void ExecutionObjectSwitch::select(ExecutionObject* executionObject) {
		vector<FormatterEvent*>* eventsVector;
		vector<FormatterEvent*>::iterator i;
		SwitchEvent* switchEvent;

		if (executionObject != NULL &&
				containsExecutionObject(executionObject->getId())) {

			cout << "ExecutionObjectSwitch::select '";
			cout << executionObject->getId() << "'" << endl;

			selectedObject = executionObject;

		} else {
			selectedObject = NULL;
			eventsVector = getEvents();
			if (eventsVector != NULL) {
				i = eventsVector->begin();
				while (i != eventsVector->end()) {
					switchEvent = (SwitchEvent*)(*i);
					switchEvent->setMappedEvent(NULL);
					++i;
				}
				delete eventsVector;
				eventsVector = NULL;
			}
		}
	}
Exemplo n.º 2
0
void ExecutionObjectSwitch::select(ExecutionObject* executionObject) {
    vector<FormatterEvent*>* events;
    SwitchEvent* switchEvent;

    if (executionObject != NULL &&
            containsExecutionObject(executionObject->getId())) {

        selectedObject = executionObject;

    } else {
        selectedObject = NULL;
        events = getEvents();
        if (events != NULL) {
            vector<FormatterEvent*>::iterator i;
            i = events->begin();
            while (i != events->end()) {
                switchEvent = (SwitchEvent*)(*i);
                switchEvent->setMappedEvent(NULL);
                ++i;
            }
            delete events;
            events = NULL;
        }
    }
}