Exemplo n.º 1
0
void GridDescriptor::CreateComponent(Node *node, Engine *engine)
{
	SharedPtr<Mesh> mesh = new Mesh(engine);
	mesh->AddGeometry(GeometryGenerator::GenerateGrid(engine, size, countX, countZ), BoundingBox(-vec3(size.x, 1, size.y) * 0.5f, vec3(size.x, 1, size.y) * 0.5f), engine->GetResourceCache()->GetResource<Material>(materialFileName));
	auto staticModel = node->CreateComponent<StaticModel>(mesh);

	staticModel->SetCastShadow(castShadow);
	component = staticModel;
}
Exemplo n.º 2
0
void GridDescriptor::Recreate(FireCube::Engine *engine)
{
	if (component)
	{
		auto staticModel = static_cast<StaticModel *>(component);
		SharedPtr<Mesh> mesh = new Mesh(engine);
		mesh->AddGeometry(GeometryGenerator::GenerateGrid(engine, size, countX, countZ), BoundingBox(-vec3(size.x, 1, size.y) * 0.5f, vec3(size.x, 1, size.y) * 0.5f), engine->GetResourceCache()->GetResource<Material>(materialFileName));
		staticModel->CreateFromMesh(mesh);
	}
}
Exemplo n.º 3
0
void MaterialEditorWindow::UpdatePreview(FireCube::Material *material)
{
	auxRenderWindow.Reset();
	auto root = auxRenderWindow.GetRoot();

	auto lightNode1 = root->CreateChild();
	auto light = lightNode1->CreateComponent<Light>();
	light->SetLightType(LightType::DIRECTIONAL);
	light->SetColor(vec3(1.0f));
	lightNode1->Rotate(vec3((float)-PI * 0.25f, (float)-PI * 0.25f, 0.0f));

	auto lightNode2 = root->CreateChild();
	light = lightNode2->CreateComponent<Light>();
	light->SetLightType(LightType::DIRECTIONAL);
	light->SetColor(vec3(1.0f));
	lightNode2->Rotate(vec3((float)PI * 0.25f, (float)PI * 0.25f, 0.0f));

	auto meshNode = root->CreateChild();	
	auto geometry = GeometryGenerator::GenerateSphere(engine, 0.5f, 16, 16);
	SharedPtr<Mesh> sphereMesh = new Mesh(engine);
	sphereMesh->AddGeometry(geometry, BoundingBox(vec3(-0.5f), vec3(0.5f)), material);
	meshNode->CreateComponent<StaticModel>(sphereMesh);
}