Exemplo n.º 1
0
UINodeSprite* UIHelpWindow::addSpriteNode (const EntityType& type, const Animation& animation, float x, float y, float w, float h)
{
	const std::string spriteName = SpriteDefinition::get().getSpriteName(type, animation);
	const SpritePtr& spritePtr = UI::get().loadSprite(spriteName);
	UINodeSprite* spriteNode = new UINodeSprite(_frontend);
	spriteNode->addSprite(spritePtr);
	spriteNode->setPos(x, y);
	spriteNode->setSize(w, h);
	add(spriteNode);
	return spriteNode;
}
UINodeSprite* UIGameHelpWindow::createSprite (const EntityType& type, const Animation& animation, float w, float h)
{
	const std::string spriteName = SpriteDefinition::get().getSpriteName(type, animation);
	const SpritePtr& spritePtr = UI::get().loadSprite(spriteName);
	UINodeSprite* spriteNode = new UINodeSprite(_frontend);
	spriteNode->addSprite(spritePtr);
	spriteNode->setSize(w, h);
	spriteNode->setAspectRatioSize(w, h, 1.3f);
	spriteNode->alignToMiddle();
	return spriteNode;
}