SVGPaintServer* KSVGPainterFactory::strokePaintServer(const RenderStyle* style, const RenderObject* item)
{
    if (!style->svgStyle()->hasStroke())
        return 0;

    SVGPaint* stroke = style->svgStyle()->strokePaint();

    SVGPaintServer* strokePaintServer = 0;
    if (stroke->paintType() == SVGPaint::SVG_PAINTTYPE_URI) {
        AtomicString id(SVGURIReference::getTarget(stroke->uri()));
        strokePaintServer = getPaintServerById(item->document(), id);

        SVGElement* svgElement = static_cast<SVGElement*>(item->element());
        ASSERT(svgElement && svgElement->document() && svgElement->isStyled());
 
        if (item->isRenderPath() && strokePaintServer)
            strokePaintServer->addClient(static_cast<SVGStyledElement*>(svgElement));
        else if (!strokePaintServer)
            svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement)); 
    } else {
        strokePaintServer = sharedSolidPaintServer();
        SVGPaintServerSolid* strokePaintServerSolid = static_cast<SVGPaintServerSolid*>(strokePaintServer);
        if (stroke->paintType() == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR)
            strokePaintServerSolid->setColor(style->color());
        else
            strokePaintServerSolid->setColor(stroke->color());
        // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT
        if (!strokePaintServerSolid->color().isValid())
            strokePaintServer = 0;
    }

    return strokePaintServer;
}
Exemplo n.º 2
0
SVGPaintServer* SVGPaintServer::fillPaintServer(const RenderStyle* style, const RenderObject* item)
{
    if (!style->svgStyle()->hasFill())
        return 0;

    SVGPaint* fill = style->svgStyle()->fillPaint();

    SVGPaintServer* fillPaintServer = 0;
    SVGPaint::SVGPaintType paintType = fill->paintType();
    if (paintType == SVGPaint::SVG_PAINTTYPE_URI ||
        paintType == SVGPaint::SVG_PAINTTYPE_URI_RGBCOLOR) {
        AtomicString id(SVGURIReference::getTarget(fill->uri()));
        fillPaintServer = getPaintServerById(item->document(), id);

        SVGElement* svgElement = static_cast<SVGElement*>(item->node());
        ASSERT(svgElement && svgElement->document() && svgElement->isStyled());

        if (item->isRenderPath() && fillPaintServer)
            fillPaintServer->addClient(static_cast<SVGStyledElement*>(svgElement));
        else if (!fillPaintServer && paintType == SVGPaint::SVG_PAINTTYPE_URI)
            svgElement->document()->accessSVGExtensions()->addPendingResource(id, static_cast<SVGStyledElement*>(svgElement)); 
    }
    if (paintType != SVGPaint::SVG_PAINTTYPE_URI && !fillPaintServer) {
        fillPaintServer = sharedSolidPaintServer();
        SVGPaintServerSolid* fillPaintServerSolid = static_cast<SVGPaintServerSolid*>(fillPaintServer);
        if (paintType == SVGPaint::SVG_PAINTTYPE_CURRENTCOLOR)
            fillPaintServerSolid->setColor(style->color());
        else
            fillPaintServerSolid->setColor(fill->color());
        // FIXME: Ideally invalid colors would never get set on the RenderStyle and this could turn into an ASSERT
        if (!fillPaintServerSolid->color().isValid())
            fillPaintServer = 0;
    }
    if (!fillPaintServer) {
        // default value (black), see bug 11017
        fillPaintServer = sharedSolidPaintServer();
        static_cast<SVGPaintServerSolid*>(fillPaintServer)->setColor(Color::black);
    }
    return fillPaintServer;
}