Exemplo n.º 1
0
void SgNode::PathToRoot(SgVectorOf<SgNode>* path) const
{
    path->Clear();
    for (SgNode* node = const_cast<SgNode*>(this); node;
            node = node->Father())
        path->PushBack(node);
}
Exemplo n.º 2
0
SgNode* SgNode::Root() const
{
    SgNode* node = const_cast<SgNode*>(this);
    while (node->HasFather())
        node = node->Father();
    return node;
}
Exemplo n.º 3
0
SgNode* SgNode::TopProp(SgPropID id) const
{
    SgNode* node = const_cast<SgNode*>(this);
    while (node->HasFather() && ! node->Get(id))
        node = node->Father();
    // Return either root node or node with property.
    return node;
}
Exemplo n.º 4
0
void SgNode::PromotePath()
{
    SgNode* node = this;
    while (node)
    {
        node->PromoteNode(); // promote all nodes on the path to the root
        node = node->Father();
    }
}
Exemplo n.º 5
0
SgNode* SgNode::NextDepthFirst() const
{
    if (HasSon())
        return LeftMostSon();
    else
    {
        SgNode* node = const_cast<SgNode*>(this);
        while (node->HasFather() && ! node->HasRightBrother())
            node = node->Father();
        if (node->HasRightBrother())
            node = node->RightBrother();
        return node;
    }
}
Exemplo n.º 6
0
SgNode* SgNode::NodeInDirection(Direction dir) const
{
    SgNode* node = 0;
    switch (dir)
    {
    case PREVIOUS:
        node = Father();
        break;
    case NEXT:
        node = LeftMostSon();
        break;
    case NEXT_RIGHTMOST:
        node = RightMostSon();
        break;
    case PREV_DEPTHFIRST:
        node = PrevDepthFirst();
        break;
    case NEXT_DEPTHFIRST:
        node = NextDepthFirst();
        break;
    case PREV_TERMINAL:
        node = PrevDepthFirst();
        while (! node->IsTerminal())
            node = node->PrevDepthFirst();
        break;
    case NEXT_TERMINAL:
        node = NextDepthFirst();
        while (! node->IsTerminal())
            node = node->NextDepthFirst();
        break;
    case PREV_BRANCH:
        node = Father();
        while (node && node->HasFather() && ! node->IsBranchPoint())
            node = node->Father();
        break;
    case NEXT_BRANCH:
        node = LeftMostSon();
        while (node && ! node->IsTerminal() && ! node->IsBranchPoint())
            node = node->LeftMostSon();
        break;
    case LEFT_BROTHER:
        if (HasLeftBrother())
            node = LeftBrother();
        else if (HasBrother())
            node = Father()->RightMostSon(); // wrap around
        break;
    case RIGHT_BROTHER:
        if (HasRightBrother())
            node = RightBrother();
        else if (HasBrother())
            node = Father()->LeftMostSon(); // wrap around
        break;
    case MAIN_BRANCH:
    {
        SgNode* t = const_cast<SgNode*>(this);
        while (t->HasFather())
        {
            if (t->HasLeftBrother())
                node = t->Father();
            t = t->Father();
        }
    }
    break;
    case START_OF_GAME:
        node = Root();
        break;
    case END_OF_GAME:
        node = const_cast<SgNode*>(this);
        while (! node->IsTerminal())
            node = node->LeftMostSon();
        break;
    default:
        SG_ASSERT(false);
    }
    return node;
}