Exemplo n.º 1
0
	int w_SpriteBatch_add(lua_State * L)
	{
		SpriteBatch * t = luax_checkspritebatch(L, 1);
		float x = (float)luaL_optnumber(L, 2, 0.0f);
		float y = (float)luaL_optnumber(L, 3, 0.0f);
		float angle = (float)luaL_optnumber(L, 4, 0.0f);
		float sx = (float)luaL_optnumber(L, 5, 1.0f);
		float sy = (float)luaL_optnumber(L, 6, sx);
		float ox = (float)luaL_optnumber(L, 7, 0);
		float oy = (float)luaL_optnumber(L, 8, 0);
		t->add(x, y, angle, sx, sy, ox, oy);
		return 0;
	}
Exemplo n.º 2
0
int w_SpriteBatch_set(lua_State *L)
{
	SpriteBatch *t = luax_checkspritebatch(L, 1);
	int index = luaL_checkinteger(L, 2);
	float x = (float)luaL_optnumber(L, 3, 0.0f);
	float y = (float)luaL_optnumber(L, 4, 0.0f);
	float angle = (float)luaL_optnumber(L, 5, 0.0f);
	float sx = (float)luaL_optnumber(L, 6, 1.0f);
	float sy = (float)luaL_optnumber(L, 7, sx);
	float ox = (float)luaL_optnumber(L, 8, 0);
	float oy = (float)luaL_optnumber(L, 9, 0);
	float kx = (float)luaL_optnumber(L, 10, 0);
	float ky = (float)luaL_optnumber(L, 11, 0);
	t->add(x, y, angle, sx, sy, ox, oy, kx, ky, index);
	return 0;
}