Exemplo n.º 1
0
void vHavokShapeFactory::GetHktDependencies(VResourceSnapshot &snapshot, VisBaseEntity_cl *pEntity)
{
  VASSERT(pEntity != NULL);

  // Get wrapped rigid body
  vHavokRigidBody *pWrappedRigidBody = pEntity->Components().GetComponentOfType<vHavokRigidBody>();
  if (pWrappedRigidBody == NULL)
    return;

  // Get shape
  vHavokPhysicsModule *pModule = vHavokPhysicsModule::GetInstance();
  VASSERT(pModule != NULL);
  pModule->MarkForRead();
  const hkpRigidBody *pRigidBody = pWrappedRigidBody->GetHkRigidBody();
  if (pRigidBody == NULL)
  {
    pModule->UnmarkForRead();
    return;
  }
  const hkpShape *pShape = pRigidBody->getCollidable()->getShape();
  pModule->UnmarkForRead();
  
  // Only convex/ mesh rigid bodies have a cached HKT file
  const hkClass* loadedClassType = hkVtableClassRegistry::getInstance().getClassFromVirtualInstance(pShape);
  if (loadedClassType!=&hkvConvexVerticesShapeClass && loadedClassType!=&hkvBvCompressedMeshShapeClass)
    return;

  // Get mesh
  VDynamicMesh *pMesh = pEntity->GetMesh();
  if (pMesh == NULL)
    return;

  // Get scale
  hkvVec3 vScale = pEntity->GetScaling();
  bool shrinkToFit = pWrappedRigidBody->Havok_TightFit;

  // Get HKT file dependency for convex/ mesh rigid body
  if (loadedClassType == &hkvConvexVerticesShapeClass) 
  {
    VStaticString<FS_MAX_PATH> szCachedShapeName(pMesh->GetFilename());
    vHavokCachedShape::GetConvexShapePath(szCachedShapeName, vScale, shrinkToFit);
    IVFileInStream *pIn = Vision::File.Open(szCachedShapeName);
    if (pIn)
    {
      snapshot.AddFileDependency(pMesh, szCachedShapeName, pIn->GetSize() );
      pIn->Close();
    }
  }
  else if(loadedClassType == &hkvBvCompressedMeshShapeClass) 
  {
    VStaticString<FS_MAX_PATH> szCachedShapeName(pMesh->GetFilename());
    vHavokCachedShape::GetMeshShapePath(szCachedShapeName, vScale, VisStaticMeshInstance_cl::VIS_COLLISION_BEHAVIOR_CUSTOM, (VisWeldingType_e)pWrappedRigidBody->Havok_WeldingType);
    IVFileInStream *pIn = Vision::File.Open(szCachedShapeName);
    if (pIn)
    {
      snapshot.AddFileDependency(pMesh, szCachedShapeName, pIn->GetSize() );
      pIn->Close();
    }
  }
}
Exemplo n.º 2
0
VBool SaveGame(int iNum)
{
  if ( (iNum < 1) || (iNum > 4) )
  {
    // we just allow 4 save games
    return FALSE;
  }

  int i;
  char pszSaveFileName[FS_MAX_PATH];

  sprintf(pszSaveFileName,SAVEGAME_NAME, iNum);
  IVFileOutStream* pOut = Vision::File.Create(pszSaveFileName);
  // creating the file didn't work!
  if (!pOut)
  {
    return FALSE;
  }

  VArchive ar( pszSaveFileName, pOut, Vision::GetTypeManager() );

  // serialize global game data
  ar << ARCHIVE_START_TAG; 		      // magic number
  int iSavingVersion = Vision::GetArchiveVersion();
  ar << iSavingVersion;             // archive class version
  ar << g_iCurrentMap;              // current map number
  ar << Vision::GetTimer()->GetTime();		// current time

  // count entities
  SerializeBaseEntity_cl *pSerEnt = NULL;
  VisBaseEntity_cl *pEnt = NULL;
  int iFullCtr = 0;
  int iReCreateCtr = 0;
  int iNumOfAllEntities = VisBaseEntity_cl::ElementManagerGetSize();
  for (i = 0; i < iNumOfAllEntities; i++)
  {
    pEnt = VisBaseEntity_cl::ElementManagerGet(i);
    if ( pEnt )
    {
      if ( pEnt->IsOfType(SerializeBaseEntity_cl::GetClassTypeId()) )
      {
        pSerEnt = static_cast<SerializeBaseEntity_cl*>(pEnt);
        if ( pSerEnt->GetSerializeType() == SERIALIZE_FULL )
          iFullCtr++;
        else
          iReCreateCtr++;
      }
    }
  }

  // serialize number of entities
  ar << iReCreateCtr;
  ar << iFullCtr;

  hkvVec3 vTemp;

  // do ReCreate serialization of entities
  for (i = 0; i < iNumOfAllEntities; i++)
  {
    pEnt = VisBaseEntity_cl::ElementManagerGet(i);
    if ( pEnt )
    {
      if ( pEnt->IsOfType(SerializeBaseEntity_cl::GetClassTypeId()) )
      {
        pSerEnt = (SerializeBaseEntity_cl *) pEnt;
        if ( pSerEnt->GetSerializeType() == SERIALIZE_RECREATE )
        {
          char pszEntityParams[4000];
          GetEntityParameters( pSerEnt, pszEntityParams );
          VDynamicMesh* pMesh = pSerEnt->GetMesh();
          ar << pSerEnt->GetClassFullName() << pSerEnt->GetEntityKey();
          vTemp = pSerEnt->GetPosition();
          vTemp.SerializeAsVisVector (ar);
          vTemp = pSerEnt->GetOrientation();
          vTemp.SerializeAsVisVector (ar);
          const char *szFilename = pMesh ? pMesh->GetFilename() : NULL;
          ar << szFilename << pszEntityParams;
        }
      }
    }
  }

  // do full serialization of entities
  for (i = 0; i < iNumOfAllEntities; i++)
  {
    pEnt = VisBaseEntity_cl::ElementManagerGet(i);
    if ( pEnt )
    {
      if ( pEnt->IsOfType(SerializeBaseEntity_cl::GetClassTypeId()) )
      {
        pSerEnt = (SerializeBaseEntity_cl *) pEnt;
        if ( pSerEnt->GetSerializeType() == SERIALIZE_FULL )
        {
          ar << pSerEnt;
        }
      }
    }
  }

  // store end tag - useful to verify a valid archive
  ar << ARCHIVE_END_TAG;

  ar.Close();
  pOut->Close();

  g_SaveSlot[iNum-1].SaveScreenShotPreview();

  return TRUE;
}