Exemplo n.º 1
0
/* ThingPropsPanel::onSpriteClicked
 * Called when the thing type sprite canvas is clicked
 *******************************************************************/
void ThingPropsPanel::onSpriteClicked(wxMouseEvent& e)
{
	ThingTypeBrowser browser(this, type_current);
	if (browser.ShowModal() == wxID_OK)
	{
		// Get selected type
		type_current = browser.getSelectedType();
		ThingType* tt = theGameConfiguration->thingType(type_current);

		// Update sprite
		gfx_sprite->setSprite(tt);
		label_type->SetLabel(tt->getName());

		// Update args
		if (panel_args)
		{
			argspec_t as = tt->getArgspec();
			panel_args->setup(&as, (theMapEditor->currentMapDesc().format == MAP_UDMF));
		}

		// Update layout
		Layout();
		Refresh();
	}
}
Exemplo n.º 2
0
wxString MOPGThingTypeProperty::ValueToString(wxVariant &value, int argFlags) const {
	// Get value as integer
	int type = value.GetInteger();

	ThingType* tt = theGameConfiguration->thingType(type);
	return S_FMT("%d: %s", type, CHR(tt->getName()));
}
Exemplo n.º 3
0
void Creature::updateWalkAnimation(int totalPixelsWalked)
{
    // update outfit animation
    if(m_outfit.getCategory() != ThingCategoryCreature)
        return;

    int footAnimPhases = getAnimationPhases() - 1;
    int footDelay = getStepDuration(true) / 3;
    // Since mount is a different outfit we need to get the mount animation phases
    if(m_outfit.getMount() != 0) {
        ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
        footAnimPhases = type->getAnimationPhases() - 1;
    }
    if(footAnimPhases == 0)
        m_walkAnimationPhase = 0;
    else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
        m_footStep++;
        m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
        m_footStepDrawn = false;
        m_footTimer.restart();
    } else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
        m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
    }

    if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
        auto self = static_self_cast<Creature>();
        m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
            if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
                self->m_walkAnimationPhase = 0;
            self->m_walkFinishAnimEvent = nullptr;
        }, std::min<int>(footDelay, 200));
    }

}
Exemplo n.º 4
0
	virtual void doCheck()
	{
		for (unsigned a = 0; a < map->nThings(); a++)
		{
			ThingType* tt = theGameConfiguration->thingType(map->getThing(a)->getType());
			if (tt->getName() == "Unknown")
				things.push_back(map->getThing(a));
		}
	}
Exemplo n.º 5
0
	void doCheck()
	{
		double radius;

		// Get list of lines to check
		vector<MapLine*> check_lines;
		MapLine* line;
		for (unsigned a = 0; a < map->nLines(); a++)
		{
			line = map->getLine(a);

			// Skip if line is 2-sided and not blocking
			if (line->s2() && !theGameConfiguration->lineBasicFlagSet("blocking", line, map->currentFormat()))
				continue;

			check_lines.push_back(line);
		}

		// Go through things
		for (unsigned a = 0; a < map->nThings(); a++)
		{
			MapThing* thing = map->getThing(a);
			ThingType* tt = theGameConfiguration->thingType(thing->getType());

			// Skip if not a solid thing
			if (!tt->isSolid())
				continue;

			radius = tt->getRadius() - 1;

			// Go through lines
			for (unsigned b = 0; b < check_lines.size(); b++)
			{
				line = check_lines[b];

				// Check intersection
				if (MathStuff::boxLineIntersect(thing->xPos() - radius, thing->yPos() - radius,
					thing->xPos() + radius, thing->yPos() + radius,
					line->x1(), line->y1(), line->x2(), line->y2()))
				{
					things.push_back(thing);
					lines.push_back(line);
					break;
				}
			}
		}
	}
Exemplo n.º 6
0
void MOPGThingTypeProperty::openObjects(vector<MapObject*>& objects) {
	// Reset arg property names
	for (unsigned a = 0; a < 5; a++) {
		if (args[a]) {
			args[a]->SetLabel(S_FMT("Arg%d", a+1));
			args[a]->SetHelpString("");
		}
	}

	// Set unspecified if no objects given
	if (objects.size() == 0) {
		SetValueToUnspecified();
		return;
	}

	// Get property of first object
	int first = objects[0]->intProperty(GetName());

	// Check whether all objects share the same value
	for (unsigned a = 1; a < objects.size(); a++) {
		if (objects[a]->intProperty(GetName()) != first) {
			// Different value found, set unspecified
			SetValueToUnspecified();
			return;
		}
	}

	// Set to common value
	noupdate = true;
	if (!parent->showAll() && udmf_prop && !udmf_prop->showAlways() && udmf_prop->getDefaultValue().getIntValue() == first)
		Hide(true);
	else
		Hide(false);
	SetValue(first);
	noupdate = false;

	// Set arg property names
	ThingType* tt = theGameConfiguration->thingType(first);
	for (unsigned a = 0; a < 5; a++) {
		if (!args[a])
			continue;

		args[a]->SetLabel(tt->getArg(a).name);
		args[a]->SetHelpString(tt->getArg(a).desc);
	}
}
Exemplo n.º 7
0
/* ThingPropsPanel::openObjects
 * Loads values from things in [objects]
 *******************************************************************/
void ThingPropsPanel::openObjects(vector<MapObject*>& objects)
{
	if (objects.empty())
		return;

	int map_format = theMapEditor->currentMapDesc().format;
	int ival;
	double fval;

	// Load flags
	if (map_format == MAP_UDMF)
	{
		bool val = false;
		for (unsigned a = 0; a < udmf_flags.size(); a++)
		{
			if (MapObject::multiBoolProperty(objects, udmf_flags[a], val))
				cb_flags[a]->SetValue(val);
			else
				cb_flags[a]->Set3StateValue(wxCHK_UNDETERMINED);
		}
	}
	else
	{
		for (int a = 0; a < theGameConfiguration->nThingFlags(); a++)
		{
			// Set initial flag checked value
			cb_flags[a]->SetValue(theGameConfiguration->thingFlagSet(a, (MapThing*)objects[0]));

			// Go through subsequent things
			for (unsigned b = 1; b < objects.size(); b++)
			{
				// Check for mismatch			
				if (cb_flags[a]->GetValue() != theGameConfiguration->thingFlagSet(a, (MapThing*)objects[b]))
				{
					// Set undefined
					cb_flags[a]->Set3StateValue(wxCHK_UNDETERMINED);
					break;
				}
			}
		}
	}

	// Type
	type_current = 0;
	if (MapObject::multiIntProperty(objects, "type", type_current))
	{
		ThingType* tt = theGameConfiguration->thingType(type_current);
		gfx_sprite->setSprite(tt);
		label_type->SetLabel(S_FMT("%d: %s", type_current, tt->getName()));
		label_type->Wrap(136);
	}

	// Special
	ival = -1;
	if (panel_special)
	{
		if (MapObject::multiIntProperty(objects, "special", ival))
			panel_special->setSpecial(ival);
	}

	// Args
	if (map_format == MAP_HEXEN || map_format == MAP_UDMF)
	{
		// Setup
		if (ival > 0)
		{
			argspec_t as = theGameConfiguration->actionSpecial(ival)->getArgspec();
			panel_args->setup(&as, (map_format == MAP_UDMF));
		}
		else
		{
			argspec_t as = theGameConfiguration->thingType(type_current)->getArgspec();
			panel_args->setup(&as, (map_format == MAP_UDMF));
		}

		// Load values
		int args[5] = { -1, -1, -1, -1, -1 };
		for (unsigned a = 0; a < 5; a++)
			MapObject::multiIntProperty(objects, S_FMT("arg%d", a), args[a]);
		panel_args->setValues(args);
	}

	// Direction
	if (MapObject::multiIntProperty(objects, "angle", ival))
		ac_direction->setAngle(ival);

	// Id
	if (map_format != MAP_DOOM && MapObject::multiIntProperty(objects, "id", ival))
		text_id->setNumber(ival);

	// Z Height
	if (map_format == MAP_HEXEN && MapObject::multiIntProperty(objects, "height", ival))
		text_height->setNumber(ival);
	else if (map_format == MAP_UDMF && MapObject::multiFloatProperty(objects, "height", fval))
		text_height->setDecNumber(fval);

	// Load other properties
	mopp_other_props->openObjects(objects);

	// Update internal objects list
	this->objects.clear();
	for (unsigned a = 0; a < objects.size(); a++)
		this->objects.push_back(objects[a]);

	// Update layout
	Layout();
	Refresh();
}
Exemplo n.º 8
0
void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction)
{
    // outfit is a real creature
    if(m_outfit.getCategory() == ThingCategoryCreature) {
        int animationPhase = animateWalk ? m_walkAnimationPhase : 0;

        if(isAnimateAlways() && animateIdle) {
            int ticksPerFrame = 1000 / getAnimationPhases();
            animationPhase = (g_clock.millis() % (ticksPerFrame * getAnimationPhases())) / ticksPerFrame;
        }

        // xPattern => creature direction
        int xPattern;
        if(direction == Otc::NorthEast || direction == Otc::SouthEast)
            xPattern = Otc::East;
        else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
            xPattern = Otc::West;
        else
            xPattern = direction;

        int zPattern = 0;
        if(m_outfit.getMount() != 0) {
            auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
            dest -= datType->getDisplacement() * scaleFactor;
            datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase);
            dest += getDisplacement() * scaleFactor;
            zPattern = 1;
        }

        // yPattern => creature addon
        for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {

            // continue if we dont have this addon
            if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
                continue;

            auto datType = rawGetThingType();
            datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase);

            if(getLayers() > 1) {
                Color oldColor = g_painter->getColor();
                Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
                g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
                g_painter->setColor(m_outfit.getHeadColor());
                datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
                g_painter->setColor(m_outfit.getBodyColor());
                datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
                g_painter->setColor(m_outfit.getLegsColor());
                datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
                g_painter->setColor(m_outfit.getFeetColor());
                datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
                g_painter->setColor(oldColor);
                g_painter->setCompositionMode(oldComposition);
            }
        }
    // outfit is a creature imitating an item or the invisible effect
    } else  {
        ThingType *type = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory());

        int animationPhase = 0;
        int animationPhases = type->getAnimationPhases();
        int animateTicks = Otc::ITEM_TICKS_PER_FRAME;

        // when creature is an effect we cant render the first and last animation phase,
        // instead we should loop in the phases between
        if(m_outfit.getCategory() == ThingCategoryEffect) {
            animationPhases = std::max(1, animationPhases-2);
            animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
        }

        if(animationPhases > 1) {
            if(animateIdle)
                animationPhase = (g_clock.millis() % (animateTicks * animationPhases)) / animateTicks;
            else
                animationPhase = animationPhases-1;
        }

        if(m_outfit.getCategory() == ThingCategoryEffect)
            animationPhase = std::min(animationPhase+1, animationPhases);

        type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase);
    }
}
Exemplo n.º 9
0
/* InfoOverlay3D::update
 * Updates the info text for the object of [item_type] at [item_index]
 * in [map]
 *******************************************************************/
void InfoOverlay3D::update(int item_index, int item_type, SLADEMap* map)
{
	// Clear current info
	info.clear();
	info2.clear();

	// Setup variables
	current_type = item_type;
	texname = "";
	texture = NULL;
	thing_icon = false;
	int map_format = theMapEditor->currentMapDesc().format;

	// Wall
	if (item_type == MapEditor::SEL_SIDE_BOTTOM || item_type == MapEditor::SEL_SIDE_MIDDLE || item_type == MapEditor::SEL_SIDE_TOP)
	{
		// Get line and side
		MapSide* side = map->getSide(item_index);
		if (!side) return;
		MapLine* line = side->getParentLine();
		if (!line) return;
		object = side;

		// --- Line/side info ---
		info.push_back(S_FMT("Line #%d", line->getIndex()));
		if (side == line->s1())
			info.push_back(S_FMT("Front Side #%d", side->getIndex()));
		else
			info.push_back(S_FMT("Back Side #%d", side->getIndex()));

		// Relevant flags
		string flags = "";
		if (theGameConfiguration->lineBasicFlagSet("dontpegtop", line, map_format))
			flags += "Upper Unpegged, ";
		if (theGameConfiguration->lineBasicFlagSet("dontpegbottom", line, map_format))
			flags += "Lower Unpegged, ";
		if (theGameConfiguration->lineBasicFlagSet("blocking", line, map_format))
			flags += "Blocking, ";
		if (!flags.IsEmpty())
			flags.RemoveLast(2);
		info.push_back(flags);

		info.push_back(S_FMT("Length: %d", (int)line->getLength()));

		// Other potential info: special, sector#


		// --- Wall part info ---

		// Part
		if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			info2.push_back("Lower Texture");
		else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			info2.push_back("Middle Texture");
		else
			info2.push_back("Upper Texture");

		// Offsets
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Get x offset info
			int xoff = side->intProperty("offsetx");
			double xoff_part = 0;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
				xoff_part = side->floatProperty("offsetx_bottom");
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
				xoff_part = side->floatProperty("offsetx_mid");
			else
				xoff_part = side->floatProperty("offsetx_top");

			// Add x offset string
			string xoff_info;
			if (xoff_part == 0)
				xoff_info = S_FMT("%d", xoff);
			else if (xoff_part > 0)
				xoff_info = S_FMT("%1.2f (%d+%1.2f)", (double)xoff+xoff_part, xoff, xoff_part);
			else
				xoff_info = S_FMT("%1.2f (%d-%1.2f)", (double)xoff+xoff_part, xoff, -xoff_part);

			// Get y offset info
			int yoff = side->intProperty("offsety");
			double yoff_part = 0;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
				yoff_part = side->floatProperty("offsety_bottom");
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
				yoff_part = side->floatProperty("offsety_mid");
			else
				yoff_part = side->floatProperty("offsety_top");

			// Add y offset string
			string yoff_info;
			if (yoff_part == 0)
				yoff_info = S_FMT("%d", yoff);
			else if (yoff_part > 0)
				yoff_info = S_FMT("%1.2f (%d+%1.2f)", (double)yoff+yoff_part, yoff, yoff_part);
			else
				yoff_info = S_FMT("%1.2f (%d-%1.2f)", (double)yoff+yoff_part, yoff, -yoff_part);

			info2.push_back(S_FMT("Offsets: %s, %s", xoff_info, yoff_info));
		}
		else
		{
			// Basic offsets
			info2.push_back(S_FMT("Offsets: %d, %d", side->intProperty("offsetx"), side->intProperty("offsety")));
		}

		// ZDoom UDMF extras
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Scale
			double xscale, yscale;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			{
				xscale = side->floatProperty("scalex_bottom");
				yscale = side->floatProperty("scaley_bottom");
			}
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			{
				xscale = side->floatProperty("scalex_mid");
				yscale = side->floatProperty("scaley_mid");
			}
			else
			{
				xscale = side->floatProperty("scalex_top");
				yscale = side->floatProperty("scaley_top");
			}
			info2.push_back(S_FMT("Scale: %1.2fx, %1.2fx", xscale, yscale));
		}
		else
		{
			info2.push_back("");
		}

		// Height of this section of the wall
		// TODO this is wrong in the case of slopes, but slope support only
		// exists in the 3.1.1 branch
		fpoint2_t left_point, right_point;
		MapSide* other_side;
		if (side == line->s1())
		{
			left_point = line->v1()->getPoint(0);
			right_point = line->v2()->getPoint(0);
			other_side = line->s2();
		}
		else
		{
			left_point = line->v2()->getPoint(0);
			right_point = line->v1()->getPoint(0);
			other_side = line->s1();
		}

		MapSector* this_sector = side->getSector();
		MapSector* other_sector = NULL;
		if (other_side)
			other_sector = other_side->getSector();

		double left_height, right_height;
		if (item_type == MapEditor::SEL_SIDE_MIDDLE && other_sector)
		{
			// A two-sided line's middle area is the smallest distance between
			// both sides' floors and ceilings, which is more complicated with
			// slopes.
			plane_t floor1 = this_sector->getFloorPlane();
			plane_t floor2 = other_sector->getFloorPlane();
			plane_t ceiling1 = this_sector->getCeilingPlane();
			plane_t ceiling2 = other_sector->getCeilingPlane();
			left_height = min(ceiling1.height_at(left_point), ceiling2.height_at(left_point))
			            - max(floor1.height_at(left_point), floor2.height_at(left_point));
			right_height = min(ceiling1.height_at(right_point), ceiling2.height_at(right_point))
			             - max(floor1.height_at(right_point), floor2.height_at(right_point));
		}
		else
		{
			plane_t top_plane, bottom_plane;
			if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			{
				top_plane = this_sector->getCeilingPlane();
				bottom_plane = this_sector->getFloorPlane();
			}
			else
			{
				if (!other_sector) return;
				if (item_type == MapEditor::SEL_SIDE_TOP)
				{
					top_plane = this_sector->getCeilingPlane();
					bottom_plane = other_sector->getCeilingPlane();
				}
				else
				{
					top_plane = other_sector->getFloorPlane();
					bottom_plane = this_sector->getFloorPlane();
				}
			}

			left_height = top_plane.height_at(left_point) - bottom_plane.height_at(left_point);
			right_height = top_plane.height_at(right_point) - bottom_plane.height_at(right_point);
		}
		if (fabs(left_height - right_height) < 0.001)
			info2.push_back(S_FMT("Height: %d", (int)left_height));
		else
			info2.push_back(S_FMT("Height: %d ~ %d", (int)left_height, (int)right_height));

		// Texture
		if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			texname = side->getTexLower();
		else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			texname = side->getTexMiddle();
		else
			texname = side->getTexUpper();
		texture = theMapEditor->textureManager().getTexture(texname, theGameConfiguration->mixTexFlats());
	}


	// Floor
	else if (item_type == MapEditor::SEL_FLOOR || item_type == MapEditor::SEL_CEILING)
	{
		// Get sector
		MapSector* sector = map->getSector(item_index);
		if (!sector) return;
		object = sector;

		// Get basic info
		int fheight = sector->intProperty("heightfloor");
		int cheight = sector->intProperty("heightceiling");

		// --- Sector info ---

		// Sector index
		info.push_back(S_FMT("Sector #%d", item_index));

		// Sector height
		info.push_back(S_FMT("Total Height: %d", cheight - fheight));

		// ZDoom UDMF extras
		/*
		if (theGameConfiguration->udmfNamespace() == "zdoom") {
			// Sector colour
			rgba_t col = sector->getColour(0, true);
			info.push_back(S_FMT("Colour: R%d, G%d, B%d", col.r, col.g, col.b));
		}
		*/


		// --- Flat info ---

		// Height
		if (item_type == MapEditor::SEL_FLOOR)
			info2.push_back(S_FMT("Floor Height: %d", fheight));
		else
			info2.push_back(S_FMT("Ceiling Height: %d", cheight));

		// Light
		int light = sector->intProperty("lightlevel");
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Get extra light info
			int fl = 0;
			bool abs = false;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				fl = sector->intProperty("lightfloor");
				abs = sector->boolProperty("lightfloorabsolute");
			}
			else
			{
				fl = sector->intProperty("lightceiling");
				abs = sector->boolProperty("lightceilingabsolute");
			}

			// Set if absolute
			if (abs)
			{
				light = fl;
				fl = 0;
			}

			// Add info string
			if (fl == 0)
				info2.push_back(S_FMT("Light: %d", light));
			else if (fl > 0)
				info2.push_back(S_FMT("Light: %d (%d+%d)", light+fl, light, fl));
			else
				info2.push_back(S_FMT("Light: %d (%d-%d)", light+fl, light, -fl));
		}
		else
			info2.push_back(S_FMT("Light: %d", light));

		// ZDoom UDMF extras
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Offsets
			double xoff, yoff;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				xoff = sector->floatProperty("xpanningfloor");
				yoff = sector->floatProperty("ypanningfloor");
			}
			else
			{
				xoff = sector->floatProperty("xpanningceiling");
				yoff = sector->floatProperty("ypanningceiling");
			}
			info2.push_back(S_FMT("Offsets: %1.2f, %1.2f", xoff, yoff));

			// Scaling
			double xscale, yscale;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				xscale = sector->floatProperty("xscalefloor");
				yscale = sector->floatProperty("yscalefloor");
			}
			else
			{
				xscale = sector->floatProperty("xscaleceiling");
				yscale = sector->floatProperty("yscaleceiling");
			}
			info2.push_back(S_FMT("Scale: %1.2fx, %1.2fx", xscale, yscale));
		}

		// Texture
		if (item_type == MapEditor::SEL_FLOOR)
			texname = sector->getFloorTex();
		else
			texname = sector->getCeilingTex();
		texture = theMapEditor->textureManager().getFlat(texname, theGameConfiguration->mixTexFlats());
	}

	// Thing
	else if (item_type == MapEditor::SEL_THING)
	{
		// index, type, position, sector, zpos, height?, radius?

		// Get thing
		MapThing* thing = map->getThing(item_index);
		if (!thing) return;
		object = thing;

		// Index
		info.push_back(S_FMT("Thing #%d", item_index));

		// Position
		if (theMapEditor->currentMapDesc().format == MAP_HEXEN || theMapEditor->currentMapDesc().format == MAP_UDMF)
			info.push_back(S_FMT("Position: %d, %d, %d", (int)thing->xPos(), (int)thing->yPos(), (int)thing->floatProperty("height")));
		else
			info.push_back(S_FMT("Position: %d, %d", (int)thing->xPos(), (int)thing->yPos()));


		// Type
		ThingType* tt = theGameConfiguration->thingType(thing->getType());
		if (tt->getName() == "Unknown")
			info2.push_back(S_FMT("Type: %d", thing->getType()));
		else
			info2.push_back(S_FMT("Type: %s", tt->getName()));

		// Args
		if (theMapEditor->currentMapDesc().format == MAP_HEXEN ||
		        (theMapEditor->currentMapDesc().format == MAP_UDMF && theGameConfiguration->getUDMFProperty("arg0", MOBJ_THING)))
		{
			// Get thing args
			int args[5];
			args[0] = thing->intProperty("arg0");
			args[1] = thing->intProperty("arg1");
			args[2] = thing->intProperty("arg2");
			args[3] = thing->intProperty("arg3");
			args[4] = thing->intProperty("arg4");
			string argstr = tt->getArgsString(args);

			if (argstr.IsEmpty())
				info2.push_back("No Args");
			else
				info2.push_back(argstr);
		}

		// Sector
		int sector = map->sectorAt(thing->point());
		if (sector >= 0)
			info2.push_back(S_FMT("In Sector #%d", sector));
		else
			info2.push_back("No Sector");


		// Texture
		texture = theMapEditor->textureManager().getSprite(tt->getSprite(), tt->getTranslation(), tt->getPalette());
		if (!texture)
		{
			if (use_zeth_icons && tt->getZeth() >= 0)
				texture = theMapEditor->textureManager().getEditorImage(S_FMT("zethicons/zeth%02d", tt->getZeth()));
			if (!texture)
				texture = theMapEditor->textureManager().getEditorImage(S_FMT("thing/%s", tt->getIcon()));
			thing_icon = true;
		}
		texname = "";
	}

	last_update = theApp->runTimer();
}
Exemplo n.º 10
0
/* MOPGThingTypeProperty::getArgspec
 * Returns a little object describing the args for this thing type
 *******************************************************************/
const argspec_t MOPGThingTypeProperty::getArgspec()
{
	int type = m_value.GetInteger();
	ThingType* tt = theGameConfiguration->thingType(type);
	return tt->getArgspec();
}