void Dictionary::deserialize (Ref<IData> data) { Shared<Buffer> buffer = data->buffer(); std::size_t offset = 0; while (offset < buffer->size()) { KeyT key = TypeSerialization<TI_STRING>::read_from_buffer(*buffer, offset); _values[key] = Value::read_from_buffer(*buffer, offset); } }
static Ref<Image> load_jpeg_image (const Ptr<IData> data) { jpeg_decompress_struct cinfo; jpeg_error_mgr jerr; Ref<Image> result_image; DataType data_type = DataType::BYTE; Shared<Buffer> buffer = data->buffer(); unsigned width, height; try { //memset (&cinfo, 0, sizeof (cinfo)); memset (&jerr, 0, sizeof (jerr)); cinfo.err = jpeg_std_error(&jerr); jpeg_create_decompress(&cinfo); jpeg_memory_src(&cinfo, buffer->begin(), buffer->size()); jpeg_read_header(&cinfo, TRUE); width = cinfo.image_width; height = cinfo.image_height; unsigned row_width = 0; PixelFormat pixel_format; if (cinfo.jpeg_color_space == JCS_GRAYSCALE) { row_width = width; pixel_format = PixelFormat::L; } else { row_width = 3 * width; pixel_format = PixelFormat::RGB; } result_image = new Image(Vec2u(width, height), pixel_format, data_type); ByteT *line = result_image->data(); jpeg_start_decompress(&cinfo); // read jpeg image while (cinfo.output_scanline < cinfo.output_height) { jpeg_read_scanlines(&cinfo, &line, 1); line += row_width; } jpeg_finish_decompress(&cinfo); jpeg_destroy_decompress(&cinfo); } catch (std::exception &e) { } return result_image; };
GLenum ShaderManager::compile(GLenum type, const Buffer * buffer) { GLuint shader = glCreateShader(type); const GLchar * source = (GLchar*)buffer->begin(); GLint length = (GLint)buffer->size(); glShaderSource(shader, 1, &source, &length); check_graphics_error(); glCompileShader(shader); check_graphics_error(); GLint log_length; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); if (log_length > 0) { Shared<MutableBuffer> buffer = PackedBuffer::new_buffer(log_length); glGetShaderInfoLog(shader, (GLsizei)buffer->size(), (GLsizei*)&log_length, (GLchar*)buffer->begin()); LogBuffer log_buffer; log_buffer << "Error compiling shader:" << std::endl; log_buffer << buffer->begin() << std::endl; logger()->log(LOG_ERROR, log_buffer); } GLint status; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status == 0) { logger()->log(LOG_ERROR, "Shader compilation failed!"); glDeleteShader(shader); return 0; } check_graphics_error(); return shader; }
static Ref<Sound> load_wave_data (const Ptr<IData> data) { DecoderT decoder = NULL; Shared<Buffer> buffer = data->buffer(); std::size_t i = 4; uint32_t chunk_length; int32_t magic; i += buffer->read(i, chunk_length, LITTLE); i += buffer->read(i, magic, BIG); if (magic != 'WAVE') throw LoadError("Could not load WAV data"); bool found_header; uint16_t audio_format, channel_count, block_align, bits_per_sample; uint32_t sample_frequency, byte_rate; while (i < buffer->size()) { i += buffer->read(i, magic, BIG); i += buffer->read(i, chunk_length, LITTLE); if (magic == 'fmt ') { // Decode header found_header = true; i += buffer->read(i, audio_format, LITTLE); i += buffer->read(i, channel_count, LITTLE); i += buffer->read(i, sample_frequency, LITTLE); i += buffer->read(i, byte_rate, LITTLE); i += buffer->read(i, block_align, LITTLE); i += buffer->read(i, bits_per_sample, LITTLE); i += chunk_length - 16; if (audio_format == 1) { if (bits_per_sample == 8) // Copy samples verbatim. decoder = decode_linear_codec; else // Use PCM16 decoder - will pass through if endian doesn't need to be converted. decoder = decode_pcm16_codec; } else if (audio_format == 7) { //bits_per_sample *= 2; //decoder = decode_ulaw_codec; throw LoadError("Unsupported WAV encoding (ULaw)"); } else { throw LoadError("Unsupported WAV encoding (Unknown)"); } } else if (magic == 'data') { if (!found_header) throw LoadError("Corrupt or truncated data"); StaticBuffer sample_data(&(*buffer)[i], chunk_length); DREAM_ASSERT(decoder != NULL); return decoder(&sample_data, channel_count, bits_per_sample, sample_frequency); } else { // Unknown header i += chunk_length; } } throw LoadError("Corrupt or truncated data"); }