Exemplo n.º 1
0
void ThreatMap::removeAll(bool forceRemoveAll) {
	Locker locker(&lockMutex);

	removeObservers();

	for (int i = size() - 1; i >= 0; i--) {
		VectorMapEntry<ManagedReference<CreatureObject*> , ThreatMapEntry> *entry = &elementAt(i);

		ManagedReference<CreatureObject*> key = entry->getKey();
		ThreatMapEntry *value = &entry->getValue();

		ManagedReference<TangibleObject*> selfStrong = self.get();

		// these checks will determine if we should store the damage from the dropped aggressor
		Zone* keyZone = (key != NULL ? key->getZone() : NULL);
		Zone* selfZone = (selfStrong != NULL ? selfStrong->getZone() : NULL);

		uint32 keyPlanetCRC = (keyZone != NULL ? keyZone->getPlanetCRC() : 0);
		uint32 selfPlanetCRC = (selfZone != NULL ? selfZone->getPlanetCRC() : 0);

		if (key == NULL || selfStrong == NULL || key->isDead() || !key->isOnline() || keyPlanetCRC != selfPlanetCRC || forceRemoveAll) {
			remove(i);

			if (threatMapObserver != NULL)
				key->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
		} else {
			value->setNonAggroDamage(value->getTotalDamage());
			value->addHeal(-value->getHeal()); // don't need to store healing
			value->clearAggro();
		}
	}

	currentThreat = NULL;
	threatMatrix.clear();
}
Exemplo n.º 2
0
void ThreatMap::clearAggro(CreatureObject* target) {
	Locker locker(&lockMutex);

	int idx = find(target);

	if (idx != -1) {
		ThreatMapEntry entry;
		entry.clearAggro();
	}
}
Exemplo n.º 3
0
void ThreatMap::dropDamage(CreatureObject* target) {
	Locker llocker(&lockMutex);

	ManagedReference<TangibleObject*> selfStrong = self.get();
	if (target == NULL || selfStrong == NULL || target->isDead() || !target->isOnline() || target->getPlanetCRC() != selfStrong->getPlanetCRC()) {
		drop(target);

		if (threatMapObserver != NULL)
			target->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
	} else {
		ThreatMapEntry *entry = &get(target);
		entry->setNonAggroDamage(entry->getTotalDamage());
		entry->addHeal(-entry->getHeal()); // don't need to store healing
		entry->clearAggro();
	}

	llocker.release();

	if (currentThreat == target)
		currentThreat = NULL;
}