Exemplo n.º 1
0
CComplexStruct::CComplexStruct (const TSortMap<CString, CString> &Src)

//	CComplexStruct construtor

	{
	int i;

	for (i = 0; i < Src.GetCount(); i++)
		{
		const CString &sKey = Src.GetKey(i);
		if (!sKey.IsEmpty())
			SetElement(sKey, Src.GetValue(i));
		}
	}
Exemplo n.º 2
0
void GenerateTypeDependencies (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i, j;

	bool bRecursive = pCmdLine->GetAttributeBool(CONSTLIT("recursive"));
	bool bReverse = pCmdLine->GetAttributeBool(CONSTLIT("reverse"));

	//	Create a reverse index of all type dependencies

	TSortMap<DWORD, TArray<DWORD> > ReverseIndex;

	//	Types and what they use

	if (!bReverse)
		{
		printf("TYPES AND WHAT THEY USE\n");
		printf("-----------------------\n\n");
		}

	for (i = 0; i < Universe.GetDesignTypeCount(); i++)
		{
		CDesignType *pType = Universe.GetDesignType(i);

		if (!bReverse)
			printf("%s\n", (char *)GetTypeDesc(pType));

		//	Get the list of UNIDs that this type uses

		TSortMap<DWORD, bool> TypesUsed;
		if (bRecursive)
			AddTypesUsedRecursive(Universe, pType->GetUNID(), &TypesUsed);
		else
			pType->AddTypesUsed(&TypesUsed);

		//	Output the list

		for (j = 0; j < TypesUsed.GetCount(); j++)
			{
			CDesignType *pRequired = Universe.FindDesignType(TypesUsed.GetKey(j));
			if (pRequired == NULL)
				continue;

			if (!bReverse)
				printf("\t%s\n", (char *)GetTypeDesc(pRequired));

			//	Add to reverse index

			TArray<DWORD> *pList = ReverseIndex.SetAt(pRequired->GetUNID());
			pList->Insert(pType->GetUNID());
			}
		}

	//	Types and what depends on them

	if (bReverse)
		{
		printf("\nTYPES AND WHAT USES THEM\n");
		printf(  "------------------------\n\n");

		for (i = 0; i < ReverseIndex.GetCount(); i++)
			{
			CDesignType *pType = Universe.FindDesignType(ReverseIndex.GetKey(i));
			if (pType == NULL)
				continue;

			printf("%s\n", (char *)GetTypeDesc(pType));

			TArray<DWORD> &List = ReverseIndex.GetValue(i);
			for (j = 0; j < List.GetCount(); j++)
				{
				CDesignType *pRequiredBy = Universe.FindDesignType(List[j]);
				if (pRequiredBy)
					printf("\t%s\n", (char *)GetTypeDesc(pRequiredBy));
				}
			}
		}
	}
Exemplo n.º 3
0
void GenerateTopology (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i, j, k;

	int iCount = pCmdLine->GetAttributeIntegerBounded(COUNT_SWITCH, 1, -1, 1);

	STopologyStats Stats;

	for (k = 0; k < iCount; k++)
		{
		if (iCount > 1)
			printf("sample %d", k+1);

		TSortMap<CString, SNodeInfo> NodeData;
		TSortMap<CString, int> AttribCount;

		//	Initialize the topology

		CString sError;
		Universe.GetFirstTopologyNode();

		//	Loop over all nodes

		for (i = 0; i < Universe.GetTopologyNodeCount(); i++)
			{
			CTopologyNode *pNode = Universe.GetTopologyNode(i);

			SNodeInfo *pNewNode = NodeData.Insert(pNode->GetID());
			pNewNode->sID = pNode->GetID();
			pNewNode->sName = pNode->GetSystemName();
			pNewNode->dwSystemUNID = pNode->GetSystemDescUNID();
			pNewNode->sAttribs = pNode->GetAttributes();

			//	Add the attributes in this node to the list of 
			//	attributes for this try.

			TArray<CString> Attribs;
			ParseAttributes(pNewNode->sAttribs, &Attribs);
			for (j = 0; j < Attribs.GetCount(); j++)
				{
				int *pCount = AttribCount.GetAt(Attribs[j]);
				if (pCount == NULL)
					{
					pCount = AttribCount.Insert(Attribs[j]);
					*pCount = 0;
					}

				*pCount = (*pCount) + 1;
				}
			}

		//	Compute topology stats
		//	Add the node count for this try

		Stats.NodeCount.Insert(NodeData.GetCount());

		//	Loop over all attributes that we know about. If one doesn't
		//	exist in this try, then we set its min to 0

		if (k > 0)
			{
			for (i = 0; i < Stats.Attribs.GetCount(); i++)
				{
				if (AttribCount.GetAt(Stats.Attribs.GetKey(i)) == NULL)
					Stats.Attribs[i].SetMin(0);
				}
			}

		//	Loop over all attributes in this try and add them to the stats

		SStat *pAttribStat;
		for (i = 0; i < AttribCount.GetCount(); i++)
			{
			//	If we have some attributes that no other try had, then
			//	that means that the minimum value is 0.

			if (pAttribStat = Stats.Attribs.GetAt(AttribCount.GetKey(i)))
				pAttribStat->Insert(AttribCount[i]);
			else
				{
				pAttribStat = Stats.Attribs.Insert(AttribCount.GetKey(i));
				pAttribStat->Insert(AttribCount[i]);
				if (k > 0)
					pAttribStat->SetMin(0);
				}
			}

		//	Output all the nodes

		if (iCount == 1)
			{
			printf("Node\tSystemType\tName\tStargates\tAttributes\n");
			for (i = 0; i < NodeData.GetCount(); i++)
				{
				SNodeInfo *pNode = &NodeData.GetValue(i);
				printf("%s\t%08x\t%s\t%d\t%s\n",
						pNode->sID.GetASCIIZPointer(),
						pNode->dwSystemUNID,
						pNode->sName.GetASCIIZPointer(),
						pNode->Stargates.GetCount(),
						pNode->sAttribs.GetASCIIZPointer());
				}
			}
		else
			{
			Universe.Reinit();
			printf("\n");
			}
		}

	//	Output stats

	if (iCount > 0)
		{
		printf("\n");
		printf("STATS\n\n");
		Stats.NodeCount.Print(CONSTLIT("Nodes"), iCount, Stats.NodeCount.GetAverage(iCount));
		printf("\n");

		printf("ATTRIBS\n\n");
		for (i = 0; i < Stats.Attribs.GetCount(); i++)
			Stats.Attribs[i].Print(Stats.Attribs.GetKey(i), iCount, Stats.NodeCount.GetAverage(iCount));
		printf("\n");
		}
	}