Exemplo n.º 1
0
		void Dictionary::deserialize (Ref<IData> data)
		{
			Shared<Buffer> buffer = data->buffer();
			std::size_t offset = 0;

			while (offset < buffer->size()) {
				KeyT key = TypeSerialization<TI_STRING>::read_from_buffer(*buffer, offset);
				_values[key] = Value::read_from_buffer(*buffer, offset);
			}
		}
Exemplo n.º 2
0
		static Ref<Image> load_jpeg_image (const Ptr<IData> data) {
			jpeg_decompress_struct cinfo;
			jpeg_error_mgr jerr;

			Ref<Image> result_image;
			DataType data_type = DataType::BYTE;
			
			Shared<Buffer> buffer = data->buffer();

			unsigned width, height;

			try {
				//memset (&cinfo, 0, sizeof (cinfo));
				memset (&jerr, 0, sizeof (jerr));

				cinfo.err = jpeg_std_error(&jerr);

				jpeg_create_decompress(&cinfo);
				jpeg_memory_src(&cinfo, buffer->begin(), buffer->size());

				jpeg_read_header(&cinfo, TRUE);

				width = cinfo.image_width;
				height = cinfo.image_height;

				unsigned row_width = 0;
				PixelFormat pixel_format;
				
				if (cinfo.jpeg_color_space == JCS_GRAYSCALE) {
					row_width = width;
					pixel_format = PixelFormat::L;
				} else {
					row_width = 3 * width;
					pixel_format = PixelFormat::RGB;
				}

				result_image = new Image(Vec2u(width, height), pixel_format, data_type);

				ByteT *line = result_image->data();
				jpeg_start_decompress(&cinfo);

				// read jpeg image
				while (cinfo.output_scanline < cinfo.output_height) {
					jpeg_read_scanlines(&cinfo, &line, 1);
					line += row_width;
				}

				jpeg_finish_decompress(&cinfo);
				jpeg_destroy_decompress(&cinfo);
			} catch (std::exception &e) {
			}

			return result_image;
		};
Exemplo n.º 3
0
			GLenum ShaderManager::compile(GLenum type, const Buffer * buffer)
			{
				GLuint shader = glCreateShader(type);

				const GLchar * source = (GLchar*)buffer->begin();
				GLint length = (GLint)buffer->size();
				glShaderSource(shader, 1, &source, &length);
				check_graphics_error();

				glCompileShader(shader);
				check_graphics_error();

				GLint log_length;
				glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
				if (log_length > 0) {
					Shared<MutableBuffer> buffer = PackedBuffer::new_buffer(log_length);

					glGetShaderInfoLog(shader, (GLsizei)buffer->size(), (GLsizei*)&log_length, (GLchar*)buffer->begin());

					LogBuffer log_buffer;
					log_buffer << "Error compiling shader:" << std::endl;
					log_buffer << buffer->begin() << std::endl;
					logger()->log(LOG_ERROR, log_buffer);
				}

				GLint status;
				glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
				if (status == 0) {
					logger()->log(LOG_ERROR, "Shader compilation failed!");

					glDeleteShader(shader);

					return 0;
				}

				check_graphics_error();

				return shader;
			}
Exemplo n.º 4
0
		static Ref<Sound> load_wave_data (const Ptr<IData> data)
		{
			DecoderT decoder = NULL;
			Shared<Buffer> buffer = data->buffer();

			std::size_t i = 4;

			uint32_t chunk_length;
			int32_t magic;
			i += buffer->read(i, chunk_length, LITTLE);
			i += buffer->read(i, magic, BIG);

			if (magic != 'WAVE')
				throw LoadError("Could not load WAV data");

			bool found_header;
			uint16_t audio_format, channel_count, block_align, bits_per_sample;
			uint32_t sample_frequency, byte_rate;

			while (i < buffer->size()) {
				i += buffer->read(i, magic, BIG);
				i += buffer->read(i, chunk_length, LITTLE);

				if (magic == 'fmt ') {
					// Decode header
					found_header = true;

					i += buffer->read(i, audio_format, LITTLE);
					i += buffer->read(i, channel_count, LITTLE);
					i += buffer->read(i, sample_frequency, LITTLE);
					i += buffer->read(i, byte_rate, LITTLE);
					i += buffer->read(i, block_align, LITTLE);
					i += buffer->read(i, bits_per_sample, LITTLE);

					i += chunk_length - 16;

					if (audio_format == 1) {
						if (bits_per_sample == 8)
							// Copy samples verbatim.
							decoder = decode_linear_codec;
						else
							// Use PCM16 decoder - will pass through if endian doesn't need to be converted.
							decoder = decode_pcm16_codec;
					} else if (audio_format == 7) {
						//bits_per_sample *= 2;
						//decoder = decode_ulaw_codec;
						throw LoadError("Unsupported WAV encoding (ULaw)");
					} else {
						throw LoadError("Unsupported WAV encoding (Unknown)");
					}
				} else if (magic == 'data') {
					if (!found_header)
						throw LoadError("Corrupt or truncated data");

					StaticBuffer sample_data(&(*buffer)[i], chunk_length);

					DREAM_ASSERT(decoder != NULL);
					return decoder(&sample_data, channel_count, bits_per_sample, sample_frequency);
				} else {
					// Unknown header
					i += chunk_length;
				}
			}

			throw LoadError("Corrupt or truncated data");
		}