Exemplo n.º 1
0
void BurningRuins::applyService(ServiceWalkerPtr walker)
{
  if ( S_PREFECT == walker->getService() )
  {
    _fireLevel = math::clamp<float>( _fireLevel - walker->getServiceValue(), 0.f, 100.f );
  }
}
Exemplo n.º 2
0
void BurningRuins::applyService(ServiceWalkerPtr walker)
{
  if ( Service::prefect == walker->getService() )
  {
    double newValue = math::clamp<float>( getState( Construction::fire ) - walker->getServiceValue(), 0.f, 100.f );
    updateState( Construction::fire, newValue, false );
  }
}