Exemplo n.º 1
0
void creature_t::step_toward(int px, int py, creature_t* exclude)
{
  TCODMap* map = new TCODMap(current_dungeon->width, current_dungeon->height);

  for (int y = 0; y < current_dungeon->height; y++)
  {
    for (int x = 0; x < current_dungeon->width; x++)
    {
      tile_t* tile = get_tile_at(current_dungeon, x, y);
      bool walkable = tile_is_walkable_by(*tile, this);
      if (flag & CF_INTELLIGENT)
      {
        // Intelligent monsters know how to open doors.
        if (tile->id == TILE_DOOR_CLOSED)
        {
          walkable = true;
        }
      }
      map->setProperties(x, y, tile->properties & TILE_PROP_TRANSPARENT, walkable);
    }
  }

  for (size_t i = 0; i < current_dungeon->creatures.size(); i++)
  {
    creature_t* c = current_dungeon->creatures.at(i);
    if (c == this || c == exclude)
      continue;

    if (sees(c))
    {
      // If this creature can see another creature, then consider that
      // square as unwalkable.
      map->setProperties(c->pos.x, c->pos.y, 1, 0);
    }
  }

  TCODPath* path = new TCODPath(map, 1.0f);
  if (path->compute(pos.x, pos.y, px, py))
  {
    if (path->size() > 0)
    {
      int move_x, move_y;
      path->get(0, &move_x, &move_y);
      try_move(move_x, move_y);
    }
    else
    {
      // No path found, walk around confused.
      random_walk();
    }
  }
  else
  {
    // No path found, walk around confused.
    random_walk();
  }

  delete map;
  delete path;
}
Exemplo n.º 2
0
void
Dungeon::drawPath(int y0, int y1, int x0, int x1, int width, char *tiles, void (*tileCallback)(char *))
{
	TCODMap *map = new TCODMap(m_width, m_height);
    for(int y=0;y<m_height;y++){
        for(int x=0;x<m_width;x++){
            map->setProperties(x,y,true,tiles[x+y*width] != 127);
        }
    }
	TCODPath *path = new TCODPath(map,0.0f);
	bool success = path->compute(x0,y0,x1,y1);
    if(success){
        int x;
        int y;
        while(!path->isEmpty()){
            path->walk(&x,&y,false);
            tileCallback(&(tiles[x+y*width]));
        }
    }
    else{
        drawLine(y0,y1,x0,x1,width,tiles,tileCallback);
    }
}
    void BuildRoom(TCODBsp *node){
        auto minX = node->x + _wallThickness - 1;
        auto minY = node->y + _wallThickness - 1;
        auto maxX = node->x + node->w;
        auto maxY = node->y + node->h;

        auto minSize = (_wallThickness + _minRoomSize);
        bool hasRoom = node->w > minSize && node->h > minSize;

        for(int x = node->x; x <= (node->x + node->w); x++){
            for(int y = node->y; y <= (node->y + node->h); y++){
                if(hasRoom){
                    if(((x > minX && x < maxX && x != DUNGEON_X -1) || (x <= _wallThickness && x >= 1)) &&
                       ((y > minY && y < maxY && y != DUNGEON_Y -1) || (y <= _wallThickness && y >= 1)))
                    {
                        _map->setProperties(x,y,true,true);
                    }
                }
                else{
                    _map->setProperties(x,y,false,false);
                }
            }
        }
    };