TRACK* TRACK::GetBestInsertPoint( BOARD* aPcb ) { TRACK* track; // When reading from a file most of the items will already be in the correct order. // Searching from the back therefore takes us from n^2 to essentially 0. if( Type() == PCB_ZONE_T ) // Deprecated items, only found in very old boards track = aPcb->m_SegZoneDeprecated.GetLast(); else track = aPcb->m_Track.GetLast(); for( ; track; track = track->Back() ) { if( GetNetCode() >= track->GetNetCode() ) return track->Next(); } if( Type() == PCB_ZONE_T ) // Deprecated return aPcb->m_SegZoneDeprecated.GetFirst(); else return aPcb->m_Track.GetFirst(); }
/** * Function Magnetize * tests to see if there are any magnetic items within near reach of the given * "curpos". If yes, then curpos is adjusted appropriately according to that * near magnetic item and true is returned. * @param frame = the current frame * @param aCurrentTool = the current tool id (from vertical right toolbar) * @param aGridSize = the current grid size * @param on_grid = the on grid position near initial position ( often on_grid = curpos) * @param curpos The initial position, and what to adjust if a change is needed. * @return bool - true if the position was adjusted magnetically, else false. */ bool Magnetize( PCB_EDIT_FRAME* frame, int aCurrentTool, wxSize aGridSize, wxPoint on_grid, wxPoint* curpos ) { bool doCheckNet = g_MagneticPadOption != capture_always && g_Drc_On; bool doTrack = false; bool doPad = false; bool amMovingVia = false; BOARD* m_Pcb = frame->GetBoard(); TRACK* currTrack = g_CurrentTrackSegment; BOARD_ITEM* currItem = frame->GetCurItem(); PCB_SCREEN* screen = frame->GetScreen(); wxPoint pos = frame->RefPos( true ); // D( printf( "currTrack=%p currItem=%p currTrack->Type()=%d currItem->Type()=%d\n", currTrack, currItem, currTrack ? currTrack->Type() : 0, currItem ? currItem->Type() : 0 ); ) if( !currTrack && currItem && currItem->Type()==PCB_VIA_T && currItem->GetFlags() ) { // moving a VIA currTrack = (TRACK*) currItem; amMovingVia = true; return false; // comment this return out and play with it. } else if( currItem != currTrack ) { currTrack = NULL; } if( g_MagneticPadOption == capture_always ) doPad = true; if( g_MagneticTrackOption == capture_always ) doTrack = true; if( aCurrentTool == ID_TRACK_BUTT || amMovingVia ) { int q = capture_cursor_in_track_tool; if( g_MagneticPadOption == q ) doPad = true; if( g_MagneticTrackOption == q ) doTrack = true; } // D(printf("doPad=%d doTrack=%d aCurrentTool=%d amMovingVia=%d\n", doPad, doTrack, aCurrentTool, amMovingVia );) // The search precedence order is pads, then tracks/vias if( doPad ) { LSET layer_mask( screen->m_Active_Layer ); D_PAD* pad = m_Pcb->GetPad( pos, layer_mask ); if( pad ) { if( doCheckNet && currTrack && currTrack->GetNetCode() != pad->GetNetCode() ) return false; *curpos = pad->GetPosition(); return true; } } // after pads, only track & via tests remain, skip them if not desired if( doTrack ) { LAYER_ID layer = screen->m_Active_Layer; for( TRACK* via = m_Pcb->m_Track; via && (via = via->GetVia( *curpos, layer )) != NULL; via = via->Next() ) { if( via != currTrack ) // a via cannot influence itself { if( !doCheckNet || !currTrack || currTrack->GetNetCode() == via->GetNetCode() ) { *curpos = via->GetStart(); // D(printf("via hit\n");) return true; } } } if( !currTrack ) { LSET layers( layer ); TRACK* track = m_Pcb->GetVisibleTrack( m_Pcb->m_Track, pos, layers ); if( !track || track->Type() != PCB_TRACE_T ) { // D(printf("!currTrack and track=%p not found, layer_mask=0x%X\n", track, layer_mask );) return false; } // D( printf( "Project\n" ); ) return Project( curpos, on_grid, track ); } /* * In two segment mode, ignore the final segment if it's inside a grid square. */ if( !amMovingVia && currTrack && g_TwoSegmentTrackBuild && currTrack->Back() && currTrack->GetStart().x - aGridSize.x < currTrack->GetEnd().x && currTrack->GetStart().x + aGridSize.x > currTrack->GetEnd().x && currTrack->GetStart().y - aGridSize.y < currTrack->GetEnd().y && currTrack->GetStart().y + aGridSize.y > currTrack->GetEnd().y ) { currTrack = currTrack->Back(); } for( TRACK* track = m_Pcb->m_Track; track; track = track->Next() ) { if( track->Type() != PCB_TRACE_T ) continue; if( doCheckNet && currTrack && currTrack->GetNetCode() != track->GetNetCode() ) continue; if( m_Pcb->IsLayerVisible( track->GetLayer() ) == false ) continue; // omit the layer check if moving a via if( !amMovingVia && !track->IsOnLayer( layer ) ) continue; if( !track->HitTest( *curpos ) ) continue; // D(printf( "have track prospect\n");) if( Join( curpos, track->GetStart(), track->GetEnd(), currTrack->GetStart(), currTrack->GetEnd() ) ) { // D(printf( "join currTrack->Type()=%d\n", currTrack->Type() );) return true; } if( aCurrentTool == ID_TRACK_BUTT || amMovingVia ) { // At this point we have a drawing mouse on a track, we are drawing // a new track and that new track is parallel to the track the // mouse is on. Find the nearest end point of the track under mouse // to the mouse and return that. double distStart = GetLineLength( *curpos, track->GetStart() ); double distEnd = GetLineLength( *curpos, track->GetEnd() ); // if track not via, or if its a via dragging but not with its adjacent track if( currTrack->Type() != PCB_VIA_T || ( currTrack->GetStart() != track->GetStart() && currTrack->GetStart() != track->GetEnd() )) { double max_dist = currTrack->GetWidth() / 2.0f; if( distStart <= max_dist ) { // D(printf("nearest end is start\n");) *curpos = track->GetStart(); return true; } if( distEnd <= max_dist ) { // D(printf("nearest end is end\n");) *curpos = track->GetEnd(); return true; } // @todo otherwise confine curpos such that it stays centered within "track" } } } } return false; }
TRACK* TRACK::GetTrack( TRACK* aStartTrace, TRACK* aEndTrace, ENDPOINT_T aEndPoint, bool aSameNetOnly, bool aSequential ) { const wxPoint &position = GetEndPoint( aEndPoint ); LAYER_MSK refLayers = GetLayerMask(); TRACK *previousSegment; TRACK *nextSegment; if( aSequential ) { // Simple sequential search: from aStartTrace forward to aEndTrace previousSegment = NULL; nextSegment = aStartTrace; } else { /* Local bidirectional search: from this backward to aStartTrace * AND forward to aEndTrace. The idea is that nearest segments * are found (on average) faster in this way. In fact same-net * segments are almost guaranteed to be found faster, in a global * search, since they are grouped together in the track list */ previousSegment = this; nextSegment = this; } while( nextSegment || previousSegment ) { // Terminate the search in the direction if the netcode mismatches if( aSameNetOnly ) { if( nextSegment && (nextSegment->GetNetCode() != GetNetCode()) ) nextSegment = NULL; if( previousSegment && (previousSegment->GetNetCode() != GetNetCode()) ) previousSegment = NULL; } if( nextSegment ) { if ( (nextSegment != this) && !nextSegment->GetState( BUSY | IS_DELETED ) && (refLayers & nextSegment->GetLayerMask()) ) { if( (position == nextSegment->m_Start) || (position == nextSegment->m_End) ) return nextSegment; } // Keep looking forward if( nextSegment == aEndTrace ) nextSegment = NULL; else nextSegment = nextSegment->Next(); } // Same as above, looking back. During sequential search this branch is inactive if( previousSegment ) { if ( (previousSegment != this) && !previousSegment->GetState( BUSY | IS_DELETED ) && (refLayers & previousSegment->GetLayerMask()) ) { if( (position == previousSegment->m_Start) || (position == previousSegment->m_End) ) return previousSegment; } if( previousSegment == aStartTrace ) previousSegment = NULL; else previousSegment = previousSegment->Back(); } } return NULL; }