Exemplo n.º 1
0
bool SkImageCacherator::lockAsBitmap(SkBitmap* bitmap, const SkImage* client,
                                     SkImage::CachingHint chint) {
    if (this->tryLockAsBitmap(bitmap, client, chint)) {
        return check_output_bitmap(*bitmap, fUniqueID);
    }

#if SK_SUPPORT_GPU
    // Try to get a texture and read it back to raster (and then cache that with our ID)
    SkAutoTUnref<GrTexture> tex;

    {
        ScopedGenerator generator(this);
        SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height());
        tex.reset(generator->generateTexture(nullptr, &subset));
    }
    if (!tex) {
        bitmap->reset();
        return false;
    }

    if (!bitmap->tryAllocPixels(fInfo)) {
        bitmap->reset();
        return false;
    }

    const uint32_t pixelOpsFlags = 0;
    if (!tex->readPixels(0, 0, bitmap->width(), bitmap->height(), SkImageInfo2GrPixelConfig(fInfo),
                         bitmap->getPixels(), bitmap->rowBytes(), pixelOpsFlags)) {
        bitmap->reset();
        return false;
    }

    bitmap->pixelRef()->setImmutableWithID(fUniqueID);
    if (SkImage::kAllow_CachingHint == chint) {
        SkBitmapCache::Add(fUniqueID, *bitmap);
        if (client) {
            as_IB(client)->notifyAddedToCache();
        }
    }
    return check_output_bitmap(*bitmap, fUniqueID);
#else
    return false;
#endif
}
Exemplo n.º 2
0
bool GrTextureToYUVPlanes(GrTexture* texture, const SkISize sizes[3], void* const planes[3],
                          const size_t rowBytes[3], SkYUVColorSpace colorSpace) {
    if (GrContext* context = texture->getContext()) {
        // Depending on the relative sizes of the y, u, and v planes we may do 1 to 3 draws/
        // readbacks.
        SkAutoTUnref<GrTexture> yuvTex;
        SkAutoTUnref<GrTexture> yTex;
        SkAutoTUnref<GrTexture> uvTex;
        SkAutoTUnref<GrTexture> uTex;
        SkAutoTUnref<GrTexture> vTex;

        GrPixelConfig singleChannelPixelConfig;
        if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
            singleChannelPixelConfig = kAlpha_8_GrPixelConfig;
        } else {
            singleChannelPixelConfig = kRGBA_8888_GrPixelConfig;
        }

        // We issue draw(s) to convert from RGBA to Y, U, and V. All three planes may have different
        // sizes however we optimize for two other cases - all planes are the same (1 draw to YUV),
        // and U and V are the same but Y differs (2 draws, one for Y, one for UV).
        if (sizes[0] == sizes[1] && sizes[1] == sizes[2]) {
            GrSurfaceDesc yuvDesc;
            yuvDesc.fConfig = kRGBA_8888_GrPixelConfig;
            yuvDesc.fFlags = kRenderTarget_GrSurfaceFlag;
            yuvDesc.fWidth = sizes[0].fWidth;
            yuvDesc.fHeight = sizes[0].fHeight;
            yuvTex.reset(context->textureProvider()->createApproxTexture(yuvDesc));
            if (!yuvTex) {
                return false;
            }
        } else {
            GrSurfaceDesc yDesc;
            yDesc.fConfig = singleChannelPixelConfig;
            yDesc.fFlags = kRenderTarget_GrSurfaceFlag;
            yDesc.fWidth = sizes[0].fWidth;
            yDesc.fHeight = sizes[0].fHeight;
            yTex.reset(context->textureProvider()->createApproxTexture(yDesc));
            if (!yTex) {
                return false;
            }
            if (sizes[1] == sizes[2]) {
                GrSurfaceDesc uvDesc;
                // TODO: Add support for GL_RG when available.
                uvDesc.fConfig = kRGBA_8888_GrPixelConfig;
                uvDesc.fFlags = kRenderTarget_GrSurfaceFlag;
                uvDesc.fWidth = sizes[1].fWidth;
                uvDesc.fHeight = sizes[1].fHeight;
                uvTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
                if (!uvTex) {
                    return false;
                }
            } else {
                GrSurfaceDesc uvDesc;
                uvDesc.fConfig = singleChannelPixelConfig;
                uvDesc.fFlags = kRenderTarget_GrSurfaceFlag;
                uvDesc.fWidth = sizes[1].fWidth;
                uvDesc.fHeight = sizes[1].fHeight;
                uTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
                uvDesc.fWidth = sizes[2].fWidth;
                uvDesc.fHeight = sizes[2].fHeight;
                vTex.reset(context->textureProvider()->createApproxTexture(uvDesc));
                if (!uTex || !vTex) {
                    return false;
                }
            }
        }

        // Do all the draws before any readback.
        if (yuvTex) {
            SkAutoTUnref<GrDrawContext> dc(context->drawContext(yuvTex->asRenderTarget()));
            if (!dc) {
                return false;
            }
            if (!convert_texture(texture, dc, sizes[0].fWidth, sizes[0].fHeight, colorSpace,
                                 GrYUVEffect::CreateRGBToYUV)) {
                return false;
            }

        } else {
            SkASSERT(yTex);
            SkAutoTUnref<GrDrawContext> dc(context->drawContext(yTex->asRenderTarget()));
            if (!dc) {
                return false;
            }
            if (!convert_texture(texture, dc, sizes[0].fWidth, sizes[0].fHeight, colorSpace,
                                 GrYUVEffect::CreateRGBToY)) {
                return false;
            }
            if (uvTex) {
                dc.reset(context->drawContext(uvTex->asRenderTarget()));
                if (!dc) {
                    return false;
                }
                if (!convert_texture(texture, dc, sizes[1].fWidth, sizes[1].fHeight,
                                     colorSpace,  GrYUVEffect::CreateRGBToUV)) {
                    return false;
                }
            } else {
                SkASSERT(uTex && vTex);
                dc.reset(context->drawContext(uTex->asRenderTarget()));
                if (!dc) {
                    return false;
                }
                if (!convert_texture(texture, dc, sizes[1].fWidth, sizes[1].fHeight,
                                     colorSpace, GrYUVEffect::CreateRGBToU)) {
                    return false;
                }
                dc.reset(context->drawContext(vTex->asRenderTarget()));
                if (!dc) {
                    return false;
                }
                if (!convert_texture(texture, dc, sizes[2].fWidth, sizes[2].fHeight,
                                     colorSpace, GrYUVEffect::CreateRGBToV)) {
                    return false;
                }
            }
        }

        if (yuvTex) {
            SkASSERT(sizes[0] == sizes[1] && sizes[1] == sizes[2]);
            SkISize yuvSize = sizes[0];
            // We have no kRGB_888 pixel format, so readback rgba and then copy three channels.
            SkAutoSTMalloc<128 * 128, uint32_t> tempYUV(yuvSize.fWidth * yuvSize.fHeight);
            if (!yuvTex->readPixels(0, 0, yuvSize.fWidth, yuvSize.fHeight,
                                    kRGBA_8888_GrPixelConfig, tempYUV.get(), 0)) {
                return false;
            }
            size_t yRowBytes = rowBytes[0] ? rowBytes[0] : yuvSize.fWidth;
            size_t uRowBytes = rowBytes[1] ? rowBytes[1] : yuvSize.fWidth;
            size_t vRowBytes = rowBytes[2] ? rowBytes[2] : yuvSize.fWidth;
            if (yRowBytes < (size_t)yuvSize.fWidth || uRowBytes < (size_t)yuvSize.fWidth ||
                vRowBytes < (size_t)yuvSize.fWidth) {
                return false;
            }
            for (int j = 0; j < yuvSize.fHeight; ++j) {
                for (int i = 0; i < yuvSize.fWidth; ++i) {
                    // These writes could surely be made more efficient.
                    uint32_t y = GrColorUnpackR(tempYUV.get()[j * yuvSize.fWidth + i]);
                    uint32_t u = GrColorUnpackG(tempYUV.get()[j * yuvSize.fWidth + i]);
                    uint32_t v = GrColorUnpackB(tempYUV.get()[j * yuvSize.fWidth + i]);
                    uint8_t* yLoc = ((uint8_t*)planes[0]) + j * yRowBytes + i;
                    uint8_t* uLoc = ((uint8_t*)planes[1]) + j * uRowBytes + i;
                    uint8_t* vLoc = ((uint8_t*)planes[2]) + j * vRowBytes + i;
                    *yLoc = y;
                    *uLoc = u;
                    *vLoc = v;
                }
            }
            return true;
        } else {
            SkASSERT(yTex);
            if (!yTex->readPixels(0, 0, sizes[0].fWidth, sizes[0].fHeight,
                                  kAlpha_8_GrPixelConfig, planes[0], rowBytes[0])) {
                return false;
            }
            if (uvTex) {
                SkASSERT(sizes[1].fWidth == sizes[2].fWidth);
                SkISize uvSize = sizes[1];
                // We have no kRG_88 pixel format, so readback rgba and then copy two channels.
                SkAutoSTMalloc<128 * 128, uint32_t> tempUV(uvSize.fWidth * uvSize.fHeight);
                if (!uvTex->readPixels(0, 0, uvSize.fWidth, uvSize.fHeight,
                                       kRGBA_8888_GrPixelConfig, tempUV.get(), 0)) {
                    return false;
                }

                size_t uRowBytes = rowBytes[1] ? rowBytes[1] : uvSize.fWidth;
                size_t vRowBytes = rowBytes[2] ? rowBytes[2] : uvSize.fWidth;
                if (uRowBytes < (size_t)uvSize.fWidth || vRowBytes < (size_t)uvSize.fWidth) {
                    return false;
                }
                for (int j = 0; j < uvSize.fHeight; ++j) {
                    for (int i = 0; i < uvSize.fWidth; ++i) {
                        // These writes could surely be made more efficient.
                        uint32_t u = GrColorUnpackR(tempUV.get()[j * uvSize.fWidth + i]);
                        uint32_t v = GrColorUnpackG(tempUV.get()[j * uvSize.fWidth + i]);
                        uint8_t* uLoc = ((uint8_t*)planes[1]) + j * uRowBytes + i;
                        uint8_t* vLoc = ((uint8_t*)planes[2]) + j * vRowBytes + i;
                        *uLoc = u;
                        *vLoc = v;
                    }
                }
                return true;
            } else {
                SkASSERT(uTex && vTex);
                if (!uTex->readPixels(0, 0, sizes[1].fWidth, sizes[1].fHeight,
                                      kAlpha_8_GrPixelConfig, planes[1], rowBytes[1])) {
                    return false;
                }
                if (!vTex->readPixels(0, 0, sizes[2].fWidth, sizes[2].fHeight,
                                      kAlpha_8_GrPixelConfig, planes[2], rowBytes[2])) {
                    return false;
                }
                return true;
            }
        }
    }
    return false;
}