Exemplo n.º 1
0
void	OGF::PreSave		(u32 tree_id)
{
	// if (20==tree_id || 18==tree_id)	__asm int 3;	//.
	Shader_xrLC*	SH	=	pBuild->shaders.Get		(pBuild->materials[material].reserved);
	bool bVertexColored	=	(SH->flags.bLIGHT_Vertex);

	// X-vertices/faces
	if (x_vertices.size() && x_faces.size())
	{
		clMsg			("%4d: v(%3d)/f(%3d)",tree_id,x_vertices.size(),x_faces.size());
		VDeclarator		x_D;
		x_D.set			(x_decl_vert);
		x_VB.Begin		(x_D);
		for (itXV V=x_vertices.begin(); V!=x_vertices.end(); V++)
		{
			x_vert		v	(V->P);
			x_VB.Add		(&v,sizeof(v));
		}
		x_VB.End		(&xvb_id,&xvb_start);
		x_IB.Register	(LPWORD(&*x_faces.begin()),LPWORD(&*x_faces.end()),&xib_id,&xib_start);
	}

	// Vertices
	VDeclarator		D;
	if	(bVertexColored){
		// vertex-colored
		D.set			(r1_decl_vert);
		g_VB.Begin		(D);
		for (itOGF_V V=vertices.begin(); V!=vertices.end(); V++)
		{
			r1v_vert	v	(V->P,V->N,V->T,V->B,V->Color,V->UV[0]);
			g_VB.Add		(&v,sizeof(v));
		}
		g_VB.End		(&vb_id,&vb_start);
	}else{
		// lmap-colored
		D.set			(r1_decl_lmap);
		g_VB.Begin		(D);
		for (itOGF_V V=vertices.begin(); V!=vertices.end(); V++)
		{
			r1v_lmap	v	(V->P,V->N,V->T,V->B,V->Color,V->UV[0],V->UV[1]);
			g_VB.Add		(&v,sizeof(v));
		}
		g_VB.End		(&vb_id,&vb_start);
	}

	// Faces
	g_IB.Register		(LPWORD(&*faces.begin()),LPWORD(&*faces.end()),&ib_id,&ib_start);
}
void	xrMU_Model::export_geometry		()
{
    // Declarator
    VDeclarator			D;
    D.set				(decl);

    // RT-check, BOX, low-point, frac-size
    Fbox			BB;
    BB.invalidate	();
    for (v_vertices_it vit=m_vertices.begin(); vit!=m_vertices.end(); vit++)
        BB.modify	((*vit)->P);

    Fvector			frac_low;
    float			frac_Ysize;
    BB.getcenter	(frac_low);
    frac_low.y	= BB.min.y;
    frac_Ysize		= BB.max.y - BB.min.y;

    // Begin building
    for (v_subdivs_it it=m_subdivs.begin(); it!=m_subdivs.end(); it++)
    {
        // Vertices
        {
            g_VB.Begin		(D);

            vecOGF_V&	verts	= it->ogf->vertices;
            for (u32 v_it=0; v_it<verts.size(); v_it++)
            {
                OGF_Vertex&		oV	= verts[v_it];

                // Position
                g_VB.Add	(&oV.P,3*sizeof(float));

                // Normal
                {
                    base_color_c	oV_c;
                    oV.Color._get(oV_c);
                    Fvector N	= oV.N;
                    N.add		(1.f);
                    N.mul		(.5f*255.f);
                    s32 nx		= iFloor(N.x);
                    clamp(nx,0,255);
                    s32 ny		= iFloor(N.y);
                    clamp(ny,0,255);
                    s32 nz		= iFloor(N.z);
                    clamp(nz,0,255);
                    s32 cc		= iFloor(oV_c.hemi*255.f);
                    clamp(cc,0,255);
                    u32	uN		= color_rgba(nx,ny,nz,cc);
                    g_VB.Add	(&uN,4);
                }

                // Tangent
                {
                    u32	uT		= color_rgba(oV.T.x,oV.T.y,oV.T.z,0);
                    g_VB.Add	(&uT,4);
                }

                // Binormal
                {
                    u32	uB		= color_rgba(oV.B.x,oV.B.y,oV.B.z,0);
                    g_VB.Add	(&uB,4);
                }

                // TC
                s16	tu,tv,frac,dummy;
                tu			= QC(oV.UV.begin()->x);
                tv			= QC(oV.UV.begin()->y);
                g_VB.Add	(&tu,2);
                g_VB.Add	(&tv,2);

                // frac
                float	f1	= (oV.P.y - frac_low.y)		/frac_Ysize;
                float	f2	= oV.P.distance_to(frac_low)/frac_Ysize;
                frac		= QC((f1+f2)/2.f);
                dummy		= 0;
                g_VB.Add	(&frac,	2);
                g_VB.Add	(&dummy,2);
            }

            g_VB.End		(&it->vb_id,&it->vb_start);
        }

        // Indices
        g_IB.Register	(LPWORD(&*it->ogf->faces.begin()),LPWORD(&*it->ogf->faces.end()),&it->ib_id,&it->ib_start);

        // SW
        if (it->ogf->progressive_test())
            g_SWI.Register	(&it->sw_id,&it->ogf->m_SWI);
    }
}