bool
SurfaceStreamHostOGL::Lock()
{
  mGL->MakeCurrent();

  SharedSurface* sharedSurf = mStream->SwapConsumer();
  if (!sharedSurf) {
    // We don't have a valid surf to show yet.
    return false;
  }

  mGL->MakeCurrent();

  mSize = IntSize(sharedSurf->Size().width, sharedSurf->Size().height);

  gfxImageSurface* toUpload = nullptr;
  switch (sharedSurf->Type()) {
    case SharedSurfaceType::GLTextureShare: {
      SharedSurface_GLTexture* glTexSurf = SharedSurface_GLTexture::Cast(sharedSurf);
      glTexSurf->SetConsumerGL(mGL);
      mTextureHandle = glTexSurf->Texture();
      mTextureTarget = glTexSurf->TextureTarget();
      MOZ_ASSERT(mTextureHandle);
      mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
                                       : FORMAT_R8G8B8X8;
      break;
    }
    case SharedSurfaceType::EGLImageShare: {
      SharedSurface_EGLImage* eglImageSurf =
          SharedSurface_EGLImage::Cast(sharedSurf);

      mTextureHandle = eglImageSurf->AcquireConsumerTexture(mGL);
      mTextureTarget = eglImageSurf->TextureTarget();
      if (!mTextureHandle) {
        toUpload = eglImageSurf->GetPixels();
        MOZ_ASSERT(toUpload);
      } else {
        mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
                                         : FORMAT_R8G8B8X8;
      }
      break;
    }
#ifdef XP_MACOSX
    case SharedSurfaceType::IOSurface: {
      SharedSurface_IOSurface* glTexSurf = SharedSurface_IOSurface::Cast(sharedSurf);
      mTextureHandle = glTexSurf->Texture();
      mTextureTarget = glTexSurf->TextureTarget();
      MOZ_ASSERT(mTextureHandle);
      mFormat = sharedSurf->HasAlpha() ? FORMAT_R8G8B8A8
                                       : FORMAT_R8G8B8X8;
      break;
    }
#endif
    case SharedSurfaceType::Basic: {
      toUpload = SharedSurface_Basic::Cast(sharedSurf)->GetData();
      MOZ_ASSERT(toUpload);
      break;
    }
    default:
      MOZ_CRASH("Invalid SharedSurface type.");
  }

  if (toUpload) {
    // mBounds seems to end up as (0,0,0,0) a lot, so don't use it?
    nsIntSize size(toUpload->GetSize());
    nsIntRect rect(nsIntPoint(0,0), size);
    nsIntRegion bounds(rect);
    mFormat = mGL->UploadSurfaceToTexture(toUpload,
                                          bounds,
                                          mUploadTexture,
                                          true);
    mTextureHandle = mUploadTexture;
    mTextureTarget = LOCAL_GL_TEXTURE_2D;
  }

  MOZ_ASSERT(mTextureHandle);
  mGL->fBindTexture(mTextureTarget, mTextureHandle);
  mGL->fTexParameteri(mTextureTarget,
                      LOCAL_GL_TEXTURE_WRAP_S,
                      LOCAL_GL_CLAMP_TO_EDGE);
  mGL->fTexParameteri(mTextureTarget,
                      LOCAL_GL_TEXTURE_WRAP_T,
                      LOCAL_GL_CLAMP_TO_EDGE);
  return true;
}
Exemplo n.º 2
0
void
ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer,
                                  const nsIntPoint& aOffset)
{
  if (!mTexImage &&
      !IsValidSharedTexDescriptor(mFrontBufferDescriptor) &&
      !IsValidSurfaceStreamDescriptor(mFrontBufferDescriptor))
  {
    return;
  }

  if (mOGLManager->CompositingDisabled()) {
    return;
  }
  mOGLManager->MakeCurrent();
  gl()->EmptyTexGarbageBin();
  //ScopedBindTexture autoTex(gl());

  gfx3DMatrix effectiveTransform = GetEffectiveTransform();
  gfxPattern::GraphicsFilter filter = mFilter;
#ifdef ANDROID
  // Bug 691354
  // Using the LINEAR filter we get unexplained artifacts.
  // Use NEAREST when no scaling is required.
  gfxMatrix matrix;
  bool is2D = GetEffectiveTransform().Is2D(&matrix);
  if (is2D && !matrix.HasNonTranslationOrFlip()) {
    filter = gfxPattern::FILTER_NEAREST;
  }
#endif
  SurfaceStream* surfStream = nullptr;
  SharedSurface* sharedSurf = nullptr;
  if (IsValidSurfaceStreamDescriptor(mFrontBufferDescriptor)) {
    const SurfaceStreamDescriptor& streamDesc =
        mFrontBufferDescriptor.get_SurfaceStreamDescriptor();

    surfStream = SurfaceStream::FromHandle(streamDesc.handle());
    MOZ_ASSERT(surfStream);

    sharedSurf = surfStream->SwapConsumer();
    if (!sharedSurf) {
      // We don't have a valid surf to show yet.
      return;
    }

    gfxImageSurface* toUpload = nullptr;
    switch (sharedSurf->Type()) {
      case SharedSurfaceType::GLTextureShare: {
        mCurTexture = SharedSurface_GLTexture::Cast(sharedSurf)->Texture();
        MOZ_ASSERT(mCurTexture);
        mShaderType = sharedSurf->HasAlpha() ? RGBALayerProgramType
                                             : RGBXLayerProgramType;
        break;
      }
      case SharedSurfaceType::EGLImageShare: {
        SharedSurface_EGLImage* eglImageSurf =
            SharedSurface_EGLImage::Cast(sharedSurf);

        mCurTexture = eglImageSurf->AcquireConsumerTexture(gl());
        if (!mCurTexture) {
          toUpload = eglImageSurf->GetPixels();
          MOZ_ASSERT(toUpload);
        } else {
          mShaderType = sharedSurf->HasAlpha() ? RGBALayerProgramType
                                               : RGBXLayerProgramType;
        }
        break;
      }
      case SharedSurfaceType::Basic: {
        toUpload = SharedSurface_Basic::Cast(sharedSurf)->GetData();
        MOZ_ASSERT(toUpload);
        break;
      }
      default:
        MOZ_NOT_REACHED("Invalid SharedSurface type.");
        return;
    }

    if (toUpload) {
      // mBounds seems to end up as (0,0,0,0) a lot, so don't use it?
      nsIntSize size(toUpload->GetSize());
      nsIntRect rect(nsIntPoint(0,0), size);
      nsIntRegion bounds(rect);
      mShaderType = gl()->UploadSurfaceToTexture(toUpload,
                                                 bounds,
                                                 mUploadTexture,
                                                 true);
      mCurTexture = mUploadTexture;
    }

    MOZ_ASSERT(mCurTexture);
    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mCurTexture);
    gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
                         LOCAL_GL_TEXTURE_WRAP_S,
                         LOCAL_GL_CLAMP_TO_EDGE);
    gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
                         LOCAL_GL_TEXTURE_WRAP_T,
                         LOCAL_GL_CLAMP_TO_EDGE);
  } else if (mTexImage) {
    mShaderType = mTexImage->GetShaderProgramType();
  } else {
    MOZ_NOT_REACHED("What can we do?");
    return;
  }

  ShaderProgramOGL* program = mOGLManager->GetProgram(mShaderType, GetMaskLayer());

  program->Activate();
  program->SetLayerTransform(effectiveTransform);
  program->SetLayerOpacity(GetEffectiveOpacity());
  program->SetRenderOffset(aOffset);
  program->SetTextureUnit(0);
  program->LoadMask(GetMaskLayer());

  if (surfStream) {
    MOZ_ASSERT(sharedSurf);

    gl()->ApplyFilterToBoundTexture(filter);
    program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), sharedSurf->Size()));

    mOGLManager->BindAndDrawQuad(program, mNeedsYFlip);

    gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, 0);
  } else {
    // Tiled texture image rendering path
    mTexImage->SetFilter(filter);
    mTexImage->BeginTileIteration();
    if (gl()->CanUploadNonPowerOfTwo()) {
      do {
        TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
        program->SetLayerQuadRect(mTexImage->GetTileRect());
        mOGLManager->BindAndDrawQuad(program, mNeedsYFlip); // FIXME flip order of tiles?
      } while (mTexImage->NextTile());
    } else {
      do {
        TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
        program->SetLayerQuadRect(mTexImage->GetTileRect());
        // We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f
        // in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture
        // We need to reset the origin to 0,0 from the tile rect because the tile originates at 0,0 in the
        // actual texture, even though its origin in the composed (tiled) texture is not 0,0
        // FIXME: we need to handle mNeedsYFlip, Bug #728625
        mOGLManager->BindAndDrawQuadWithTextureRect(program,
                                                    nsIntRect(0, 0, mTexImage->GetTileRect().width,
                                                                    mTexImage->GetTileRect().height),
                                                    mTexImage->GetTileRect().Size(),
                                                    mTexImage->GetWrapMode(),
                                                    mNeedsYFlip);
      } while (mTexImage->NextTile());
    }
  }
}