void UAISense_Blueprint::OnListenerUpdateImpl(const FPerceptionListener& UpdatedListener) { UAIPerceptionComponent* PercComp = UpdatedListener.Listener.Get(); if (PercComp) { OnListenerUpdated(PercComp->GetOwner(), PercComp); } }
void UAISense_Blueprint::OnListenerRemovedImpl(const FPerceptionListener& UpdatedListener) { UAIPerceptionComponent* PercComp = UpdatedListener.Listener.Get(); if (PercComp) { ListenerContainer.RemoveSingleSwap(PercComp); OnListenerUnregistered(PercComp->GetOwner(), PercComp); } }
void UAISense_Blueprint::OnNewListenerImpl(const FPerceptionListener& NewListener) { UAIPerceptionComponent* PercComp = NewListener.Listener.Get(); if (PercComp) { ListenerContainer.AddUnique(PercComp); OnListenerRegistered(PercComp->GetOwner(), PercComp); RequestImmediateUpdate(); } }