Exemplo n.º 1
0
void Player::setSupressionField(float distance)
{
   if(!isGhost())
   {
      disableSupressionField();
		if(distance > 0) {
	      SensorManager *rm = (SensorManager *) manager->findObject(SensorManagerId);
	      if(rm)
	         rm->addPlayerSupressor(this);
		}
      supressionDist = distance;
   }
}