void SOP_SceneCacheSource::transformObject( IECore::Object *object, const Imath::M44d &transform, bool &hasAnimatedTopology, bool &hasAnimatedPrimVars, std::vector<InternedString> &animatedPrimVars )
{
	Primitive *primitive = IECore::runTimeCast<Primitive>( object );
	if ( primitive )
	{
		TransformOpPtr transformer = new TransformOp();
		transformer->inputParameter()->setValue( primitive );
		transformer->copyParameter()->setTypedValue( false );
		transformer->matrixParameter()->setValue( new M44dData( transform ) );
		transformer->operate();
		
		std::vector<std::string> &primVars = transformer->primVarsParameter()->getTypedValue();
		for ( std::vector<std::string>::iterator it = primVars.begin(); it != primVars.end(); ++it )
		{
			if ( std::find( animatedPrimVars.begin(), animatedPrimVars.end(), *it ) == animatedPrimVars.end() )
			{
				animatedPrimVars.push_back( *it );
				hasAnimatedPrimVars = true;
			}
		}
		
		return;
	}
	
	Group *group = IECore::runTimeCast<Group>( object );
	if ( group )
	{
		MatrixTransformPtr matTransform = matrixTransform( transform );
		matTransform->matrix *= group->getTransform()->transform();
		group->setTransform( matTransform );
		return;
	}
	
	CoordinateSystem *coord = IECore::runTimeCast<CoordinateSystem>( object );
	if ( coord )
	{
		MatrixTransformPtr matTransform = matrixTransform( transform );
		matTransform->matrix *= coord->getTransform()->transform();
		coord->setTransform( matTransform );
		return;
	}
}
Exemplo n.º 2
0
ConstObjectPtr SOP_SceneCacheSource::transformObject( const IECore::Object *object, const Imath::M44d &transform, bool &hasAnimatedTopology, bool &hasAnimatedPrimVars, std::vector<InternedString> &animatedPrimVars )
{
	if ( const Primitive *primitive = IECore::runTimeCast<const Primitive>( object ) )
	{
		TransformOpPtr transformer = new TransformOp();
		transformer->inputParameter()->setValue( const_cast<Primitive*>( primitive ) ); // safe because we set the copy parameter
		transformer->copyParameter()->setTypedValue( true );
		transformer->matrixParameter()->setValue( new M44dData( transform ) );
		ObjectPtr result = transformer->operate();
		
		std::vector<std::string> &primVars = transformer->primVarsParameter()->getTypedValue();
		for ( std::vector<std::string>::iterator it = primVars.begin(); it != primVars.end(); ++it )
		{
			if ( std::find( animatedPrimVars.begin(), animatedPrimVars.end(), *it ) == animatedPrimVars.end() )
			{
				animatedPrimVars.push_back( *it );
				hasAnimatedPrimVars = true;
			}
		}
		
		return result;
	}
	else if ( const Group *group = IECore::runTimeCast<const Group>( object ) )
	{
		GroupPtr result = group->copy();
		MatrixTransformPtr matTransform = matrixTransform( transform );
		matTransform->matrix *= group->getTransform()->transform();
		result->setTransform( matTransform );
		return result;
	}
	else if ( const CoordinateSystem *coord = IECore::runTimeCast<const CoordinateSystem>( object ) )
	{
		CoordinateSystemPtr result = coord->copy();
		MatrixTransformPtr matTransform = matrixTransform( transform );
		matTransform->matrix *= coord->getTransform()->transform();
		result->setTransform( matTransform );
		return result;
	}
	
	return object;
}
bool ToHoudiniGroupConverter::doConversion( const VisibleRenderable *renderable, GU_Detail *geo ) const
{
    const Group *group = IECore::runTimeCast<const Group>( renderable );
    if ( !group )
    {
        return false;
    }

    Imath::M44f transform = ( runTimeCast<const M44fData>( m_transformParameter->getValue() ) )->readable();
    const Transform *groupTransform = group->getTransform();
    if ( groupTransform )
    {
        transform = transform * groupTransform->transform();
    }

    TransformOpPtr transformOp = new TransformOp();
    M44fDataPtr transformData = new M44fData( transform );
    transformOp->matrixParameter()->setValue( transformData );

    std::string groupName = nameParameter()->getTypedValue();
    if ( groupName == "" )
    {
        // backwards compatibility with older data
        if ( const StringData *groupNameData = group->blindData()->member<StringData>( "name" ) )
        {
            groupName = groupNameData->readable();
        }
    }

    const std::string &attribFilter = attributeFilterParameter()->getTypedValue();
    bool convertStandardAttributes = convertStandardAttributesParameter()->getTypedValue();

    size_t i = 0;
    const Group::ChildContainer &children = group->children();
    for ( Group::ChildContainer::const_iterator it=children.begin(); it != children.end(); ++it, ++i )
    {
        ConstVisibleRenderablePtr child = *it;

        ConstPrimitivePtr primitive = runTimeCast<const Primitive>( child );
        if ( primitive )
        {
            transformOp->inputParameter()->setValue( constPointerCast<Primitive>( primitive ) );
            child = staticPointerCast<VisibleRenderable>( transformOp->operate() );
        }

        ToHoudiniGeometryConverterPtr converter = ToHoudiniGeometryConverter::create( child );
        if ( !converter )
        {
            continue;
        }

        std::string name = groupName;
        if ( const StringData *childNameData = child->blindData()->member<StringData>( "name" ) )
        {
            const std::string &childName = childNameData->readable();
            if ( childName != "" )
            {
                if ( groupName != "" )
                {
                    name += "/";
                }

                name += childName;
            }
        }

        converter->nameParameter()->setTypedValue( name );
        converter->attributeFilterParameter()->setTypedValue( attribFilter );
        converter->convertStandardAttributesParameter()->setTypedValue( convertStandardAttributes );

        ToHoudiniGroupConverter *groupConverter = runTimeCast<ToHoudiniGroupConverter>( converter );
        if ( groupConverter )
        {
            groupConverter->transformParameter()->setValue( transformData );
        }

        GU_DetailHandle handle;
        handle.allocateAndSet( geo, false );

        if ( !converter->convert( handle ) )
        {
            continue;
        }
    }

    return true;
}
Exemplo n.º 4
0
ConstObjectPtr SOP_SceneCacheSource::transformObject( const IECore::Object *object, const Imath::M44d &transform, Parameters &params )
{
	if ( const Primitive *primitive = IECore::runTimeCast<const Primitive>( object ) )
	{
		TransformOpPtr transformer = new TransformOp();
		transformer->inputParameter()->setValue( const_cast<Primitive*>( primitive ) ); // safe because we set the copy parameter
		transformer->copyParameter()->setTypedValue( true );
		transformer->matrixParameter()->setValue( new M44dData( transform ) );
		
		// add all Point and Normal prim vars to the transformation list, except for rest/Pref
		const PrimitiveVariableMap &variables = primitive->variables;
		std::vector<std::string> &primVars = transformer->primVarsParameter()->getTypedValue();
		primVars.clear();
		for ( PrimitiveVariableMap::const_iterator it = variables.begin(); it != variables.end(); ++it )
		{
			if ( despatchTypedData<TransformGeometricData, IECore::TypeTraits::IsGeometricTypedData, DespatchTypedDataIgnoreError>( it->second.data.get() ) )
			{
				// we don't want to alter rest/Pref because Houdini excepts these to be non-transforming prim vars
				if ( it->first == "rest" || it->first == "Pref" )
				{
					continue;
				}
				
				primVars.push_back( it->first );
				
				// add the transforming prim vars to the animated list
				if ( std::find( params.animatedPrimVars.begin(), params.animatedPrimVars.end(), it->first ) == params.animatedPrimVars.end() )
				{
					params.animatedPrimVars.push_back( it->first );
					params.hasAnimatedPrimVars = true;
				}
			}
		}
		
		return transformer->operate();
	}
	else if ( const Group *group = IECore::runTimeCast<const Group>( object ) )
	{
		GroupPtr result = group->copy();
		MatrixTransformPtr matTransform = matrixTransform( transform );
		if ( const Transform *transform = group->getTransform() )
		{
			matTransform->matrix *= transform->transform();
		}
		result->setTransform( matTransform );
		return result;
	}
	else if ( const CoordinateSystem *coord = IECore::runTimeCast<const CoordinateSystem>( object ) )
	{
		CoordinateSystemPtr result = coord->copy();
		MatrixTransformPtr matTransform = matrixTransform( transform );
		if ( const Transform *transform = coord->getTransform() )
		{
			matTransform->matrix *= transform->transform();
		}
		result->setTransform( matTransform );
		return result;
	}
	
	return object;
}