && correspondingElement->hasTagName(SVGNames::useTag))
            useElement = toSVGUseElement(correspondingElement);
    }

    if (useElement) {
        SVGLengthContext lengthContext(useElement);
        FloatSize translation(useElement->x().value(lengthContext), useElement->y().value(lengthContext));
        if (translation != m_lastTranslation)
            m_needsTransformUpdate = true;
        m_lastTranslation = translation;
    }

    m_didTransformToRootUpdate = m_needsTransformUpdate || SVGRenderSupport::transformToRootChanged(parent());
    if (!m_needsTransformUpdate)
        return false;

    m_localTransform = element->animatedLocalTransform();
    m_localTransform.translate(m_lastTranslation.width(), m_lastTranslation.height());
    m_needsTransformUpdate = false;
    return true;
}
bool LayoutSVGTransformableContainer::calculateLocalTransform()
{
    SVGGraphicsElement* element = toSVGGraphicsElement(this->element());
    ASSERT(element);

    // If we're either the layoutObject for a <use> element, or for any <g> element inside the shadow
    // tree, that was created during the use/symbol/svg expansion in SVGUseElement. These containers
    // need to respect the translations induced by their corresponding use elements x/y attributes.
    SVGUseElement* useElement = nullptr;
    if (isSVGUseElement(*element)) {
        useElement = toSVGUseElement(element);
    } else if (isSVGGElement(*element) && toSVGGElement(element)->inUseShadowTree()) {
        SVGElement* correspondingElement = element->correspondingElement();
        if (isSVGUseElement(correspondingElement))
            useElement = toSVGUseElement(correspondingElement);
    }

    if (useElement) {
        SVGLengthContext lengthContext(useElement);
        FloatSize translation(
            useElement->x()->currentValue()->value(lengthContext),
            useElement->y()->currentValue()->value(lengthContext));
        if (translation != m_additionalTranslation)
            m_needsTransformUpdate = true;
        m_additionalTranslation = translation;
    }

    m_didTransformToRootUpdate = m_needsTransformUpdate || SVGLayoutSupport::transformToRootChanged(parent());
    if (!m_needsTransformUpdate)
        return false;

    m_localTransform = element->calculateAnimatedLocalTransform();
    m_localTransform.translate(m_additionalTranslation.width(), m_additionalTranslation.height());
    m_needsTransformUpdate = false;
    return true;
}
already_AddRefed<SVGMatrix> SVGTransformableElement::GetTransformToElement(
    SVGGraphicsElement& aElement, ErrorResult& rv) {
  // the easiest way to do this (if likely to increase rounding error):
  RefPtr<SVGMatrix> ourScreenCTM = GetScreenCTM();
  RefPtr<SVGMatrix> targetScreenCTM = aElement.GetScreenCTM();
  if (!ourScreenCTM || !targetScreenCTM) {
    rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
    return nullptr;
  }
  RefPtr<SVGMatrix> tmp = targetScreenCTM->Inverse(rv);
  if (rv.Failed()) return nullptr;

  RefPtr<SVGMatrix> mat = tmp->Multiply(*ourScreenCTM);
  return mat.forget();
}
Exemplo n.º 10
0
gfxMatrix
nsSVGGFrame::GetCanvasTM(uint32_t aFor, nsIFrame* aTransformRoot)
{
  if (!(GetStateBits() & NS_FRAME_IS_NONDISPLAY) && !aTransformRoot) {
    if (aFor == FOR_PAINTING && NS_SVGDisplayListPaintingEnabled()) {
      return nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(this);
    }
    if (aFor == FOR_HIT_TESTING && NS_SVGDisplayListHitTestingEnabled()) {
      return gfxMatrix();
    }
  }
  if (!mCanvasTM) {
    NS_ASSERTION(GetParent(), "null parent");

    nsSVGContainerFrame *parent = static_cast<nsSVGContainerFrame*>(GetParent());
    SVGGraphicsElement *content = static_cast<SVGGraphicsElement*>(mContent);
    gfxMatrix tm = content->PrependLocalTransformsTo(
        this == aTransformRoot ? gfxMatrix() :
                                 parent->GetCanvasTM(aFor, aTransformRoot));

    mCanvasTM = new gfxMatrix(tm);
  }
  return *mCanvasTM;
}
Exemplo n.º 11
0
bool RenderSVGResourceClipper::tryPathOnlyClipping(GraphicsContext* context,
    const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox) {
    // If the current clip-path gets clipped itself, we have to fallback to masking.
    if (!style()->svgStyle().clipperResource().isEmpty())
        return false;
    WindRule clipRule = RULE_NONZERO;
    Path clipPath = Path();

    for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
        RenderObject* renderer = childElement->renderer();
        if (!renderer)
            continue;
        // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts.
        if (renderer->isSVGText())
            return false;
        if (!childElement->isSVGGraphicsElement())
            continue;
        SVGGraphicsElement* styled = toSVGGraphicsElement(childElement);
        RenderStyle* style = renderer->style();
        if (!style || style->display() == NONE || style->visibility() != VISIBLE)
             continue;
        const SVGRenderStyle& svgStyle = style->svgStyle();
        // Current shape in clip-path gets clipped too. Fallback to masking.
        if (!svgStyle.clipperResource().isEmpty())
            return false;

        if (clipPath.isEmpty()) {
            // First clip shape.
            styled->toClipPath(clipPath);
            clipRule = svgStyle.clipRule();
            clipPath.setWindRule(clipRule);
            continue;
        }

        if (RuntimeEnabledFeatures::pathOpsSVGClippingEnabled()) {
            // Attempt to generate a combined clip path, fall back to masking if not possible.
            Path subPath;
            styled->toClipPath(subPath);
            subPath.setWindRule(svgStyle.clipRule());
            if (!clipPath.unionPath(subPath))
                return false;
        } else {
            return false;
        }
    }
    // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary.
    if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        AffineTransform transform;
        transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
        transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        clipPath.transform(transform);
    }

    // Transform path by animatedLocalTransform.
    clipPath.transform(animatedLocalTransform);

    // The SVG specification wants us to clip everything, if clip-path doesn't have a child.
    if (clipPath.isEmpty())
        clipPath.addRect(FloatRect());
    context->clipPath(clipPath, clipRule);
    return true;
}